Showing posts with label wargame. Show all posts
Showing posts with label wargame. Show all posts

Monday, August 12, 2024

For a Few Dollars More - Deleted scenes

When first playing the scenarios from the movie "For a Few Dollars More" and letting the results create the final storyboard, there was unfortunately some footage and scenes which was removed from the "Storyboarder's Cut" version. I regret that so much as there was scenarios from the movie I wanted to play to see how they turned out. Therefore I I played those scenes added the Deleted scenes:

On the way to rob the bank in Santa Cruz

As a diversion maneuver Indio sends 3 gang members and Manco to rob the bank i Santa Cruz, while Indio and the rest of his gang robs the bank in El Paso. Manco has no intention robbing the bank in Santa Cruz...
Playing a tabletop wargame based on For a few dollars more scenario. Old West miniatures made by Airfix knock off cowboys.
...and fans 3 shots rapidly on the outlaws...
Playing a tabletop wargame based on For a few dollars more scenario. Old West miniatures made by Airfix knock off cowboys.
...and are only hitting 2 of them. The third shoots back at Manco...
Playing a tabletop wargame based on For a few dollars more scenario. Old West miniatures made by Airfix knock off cowboys.
...and Misses (!)
Manco does not, and this was a success for Manco even being shot back at.
Playing a tabletop wargame based on For a few dollars more scenario. Old West miniatures made by Airfix knock off cowboys.

Wild challenges Mortimer to a duel

When Wild - The Hunchback recognizes Colonel Mortimer in the cantina, he seeks revenge for being insulted by Mortimer in El Paso earlier and challenges him to a duel...
Playing a tabletop wargame based on For a few dollars more scenario. Old West miniatures made by Airfix knock off cowboys.
-He shouldn't have. Facing the best shot in the Carolinas, The Hunchback is chanceless.
Another success for Mortimer.
Playing a tabletop wargame based on For a few dollars more scenario. Old West miniatures made by Airfix knock off cowboys.

The Final Duel

Mortimer eventually faces Indio in a final duel. Mortimer has lost his gun on the ground and Indio think he has the upper hand in this duel. -Until Manco arrives and add to the favor for Mortimer by lending him his gun:
Playing a tabletop wargame based on For a few dollars more scenario. Old West miniatures made by Airfix knock off cowboys.
And Mortimer draw and shoot slightly faster than Indio (needed a re-roll) and guns him down.
Playing a tabletop wargame based on For a few dollars more scenario. Old West miniatures made by Airfix knock off cowboys.
The deleted scenes played in these scenarios turned out more the way they did in Sergio Leone's final version of this movie, and our heroes probably lived happily ever after....
Unless Manco accepts Mortimer's invitation to a partnership 'next time'....
-Time will show.


Friday, July 19, 2024

For a Few Dollars More - The Storyboarder's Cut

What would the movie 'For a Few Dollars More' look like and how would the story go if the Storyboard was to be influenced and created based upon the results of a tabletop (war-) game where the scenario was based upon the original script??

 Playing a tabletop wargame based on For a few dollars more scenario. Old West miniatures made by Airfix knock off cowboys.

Starring:

Our Hero:
Playing a tabletop wargame based on For a few dollars more scenario. Old West miniatures made by Airfix knock off cowboys.
His Competitor:
Playing a tabletop wargame based on For a few dollars more scenario. Old West miniatures made by Airfix knock off cowboys.
The Bad Guy:
Playing a tabletop wargame based on For a few dollars more scenario. Old West miniatures made by Airfix knock off cowboys.
-And the rest are just the background actors:
Playing a tabletop wargame based on For a few dollars more scenario. Old West miniatures made by Airfix knock off cowboys.

Directed by: 

The storyboard is directed by the ruleset 'Once Upon a Dice in the West' (3rd Edition) with some minor modifications. Being a classic spaghetti western I think the heroes needs another +1 'hero-point' for shooting and fighting H2H than just being a 'Gunfighter'. The main villain are just treated as a 'Gunfighter' though. Bad-Guys usually dies when being hit in the movies, except for the main character villain, so no wounds for 'bad guys' except for the main villain in this game. Besides I think the heroes should get to activate first in those scenes and scenarios from the movie where they actually acts first. It seems like the Good-Guys gets a lots of benefits in this game, but they are fewer and are facing a large number of outlaws. -Besides they usually does in these movies anyway.

Location: 

Dinner Tabletop Movie Ranch and False Front Town (wifey was away this week)

Playing a tabletop wargame based on For a few dollars more scenario. Old West miniatures made by Airfix knock off cowboys.

Screenplay: 

The game are played and the Storyboard created through several chronological small key scenes and scenarios from the original movie, where the outcome in an earlier scene/scenario will influence the next.

Music: 

By Morricone of course. Open this YT-clip in a new tab and let it play in the background on your PC for the right ambience, while reading about how I played 'For a Few Dollars More' key-scene by key-scene as long as possible and how it evolved... 

Chapter I - Mortimer's Bounty Hunting  in Tucumcari

Colonel Mortimer halts the train and did get off in Tucumcary:
Playing a tabletop wargame based on For a few dollars more scenario. Old West miniatures made by Airfix knock off cowboys.
Guy Callaway tries to run away...
Playing a tabletop wargame based on For a few dollars more scenario. Old West miniatures made by Airfix knock off cowboys.
...but Mortimer place a bullet in the horse and stops the fugitive. 
Playing a tabletop wargame based on For a few dollars more scenario. Old West miniatures made by Airfix knock off cowboys.
Callaway starts shooting and actually mange to daze Mortimer for rest of the turn...
Playing a tabletop wargame based on For a few dollars more scenario. Old West miniatures made by Airfix knock off cowboys.
...-but as Mortimer activates first in next turn, he just finish Callaway off. A success for Mortimer except for he got dazed and almost hit by the murderer.
Playing a tabletop wargame based on For a few dollars more scenario. Old West miniatures made by Airfix knock off cowboys.

Chapter II - Manco's Bounty Hunting in White Rock

Meanwhile Manco are in White Rock looking for Baby (Red) Cavanagh...
Playing a tabletop wargame based on For a few dollars more scenario. Old West miniatures made by Airfix knock off cowboys.
-And finds him in the local saloon. This game doesen't go Cavanagh's way...
Playing a tabletop wargame based on For a few dollars more scenario. Old West miniatures made by Airfix knock off cowboys.
...and they get into a fistfight for 2 turns.
Playing a tabletop wargame based on For a few dollars more scenario. Old West miniatures made by Airfix knock off cowboys.
Playing a tabletop wargame based on For a few dollars more scenario. Old West miniatures made by Airfix knock off cowboys.
When our hero gets the upper hand in the fight, he are interrupted by friends of Cavanaugh.
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Playing a tabletop wargame based on For a few dollars more scenario. Old West miniatures made by Airfix knock off cowboys.
Manco turns and fierce fanning his gun against the newly arrived gunmen...
Playing a tabletop wargame based on For a few dollars more scenario. Old West miniatures made by Airfix knock off cowboys.
...hitting just 2 of them. The last of them shot back at Manco...
Playing a tabletop wargame based on For a few dollars more scenario. Old West miniatures made by Airfix knock off cowboys.
...and missed (!). This gave Manco an opportunity to finally finnish him off as he activated first the next turn.  
Playing a tabletop wargame based on For a few dollars more scenario. Old West miniatures made by Airfix knock off cowboys.
Cavanagh tries to regain the initiative and fire his gun at Manco...
Playing a tabletop wargame based on For a few dollars more scenario. Old West miniatures made by Airfix knock off cowboys.
...and misses. Manco did not. This was a success for Manco, but as he didn't hit with all his shots he got fired upon twice. Luckily they missed.
Playing a tabletop wargame based on For a few dollars more scenario. Old West miniatures made by Airfix knock off cowboys.

Chapter III - Indio's escape

Meanwhile a rescue party approaches the jail to free their leader, Indio...
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The first guard are taken by surprise...
Playing a tabletop wargame based on For a few dollars more scenario. Old West miniatures made by Airfix knock off cowboys.
To sneak upon the second prison-guard, the badguys tries to divert him, but he must have heard them coming and gets into a hand to hand fight with one og the badguys and manage to kill him...
Playing a tabletop wargame based on For a few dollars more scenario. Old West miniatures made by Airfix knock off cowboys.
The strength is in the number, and the diversion shoots the prison-guard in the back.
Playing a tabletop wargame based on For a few dollars more scenario. Old West miniatures made by Airfix knock off cowboys.
Finally finding Indio in his prison-cell.
Playing a tabletop wargame based on For a few dollars more scenario. Old West miniatures made by Airfix knock off cowboys.
They really need to fight their wayout of the jail again.
Playing a tabletop wargame based on For a few dollars more scenario. Old West miniatures made by Airfix knock off cowboys.
Playing a tabletop wargame based on For a few dollars more scenario. Old West miniatures made by Airfix knock off cowboys.
Playing a tabletop wargame based on For a few dollars more scenario. Old West miniatures made by Airfix knock off cowboys.
Playing a tabletop wargame based on For a few dollars more scenario. Old West miniatures made by Airfix knock off cowboys.
When almost outside of the jail Indio's gang are caught in a firefight with 3 guards, and the guards manage to kill another member of Indio's gang.
Playing a tabletop wargame based on For a few dollars more scenario. Old West miniatures made by Airfix knock off cowboys.
But the Villains finally manage to finish of the rest of the guards. They let one of them live as a witness. The freeing was successful, but the gang lost two members doing so.
Playing a tabletop wargame based on For a few dollars more scenario. Old West miniatures made by Airfix knock off cowboys.

Chapter IV - Indio's revenge

Indio feels courageous and seeks revenge on the bounty hunter who got him arrested.
Playing a tabletop wargame based on For a few dollars more scenario. Old West miniatures made by Airfix knock off cowboys.
Famous last words (!) Tomaso actually manage to draw and hit first and kills Indio in the duel initiated by Indio in the first place.
Playing a tabletop wargame based on For a few dollars more scenario. Old West miniatures made by Airfix knock off cowboys.
This surprises the rest of Indio's gang, and off course they opens fire and shoots Tomaso on the spot.
Playing a tabletop wargame based on For a few dollars more scenario. Old West miniatures made by Airfix knock off cowboys.

End Credits:

With the suggested storyboard, this version of For a Few Dollars More would be finished after just 27 minutes on the silver screen. Our main villain got killed before he managed to tell the rest of his gang his master plan involving the bank of El Paso, so there would be no further backstory to this film. And there would be no reason left for the bounty hunters to hunt him down either.

-And that's too bad actually as there were scenes that never got realized in this 'storyboard'. Personally I would liked to have played the now deleted scenes where Manco fights 3 members of the gang before the planned robbery of the bank in Santa Cruz, where Mortimer duells Wild and the final scene we never got to see in this cut:
Playing a tabletop wargame based on For a few dollars more scenario. Old West miniatures made by Airfix knock off cowboys.

On the other hand, I don't think this version of the movie would have been the success Sergio Leone actually made with his own storyboard. But this game was good fun game though. 

Thursday, June 6, 2024

The 6th of June - 1 date, 2 different stories about WW2 + a 'Battle Report'

Today it's exactly 80 years since Operation Overlord and the world's largest amphibious operation ever; The D-Day landings in Normandy 6th of June 1944, which gave the Allied forces a bridgehead onto the Nazi occupied continent. The 6th of June has also another meaning to me related to WW2 which I'll come back to a little later in this blogger-post.

D-Day landings

Some 1950 Norwegians was involved in the operation in both own Norwegian units or part of other allied units. In addition 45 Norwegian cargo ships with about 1000 Norwegian crew-members also participatied. I'm not going to give a general resume about the D-Day landings in Normandy it self in this Blogger-post, but if you wants to know even more about it I really recommend Antony Beevor's book 'D-Day - The Battle for Normandy'. This book is actually so good and informative that my late friend Morten and I used it as a travel-guide when visiting Normandy back in June 2014, as it showed us all the places of interests to visit. Morten was also my friend who introducing me to the idea of miniature wargaming in the first place. 
6th of june, D-day wargame, one brain cell wargame,
So today it's probably appropriate to pack some food and beverages in my backpack and take a short trip to the coast (their day at the beach made it possible for us to have a day at the veach), and I thought it was a good cause to bring some few miniatures too...
Coffee in one vacuum-flask and hotdogs in the other

D-Day Wargaming

I brought some of those miniatures I got earlier this year in my backpack as well. I haven't got around to painting them yet, but The Americans are molded in classic green plastic, and the Germans are molded in classic grey plastic, and I thought bringing them for some 'classic toy soldier' photos by the sea or a 'classic toy soldier wargame' would be appropriate.
6th of june, D-day wargame, one brain cell wargame,

Since it's exactly 80 years since the D-Day landings today and I'm at the seaside, I chose a 'D-Day-themed Scenario'; A US Ranger squad of 12, divided into 3 fireteams of 4, armed with a LMG and a Bazooka is ordered to neutralize a German gun emplacement on Omaha Beach. The single German gun they're assigned to is part of a larger battery, and is located in a fortified position. The German gun is manned and defended by a German squad of 10, divided into 3 fireteams of 3 and an officer and they have a LMG.

6th of june, D-day wargame, one brain cell wargame,
Due to the experiences I made when wargaming outside this winter, I decided that I wanted make a couple of things a little easier this time. Firstly I made a quick reference sheet of the One Brain Cell Wargame so it would fit a single sheet of paper. Secondly I 3D-printed a small portable (mini travel-) dice tower which would be easy to take along:
6th of june, D-day wargame, one brain cell wargame,

The American Ranger Squad are landing at the beach...
6th of june, D-day wargame, one brain cell wargame,
...where the German defenders are awaiting them:
6th of june, D-day wargame, one brain cell wargame,
The Germans immediately opens fire on the advancing Americans. With 1 BC Toy Soldiers Rules, I treated the Gun like a 'Bazooka' but with range as far as LoS:
6th of june, D-day wargame, one brain cell wargame,
A German shell kills half of one of the American fireteams. The American weapons are not effective on this range, so they start running for cover trying to get closer to that German gun emplacement.
6th of june, D-day wargame, one brain cell wargame,
The German gun fires another shell...
6th of june, D-day wargame, one brain cell wargame,
...and get a direct hit on the American GPA. The Rangers leaves it behind, keep moving towards cover and closer to the German positions...
6th of june, D-day wargame, one brain cell wargame,
...but to reach some cover they need to cross a wide open 'kill zone', simultaneously as the German gun keeps decimating them.
6th of june, D-day wargame, one brain cell wargame,
The Ranger firingteam with the Bazooka finally reaches cover, and the German positions are in range of their weapons. They don't hesitate and fire a grenade...
6th of june, D-day wargame, one brain cell wargame,
...which is a direct hit, and knocks out a German foxhole...
6th of june, D-day wargame, one brain cell wargame,
...which again allows the American firingteam with the LMG to advance closer to cover and trying to get out of LoS for the deadly German gun.
6th of june, D-day wargame, one brain cell wargame,
The Rangers didn't quite reach cover and get out of LoS og that Gun before it fired another shell. -And got a direct hit...
6th of june, D-day wargame, one brain cell wargame,
The only 2 surviving Americans runs for cover with their LMG. They got out of LoS for the Gun, and in range with their LMG. They immediately opens fire:
6th of june, D-day wargame, one brain cell wargame,
When the enemy are in range, so are you (!)
The Germans advances to better get the last Americans in sight for their weapons, and exchanges fire for another turn. The Germans finally finishes them off after about 12 turns and 1 hour.
6th of june, D-day wargame, one brain cell wargame,
What the remaining German squad does not realize at this time, is that further 156 000 allied soldiers are about to land in their area...

The other importance of 6th of June to me, and it's WW2 relevance

The other reason why the 6th of June is important to me is simply because my Granduncle, "Uncle Bertram" was born on this date in 1905 (the same year Norway got independent from the forced union with Sweden dating back to 1814). "Uncle Bertram" was like a "Grandpa" to me when I grew up, and we were very close. 
Norwegian recistance during WW2, and helping refugees flee. Refugee transport WW2 with ship
'Onkel Bertram' to the right.
During the German occupation of Norway in WW2 there were a lot of people that was wanted by the Germans due du illegal activities, ethnicity, belief  or being Jews and needed to escape not only from the occupation authorities but also needed to flee the country. Many escaped to the neutral Sweden as it was close and could be reached either by land or sea. 

Despite not living at the island of Hvasser at the outbreak of the war "Onkel Bertram" was registered as a 'fisherman' where he grew up and were therefore allowed to stay and travel in these coastal areas close to Sweden only separated by Skagerrak. My Granduncle got involved with the resistance movement and operated a ship in the organized refugee traffic as a captain. First he used his father's old but 'smaller' boat, but later a larger fishing vessel "Anna" was aquired by the Swedish authorities and registered in Norway (!). This was an achievement as all registers went through the German occupation authorities (!).
Norwegian recistance during WW2, and helping refugees flee. Refugee transport WW2 with ship
He made numerous tours between occupied Norway and neutral Sweden over Skagerrak, transporting refugees to Sweden, and bringing critical supplies like food, medical supplies, clothes and shoes back to Norway as there was a critical shortage of such. Some total  of 1600 refugees were 'smuggled' to Sweden over Skagerrak on various boats and ships during WW2 from this area alone.

The Germans were aware of this illegal activities and tried to prevent it. They deployed 8 'patrol-ships' in this district in an attempt to disclose the activities, and it was often an 'cat/mouse chase' between the German patrol- ships and the Norwegian refugee-ships. Being local Uncle Bertram told that the Norwegians had an advantage with local knowledge and knowing the coast very well, and where it was possible to sail or not. Often in waters and under weather conditions and in the cover of the darkness the Germans didn't dare to sail.

The refugee-ships managed to operate under cover of being ordinary fishing-vessels. Fishing was considered important as there was critically shortage of food in Norway. But the vessels involved in the refugee-traffic had no time to do any fishing them self during their missions and operations, so to make their cover as fishing vessels plausible, they were often given some of the catch from other ordinary fishing vessels on their way back to Norway, blending in with the rest of the fishing-fleet.

Uncle Bertram told me that his ship came under machine-gun fire once, when they tried to avoid a control by a German patrol-ship in the cover of darkness. Before they recived any critical hits, he told me that he returned fire with a rifle he had onboard. He told that he was never sure if he hit or not as it was so dark, but that his returning fire resulted in that the Germans ceased fire and aborted their chase on them, and they were able to slip away into the darkness again.

When the leader of the Norwegian Resistance Movement, Jens Christian Hauge was on one of his meetings in Sweden to met representatives of the Norwegian Army Command in exile, he requested that Uncle  Bertram executed the transport with his ship "Anna".
Norwegian recistance during WW2, and helping refugees flee. Refugee transport WW2 with ship
After WW2 his ship "Anna" was handed over to Swedish authorities again. When returning the ship, one of the Swedish servicemen asked him if there were anything he wanted from the ship as it was going to be scrapped anyway. Uncle Bertram replied that he wanted the compass, which he was granted. This was later used in his father's boat, in which  he had started the coastal refugee traffic in the first place. Not much after years of service. He was neither granted 'war pension' when retiring. Later he handed the compass, and the only thing left from "Anna", over to me:
Norwegian recistance during WW2, and helping refugees flee. Refugee transport WW2 with ship
Norwegian recistance during WW2, and helping refugees flee. Refugee transport WW2 with ship

I think the 6th of June is a good day to remember not only those fighting in Normandy, but also being his birthday remembering "Onkel Bertram" and honor his service.  Thank you!
Norwegian recistance during WW2, and helping refugees flee. Refugee transport WW2 with ship

Saturday, May 25, 2024

Can an 'Inglenook Sidings' switching puzzle also be a Wargame?

A G-scale LGB Inglenook Sidings shunting layout. Making a Inglenook Sidings into a wargame by shunting military wagons.

One of the YouTube-channels I follow is the UK based Budget Model Railways, which I find very inspiring as this father and son Enterprise has a creative and inspiring approach to model railway to find good and cheap solutions. They're also into 3D-printing, and it might seem like they're in some degree are also into military modelling and motorcycles as well. -All the things that I like, so what is it not to like about their YouTube-channel? If you haven't visited it yet, I highly recommend you to pay them a visit.

Lately they have focused on shunting- or switching puzzles like the 'Inglenook Sidings' in different scales and gauges. -A type of shunting puzzle that really appeals to me for some time, but I've never made my own even if it's very very simple (just 2 switches and some track). Recently they made an 'Inglenook Sidings' in O gauge (1:43,5/1:45/1:48) while claiming larger scale might work better for higher ages, and it could be an 'investment in your hobby' to start early. This really hit me; I'm mainly into H0/00/H0e/009 scale/gauges, but after going into something that should only be a limited adventure into G-scale, I find myself doing more G-scale-stuff now than any of my other scales and gauges. Due to I had to remove my Garden Railway I had some tracks in spare. Highly inspired by the YouTube-video from BMR, I also wanted to try out an large scale Inglenook Sidings shunting puzzle.

What is an Inglenook Siding?

I don't assume that all the readers of this blog is familiar with model railways (becausesome of you might be here for the wargamingstuff), so first of all; what exactly is an Inglenook Siding shunting puzzle? An Inglenook Sidings is a very simple model railway switching puzzle invented or influenced by Alan Wright. It's  decipting a small yard of 3 tracks and a head shunt, made by only 2 switches/turnouts and some tracks. There are some rules how many wagons each track should hold, and how many wagons you should use. In it's classical form the Inglenook Sidings holds 3-3-5 wagons + head shunt of 3 wagon and a locomotive and it's played with 8 wagons and a locomotive. This gives 6720 different combinations to shunt your train in the right order. For even more information about the Inglenook Sidings, I recommend you to visit The Railways Shunting Puzzles Website, as this is the most complete on the theme.

My own improvised and very temporary Inglenook Sidings

After I lifted the tracks from my Garden Railway I actually had the tracks needed to make a simple Inglenook Sidings; 2 turnouts, some straight tracks and I even had a couple of buffer stops too. So while my wife was out of the house an afternoon I laid out the trackplan on the livingroom floor to see what it was like. It's possible to make a classic G-scale (IIm) Inglenook Sidings holding 3-3-5 wagons and it just measured 3,14 meters x 50 cm.
A G-scale LGB Inglenook Sidings shunting layout. Making a Inglenook Sidings into a wargame by shunting military wagons.
After the track was 'laid' it was too tempting not to try it, so I collected some of my large scale rolling stock which was easily available after  the last running session at a friends. To make a wagon-randomizer, I just took a photo of each wagon and printed them so I got 8 different 'wagon-cards' in a small deck to shuffle and randomly select.
A G-scale LGB Inglenook Sidings shunting layout. Making a Inglenook Sidings into a wargame by shunting military wagons.
And then the game could begin. These are photos from my very first Inglenook-operation session:
A G-scale LGB Inglenook Sidings shunting layout. Making a Inglenook Sidings into a wargame by shunting military wagons.
A G-scale LGB Inglenook Sidings shunting layout. Making a Inglenook Sidings into a wargame by shunting military wagons.
A G-scale LGB Inglenook Sidings shunting layout. Making a Inglenook Sidings into a wargame by shunting military wagons.
A G-scale LGB Inglenook Sidings shunting layout. Making a Inglenook Sidings into a wargame by shunting military wagons.
The locomotive is RC-operated by PIKO, and that controller is so slow so it gives a feeling of a heavy train taking time to brake and come to a halt. -So some planning is needed when shunting.

Since only using military wagons on this game, I imagine that this also in a certain extent also could be a wargame, as it's the shunting crew's mission to make up a specific military train in a specific requested order (usually decided by orders, dispatcher, destinations or where they are to be shunted later) to serve different units with their requested supplies along the line or in the front.
Battles are often fighting over the logistics. 

While operating, my youngest son, Nikolai, came along and did one operating session as well, and we had a great time together!

So, can an Inglenook Sidings shunting puzzle also be a 'Wargame'? Please feel free to share your thoughts in the comment-section below:

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