Showing posts with label Budget wargaming. Show all posts
Showing posts with label Budget wargaming. Show all posts

Friday, June 13, 2025

Last Bullet Standing - A Long Range Duel in the Desert

How to play Lunge, Cut and Stop Thrust dueling game by Gerard Du Gre with D6 Dice as a ranged battle. The most easy to play solo wargame ever.

Earlier this year I played a simplified verison of Donald Featherstone's/ Gerard Du Gre's 'Lunge, Cut and Stop Thrust dueling game. The game it self is very fast to learn and easy to play, and was further simplified by Kaptain Kobold by using D6s instead of cards. This game is originally designed as a skirmish hand to hand combat and (sword) dueling game, but I wanted to see if it could be adopted to ranged battle as well? 

The Rules

The way Kaptain Kobold simplified the original rules by resolving the battle with a single d6  instead of cards, it looks direct transferable to ranged battle.  -At least for a simple, pretty static, gunfight between a couple of combatants. I feels it automatically gives it itself as a 'hit' is a 'hit'.
How to play Lunge, Cut and Stop Thrust dueling game by Gerard Du Gre with D6 Dice as a ranged battle. The most easy to play solo wargame ever.
Number of Combat Points (CP) can be modified by giving extra CPs for body armour, long range, being in cover, (and perhaps even extra CP for a hard cover), and extra CP can be added as 'Hero Points'

The Scenario 

I needed to create a plausible scenario for this game which included the elements of 2 combatants with firearms fighting each other with multiple shots in a pretty static 'duel'. A classic Old West shoot out came to my mind. Since the firefight was to be very static and last for several shots I envisioned a kind of 'Ambush' situation. Perhaps like the classic 'Western scene' where one Cowboy gets into a 'fortified' position in a rocky high ground fighting off any followers coming from the terrain below him. After giving this loosely 'scenario' a closer thought, I think most such scenes I've seen in western movies includes a number of gunfighters on both sides, not only one vs. one. -Well, except for one, but there 'the follower' in the lowlands are hit and killed immediately. -But what if the shooter hit the horse instead of the rider? Even if the shooter is very accurate, it's a long range shot...

Maybe some of you already have recognised and figured out what scene I had in mind? I've played 'scenes' from this movie before. In the intro to 'For a Few Dollars More' the opening scene shows a long, quiet shot of a vast, empty desert, punctuated only by the sound of wind. Suddenly, a distant figure appears on horseback, seemingly wandering alone. Without warning, a gunshot rings out, and the rider falls dead:
There has been many speculations and theories about who the shooter or rider is, and who does the humming. A lot could be written about this opening sequence, but Sergio Leone deliberately keeps the identities of both the shooter and the rider a mystery. Rather than identifying the individuals, Leone is making a broader statement: in this world, nameless men die without warning, and killers remain unseen. It’s not about who they are—it’s about what they represent. It immediately tells the audience that this is not a standard Hollywood Western (like they were at the time) it's a gritty, violent, ruthless and unpredictable world where death is a constant companion.

But just what if; the shooter initially hit the horse instead of the rider? The resulting engagement would likely turn into a long-range, relatively static potshot exchange or duel:
How to play Lunge, Cut and Stop Thrust dueling game by Gerard Du Gre with D6 Dice as a ranged battle. The most easy to play solo wargame ever.
Forces:
  • The Shooter (Attacker): In the movie you can clearly hear the shooter loads a repeater rifle, so he'll be armed with a Winchester. He's in hard cover so he'll get a CP of 6.
How to play Lunge, Cut and Stop Thrust dueling game by Gerard Du Gre with D6 Dice as a ranged battle. The most easy to play solo wargame ever.
  • The Rider (Defender): We don't know much about him, but if the rider should have any chance to return fire on such a long range he'll need to use a rifle as well. He's in the open, but seeks cover behind his dead horse and will have a CP of 5.
How to play Lunge, Cut and Stop Thrust dueling game by Gerard Du Gre with D6 Dice as a ranged battle. The most easy to play solo wargame ever.
Mission:
  • For both; Take out the opponent. 

Preparing the game

You don't need much to play this game. I already had a couple of 'Cowboys', which are 54mm-ish painted Airfix knock-offs, but to play the suggested scenario I needed a dead horse to set the scene and act as a 'cover' for the 'Rider'. As I didn't have any dead horse in model, I 3D-printed one:
How to play Lunge, Cut and Stop Thrust dueling game by Gerard Du Gre with D6 Dice as a ranged battle. The most easy to play solo wargame ever.

The Game

Time:    10 minutes with taking photos etc. An average game takes about 3 minutes.
Turns:    8. Average about 11 turns. 
Win:      Like the movie I based this scenario upon; the attacker hiding among the cliffs.

Without warning, a gunshot rings out and the horse falls dead. The rider immediately seeks cover behind it and grabs his rifle from the saddle so he can return fire and defend himself:
How to play Lunge, Cut and Stop Thrust dueling game by Gerard Du Gre with D6 Dice as a ranged battle. The most easy to play solo wargame ever.
The rider spots his attacker in high ground in cover behind some rocks:
How to play Lunge, Cut and Stop Thrust dueling game by Gerard Du Gre with D6 Dice as a ranged battle. The most easy to play solo wargame ever.
Just killing the horse with his first shot, the attacker fires again:
How to play Lunge, Cut and Stop Thrust dueling game by Gerard Du Gre with D6 Dice as a ranged battle. The most easy to play solo wargame ever.
...-and misses. The rider return fire...
How to play Lunge, Cut and Stop Thrust dueling game by Gerard Du Gre with D6 Dice as a ranged battle. The most easy to play solo wargame ever.
...-And hits.
How to play Lunge, Cut and Stop Thrust dueling game by Gerard Du Gre with D6 Dice as a ranged battle. The most easy to play solo wargame ever.
The gunmen exchanges fire for several minutes, slowly reducing each other's health:
How to play Lunge, Cut and Stop Thrust dueling game by Gerard Du Gre with D6 Dice as a ranged battle. The most easy to play solo wargame ever.
How to play Lunge, Cut and Stop Thrust dueling game by Gerard Du Gre with D6 Dice as a ranged battle. The most easy to play solo wargame ever.
How to play Lunge, Cut and Stop Thrust dueling game by Gerard Du Gre with D6 Dice as a ranged battle. The most easy to play solo wargame ever.
How to play Lunge, Cut and Stop Thrust dueling game by Gerard Du Gre with D6 Dice as a ranged battle. The most easy to play solo wargame ever.
The firefight goes on until the rider is critically low on health...
How to play Lunge, Cut and Stop Thrust dueling game by Gerard Du Gre with D6 Dice as a ranged battle. The most easy to play solo wargame ever.
...and the attacker finally gives the rider 'The Coup De Grace':
How to play Lunge, Cut and Stop Thrust dueling game by Gerard Du Gre with D6 Dice as a ranged battle. The most easy to play solo wargame ever.
How to play Lunge, Cut and Stop Thrust dueling game by Gerard Du Gre with D6 Dice as a ranged battle. The most easy to play solo wargame ever.
To keep it in the spirit of Sergio Leone it's still mysterious who actually won the duel...
- was it a 'Good Guy' or was it a 'Bad Guy'? 

Conclusion

I had a great time playing this very simple set up. To get the most out of it I put on the 'For a Few Dollars More' main title to create some background ambiance, and used a gun-sound app on my mobile when doing the shooting each turn. Prone or kneeling  miniatures would have looked better in this static game, and I'd use it if had had some.

I think this adaption of the D6-version of 'Lunge Cut and Stop Thrust' Dueling game for ranged battle will work just great for a small shootouts if you're just looking for something quick to set up and play  SOLO on the go.
How to play Lunge, Cut and Stop Thrust dueling game by Gerard Du Gre with D6 Dice as a ranged battle. The most easy to play solo wargame ever.

If you want to add just a little more to the duel than these rules, I think my entry to the 2024 Wargame in a Matchbox Challenge might be an option, as they're still just a simple duel, but allows for some movement, covers and 'Hero points'.

Blog PostScript 

This is what ChatGPT suggested when asked to make a playset based upon these rules. I'm not sure how much saleable such a set would be as popularity and political correctness has dropped on Cowboys & Indians Native Americans, and the market is nothing like it used to be back in the 70ies. Nice playset though.
How to play Lunge, Cut and Stop Thrust dueling game by Gerard Du Gre with D6 Dice as a ranged battle. The most easy to play solo wargame ever.

Friday, May 2, 2025

"Lunge, Cut and Stop Thrust" Dueling Game

How to play Lunge, Cut and Stop Thrust wargame by Gerard Du Gre with D6 Dice and homemade 3D-printed Toy Soldiers. The most easy to play wargame ever
When trying the "Lunge, Cut and Stop Thrust" dueling game for the very first time, this is how I eventually envisioned  the game. The image was generated by ChatGPT 

"Lunge, Cut and Stop Thrust" Dueling game by Gerard Du Gre must be one of the easiest and most fast playing wargames ever made. -Or is perhaps more like a dueling game. And you don't need more than a couple of miniatures to play it either. Actually you need so little and the rules are so short, that this was actually a game I considered for the 'Wargame in a Wee Matchbox Challenge'. Finally I didn't, but my own entry to the challenge just ended up as a kind of dueling game as well.

This game was brought to my knowledge thorough some excellent blogger posts by Mark at The Man of Tin Blog. By following his links to his earlier blogger posts I ended up at Alan's blog The Duchy of Tredgardland, where Kaptain Kobold suggested how to play "Lunge, Cut and Stop Thrust" with dice (D6) instead of cards in the comment section. All these blogger posts really aroused my interests to try this game myself.

I had no intention to use a lot of time or effort to make a lot of different attack- and defense-cards to just to try out such a a small and simple game, but Kaptain Kobold's suggestion to play it with a D6 was so simple that it could be summarized and captured in a single photo by Mark at his blog. -So finally trying out this new (to me) game became a no-brainer to me! I used the rules as provided in Mark's photo:

How to play Lunge, Cut and Stop Thrust wargame by Gerard Du Gre with D6 Dice and homemade 3D-printed Toy Soldiers. The most easy to play wargame ever
Photo by Mark at The Man of Tin, which actually sums up the whole game. Actually it was this photo that gave me the final push to try this game my self.

Preparing the game

Even if Mark suggests a lot of different suitable miniatures and scenarios for such a small game on his blog, I didn't find any usable miniatures at home for playing this as mine are too modern and none of them are armed with swords or sabres. I was at my local toy shop considering to buy some Playmobil Romans or Pirates for this, but the selection was poor and I thought they were a bit pricey as well. So I decided to simply try to 3D-print a couple of miniatures in 54mm for this test game instead:
How to play Lunge, Cut and Stop Thrust wargame by Gerard Du Gre with D6 Dice and homemade 3D-printed Toy Soldiers. The most easy to play wargame ever
How to play Lunge, Cut and Stop Thrust wargame by Gerard Du Gre with D6 Dice and homemade 3D-printed Toy Soldiers. The most easy to play wargame ever
I also 3D-printed some suitable broken columns as 'periodic terrain' just to set the scene:
How to play Lunge, Cut and Stop Thrust wargame by Gerard Du Gre with D6 Dice and homemade 3D-printed Toy Soldiers. The most easy to play wargame ever
How to play Lunge, Cut and Stop Thrust wargame by Gerard Du Gre with D6 Dice and homemade 3D-printed Toy Soldiers. The most easy to play wargame ever
Since I printed these in white plastic, I didn't care to paint them, so I just gave them a 'Black Wash' instead.

The scenario

I've arranged this duel as a Roman Gladiator Fight
Similar opponents with same weapons, skills and armour getting similar Combat Points to make it easy and balanced. I settled for 5 Combat Points each as suggested by Mark. 

Forces: 
  • Attacker: Magnumius the Roman Legionnaire:
How to play Lunge, Cut and Stop Thrust wargame by Gerard Du Gre with D6 Dice and homemade 3D-printed Toy Soldiers. The most easy to play wargame ever
  • Defender: Polulus the Murmillo Gladiator:
How to play Lunge, Cut and Stop Thrust wargame by Gerard Du Gre with D6 Dice and homemade 3D-printed Toy Soldiers. The most easy to play wargame ever

Mission:
  • For both combatants; To win the Gladiator Match by killing their opponent.

The Game

Time:    6 minutes (when taking photos etc.) An average game takes 2-3 minutes.
Turns:   8
Result:  Victory to Polulus the Murmillo Gladiator 

The Gladiator match is about to begin:
How to play Lunge, Cut and Stop Thrust wargame by Gerard Du Gre with D6 Dice and homemade 3D-printed Toy Soldiers. The most easy to play wargame ever
Turn 1: The Gladiator starts off really offensive:
How to play Lunge, Cut and Stop Thrust wargame by Gerard Du Gre with D6 Dice and homemade 3D-printed Toy Soldiers. The most easy to play wargame ever
Turn 2: And the Gladiator keeps on his offensive fighting:
How to play Lunge, Cut and Stop Thrust wargame by Gerard Du Gre with D6 Dice and homemade 3D-printed Toy Soldiers. The most easy to play wargame ever
Turn 3: The Legionnaire makes a successful counter attack: 
How to play Lunge, Cut and Stop Thrust wargame by Gerard Du Gre with D6 Dice and homemade 3D-printed Toy Soldiers. The most easy to play wargame ever
Turn 4: It looks like the fighters are about getting exhausted and tired now and none of them scores a hit:
How to play Lunge, Cut and Stop Thrust wargame by Gerard Du Gre with D6 Dice and homemade 3D-printed Toy Soldiers. The most easy to play wargame ever
Turn 5: The Legionnaire makes a successful hit again: 
How to play Lunge, Cut and Stop Thrust wargame by Gerard Du Gre with D6 Dice and homemade 3D-printed Toy Soldiers. The most easy to play wargame ever
Turn 6: The Gladiator regain the initiative:
How to play Lunge, Cut and Stop Thrust wargame by Gerard Du Gre with D6 Dice and homemade 3D-printed Toy Soldiers. The most easy to play wargame ever
Turn 7: And keeps aggressively pushing:
How to play Lunge, Cut and Stop Thrust wargame by Gerard Du Gre with D6 Dice and homemade 3D-printed Toy Soldiers. The most easy to play wargame ever
Turn 8: Until he finally gives the Legionnaire 'The Coup De Grace'. The audience is cheering:
How to play Lunge, Cut and Stop Thrust wargame by Gerard Du Gre with D6 Dice and homemade 3D-printed Toy Soldiers. The most easy to play wargame ever

Pros

  • This is a very easy and fast playing wargame
  • You won't need more than 2 miniatures for a game, but you could add some few more if you like a more intensive and very small skirmish game.
  • This game works well for SOLO-playing.
  • This can be a very interesting way or mechanics to resolve close combat in other wargames too. -And you can vary different number of Combat Points for your opponents regarding how well protected with different type of armour. 

Cons

  • There is not much decision making regarding tactics in such a simple wargame. 

Conclusion

I would like to thanks Mark and Alan for bringing this game to attention on their  blogs and Kaptain Kobold for finding a way to play an easy game even easier. It made me certainly want to try a game I else wouldn't have tried. This was also my first ancient wargame.

I made some optional rules so the rules also can be used for fighters with different armour (and the ability to take more damage), and allowing for some movement as well.

-And if you haven't tried this game yet, I highly recommend you to do so for a an easy, free, fast playing fun game!
How to play Lunge, Cut and Stop Thrust wargame by Gerard Du Gre with D6 Dice and homemade 3D-printed Toy Soldiers. The most easy to play wargame ever
You don't need much to play this game, and is an ideal game to play if you're in a hurry and don't have time for any complicated setups or long games.

Blog PostScript

At the time of posting this 'imaginary action playsets' created by ChatGPT are trending on Facebook. This is how ChatGPT would envisage a playset of an instant wargame reviewed in this blogpost:
How to play Lunge, Cut and Stop Thrust wargame by Gerard Du Gre with D6 Dice and homemade 3D-printed Toy Soldiers. The most easy to play wargame ever
Another suggestion by ChatGPT:
How to play Lunge, Cut and Stop Thrust wargame by Gerard Du Gre with D6 Dice and homemade 3D-printed Toy Soldiers. The most easy to play wargame ever

It would be cool to see this thing in production and I think such playsets would be salable. What do you think?


Wednesday, March 19, 2025

Old West Mini-Wargame: Showdown at High Noon - A Wargame in a Matchbox Epilogue

Free wargame rules: Old West Mini-Wargame: Showdown at High Noon - A Wargame in a Matchbox Epilogue.
Old West Mini-Wargame: Showdown at High Noon according to my scenario and interpreted by ChatGPT

Last year I attended the 'Wargame in a Wee Matchbox Challenge' with paper miniatures from Junior General and rules made by ChatGPT; Old West Mini-Wargame: Showdown at High Noon.

Free wargame rules: Old West Mini-Wargame: Showdown at High Noon - A Wargame in a Matchbox Epilogue.

The rules was really simple, fast playing and easy, and I had to keep everything small to make it fit in a matchbox (which it eventually did). -Since the Challenge I've played the game several times with my oldest son. The game feels perhaps a little too simple, as gamers usually ends up behind cover exchanging fire with the opponents until one of them runs out of health. I wanted to see if it would help to this feeling and make the game more interesting if a little more was added to it than what would fit in a matchbox. So I decided to try out the very same simple rules and scenario with larger terrain and miniatures in 3D as I wanted to use my 54mm -ish Cowboys in a game.  I'm curious to see if a more '3D-game' gives another impression or 'deluxe version' of this simple game.

I had almost everything I needed to convert my 2D-game in the matchbox into a fully 3D one, except for a female hostage to rescue. I found one 28mm scale at Thingeverse and 3D-printed her to match the size of my 54mm -ish cowboys. I guess she can double up and I can use her as a civilian or a missionary in my Congo Crisis games too. 

Free wargame rules: Old West Mini-Wargame: Showdown at High Noon - A Wargame in a Matchbox Epilogue.

Scenario: It's loosely based on the scene from 'A Fistfull of Dollars' when 'Joe' frees 'Marisol'; 3 outlaws are holding a woman hostage in the house, and our 'Hero' is there to free her.

Forces: Are dictated by the rules; 3 outlaws with health of 2 and hits on 5+ Vs. 'The Man with No Name' with a health of 4 and hits on a 4+ and activates first each turn.

The Rules:

Free wargame rules: Old West Mini-Wargame: Showdown at High Noon - A Wargame in a Matchbox Epilogue.

The Game

The original set up for the game (as in the 'Matchbox Challenge), and my fully 3D set up for this game (which will not fit in any matchbox):
Free wargame rules: Old West Mini-Wargame: Showdown at High Noon - A Wargame in a Matchbox Epilogue.
Our 'Hero' approaches the house where the 'Bad Guys' are holding a woman captive: 
Free wargame rules: Old West Mini-Wargame: Showdown at High Noon - A Wargame in a Matchbox Epilogue.
The Bad Guys spot him at a distance and it doesn't look like he's gonna take them by surprise:
Free wargame rules: Old West Mini-Wargame: Showdown at High Noon - A Wargame in a Matchbox Epilogue.
As soon as a couple of the outlaws leaves the building, they get into our Hero's gun sight:
Free wargame rules: Old West Mini-Wargame: Showdown at High Noon - A Wargame in a Matchbox Epilogue.
But at this distance and moving targets the Hero misses, and the Bad Guys manage to get into cover and return fire:
Free wargame rules: Old West Mini-Wargame: Showdown at High Noon - A Wargame in a Matchbox Epilogue.
And very soon the firefight develops into a locked position where all combatants are in cover exchanging fire in a very dueling like battle. The Bad Guys are good shooters and our Hero takes a couple of hits. This situation does not look good for him at this stage:
Free wargame rules: Old West Mini-Wargame: Showdown at High Noon - A Wargame in a Matchbox Epilogue.
I think our Hero performs best under pressure because when it start to look real bad for him, he gets a couple of critical hits on one of his gunmen:
Free wargame rules: Old West Mini-Wargame: Showdown at High Noon - A Wargame in a Matchbox Epilogue.
And one of them are out of the fight:
Free wargame rules: Old West Mini-Wargame: Showdown at High Noon - A Wargame in a Matchbox Epilogue.
Then the nameless Hero focus his fire on the other gunman behind cover:
Free wargame rules: Old West Mini-Wargame: Showdown at High Noon - A Wargame in a Matchbox Epilogue.
And finally takes him out too:
Free wargame rules: Old West Mini-Wargame: Showdown at High Noon - A Wargame in a Matchbox Epilogue.
The Villain did not like this development in the gunfight, as he now has to go out and fight him himself:
Free wargame rules: Old West Mini-Wargame: Showdown at High Noon - A Wargame in a Matchbox Epilogue.
Just as the Villain leves the building he doesn't manage to even open fire before the nameless Hero opens fire... 
Free wargame rules: Old West Mini-Wargame: Showdown at High Noon - A Wargame in a Matchbox Epilogue.
...and at very long range accurately hits the Villain beside the female hostage, and impacts a critical hit on him with a single shot:
Free wargame rules: Old West Mini-Wargame: Showdown at High Noon - A Wargame in a Matchbox Epilogue.
After 15 minutes and 10 turns it look like the nameless Hero saved the day:
Free wargame rules: Old West Mini-Wargame: Showdown at High Noon - A Wargame in a Matchbox Epilogue.

Conclusion

So was this game any different than the Matchbox-version of it? - Not really, it's still the very same simple rules that makes battle develop more into static duels where the only modifier is it the fighters are Heroes' and have cover or not. The only difference with this game was that I was able to make even nicer images for the battle report.

And with this game and battle report its perhaps time to finally conclude my entry to the "2024 Wargame in a Wee Matchbox Challenge". It's been an interesting challenge and I would like to credit Alan at The Duchy of Tradgardland for the initiative to the challenge and the entries as follow. Well done everybody!!
I guess some of us has 'leftover matches' after emptying our boxes to join the 'Matchbox Challenge'. At the Model exhibition in Neumünster earlier this year I found this example what you can use your matches for. -At least if you have 3700 of them and 640 hours to spare...

- Perhaps an idea for a 'Challenge' in 2025??

You may also be interested in: