Some of the skirmish wargame rules I've been playing, both the free and commercial ones, suggests some kind of 'Army Building' and how to make up units for the game (mostly limited to make balanced forces). Most of the rules and games I play however, does not. This is not a problem if you know what kind of units you want to bring to your tabletop battles, or you're into military history and know how to create those specific units for your game. I've found some websites that can help you create realistic Squad and Platoon level units for 20th and 21st century:
A blog on my model railways, model railroads, wargames, military modelling, and other thing related to scale modelling
Tuesday, April 1, 2025
Add realistic Squads and Squad Tactics to your Wargames
Wednesday, March 19, 2025
Old West Mini-Wargame: Showdown at High Noon - A Wargame in a Matchbox Epilogue
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Old West Mini-Wargame: Showdown at High Noon according to my scenario and interpreted by ChatGPT |
Last year I attended the 'Wargame in a Wee Matchbox Challenge' with paper miniatures from Junior General and rules made by ChatGPT; Old West Mini-Wargame: Showdown at High Noon.
The rules was really simple, fast playing and easy, and I had to keep everything small to make it fit in a matchbox (which it eventually did). -Since the Challenge I've played the game several times with my oldest son. The game feels perhaps a little too simple, as gamers usually ends up behind cover exchanging fire with the opponents until one of them runs out of health. I wanted to see if it would help to this feeling and make the game more interesting if a little more was added to it than what would fit in a matchbox. So I decided to try out the very same simple rules and scenario with larger terrain and miniatures in 3D as I wanted to use my 54mm -ish Cowboys in a game. I'm curious to see if a more '3D-game' gives another impression or 'deluxe version' of this simple game.
I had almost everything I needed to convert my 2D-game in the matchbox into a fully 3D one, except for a female hostage to rescue. I found one 28mm scale at Thingeverse and 3D-printed her to match the size of my 54mm -ish cowboys. I guess she can double up and I can use her as a civilian or a missionary in my Congo Crisis games too.
Scenario: It's loosely based on the scene from 'A Fistfull of Dollars' when 'Joe' frees 'Marisol'; 3 outlaws are holding a woman hostage in the house, and our 'Hero' is there to free her.
Forces: Are dictated by the rules; 3 outlaws with health of 2 and hits on 5+ Vs. 'The Man with No Name' with a health of 4 and hits on a 4+ and activates first each turn.
The Rules:
The Game
Conclusion
- Man of TIN blog
- Grid based wargaming
- Wargame Hermit: Solo Wargaming
- Deathzap
- Projects and Procrastination
Friday, February 7, 2025
Snowball Fight Rules
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Snowball Fight Rules according to my scenario and interpreted by ChatGPT |
This is one of the (war-) game I had no idea I was going to play this year. When I ended up playing it so early on this year after all, it was because Alan at Duchy of Tradgardland played this game at New Year and urged others to try it out over the 'New Year'. I thought at least I could take a look at the rules as they're free, but actually nothing more as I didn't have any snowball-fighters for such a game. Alan suggested that I could make some by using ChatGPT to generate some images for some useful paper-miniatures. Another alternative for me could simply be to 3D-print some off course, as I'm already 3D-printing some few new miniatures for some other coming wargaming projects. First of all I went over to Mark at the Man of Tin-blog to have a look at the actual rules for this game. They seems very fast to learn and easy to play and I didn't need more than about 4 miniatures each side, so I decided to see this as another challenge and 'give them a go'.
Preparing the game
I've played with the idea to do a 'non-lethal' wargame with Army Men ever since I discussed 'non lethal wargaming' in the comment-section with Mark. And if I was to try it I considered to arrange this as a classic 'snowball fight'. So firstly I needed to get some snowball-fighters, as I didn't have any. I see that Mark at Man of Tinblog have used hand-grenade throwers in his 'Snowball Fights'. I think the hand-grenade thrower from my Matchbox knock-offs army men are one of the most useless poses for wargaming purposes as he has no rifle or sidearm (I think North Koreans were the only ones going to battle only armed with hand grenades), and think this pose will be very suitable for a snowball-throwing soldier. When looking through my stocks of available Army Men I didn't find many 'grenade-throwers' left as I've used most of them for creating Fog of war Ghost units or medics.
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This photo is not mine, but it shows that's others too consider this pose as usable for a 'army men medic' |
I found a free STL-file that could be 3D-printed on Thingiverse of a low resolution/crude 'Grenade Snowball-thrower' of a similar type:
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Courtesy of Thingiverse and the creator. This figure is made to 54mm in the file. |
To 3D-print and paint 8 54mm scale figures would be time-consuming, so I considered to re-scale the miniatures and print them to a smaller scale. Another thing that would take a lot of time was to make a suitable winter scenery and a suitable 'battleground' for a snowball-fight, It would be nice to play this game outside in the snow too, but the snow are disappearing rapidly now so playing it outside was not an option anymore. I made some suitable winter-spruces earlier this winter (actually designed for wargaming), but these were already glued down on my 'Christmas Layout'. Earlier this winter Michael at Wargaming with 54mm Toy Soldiers blog asked in the comment section in one of my blog-posts if I had sought for a method for combining my wargaming hobby with my model railway hobby, and suggested that the mentioned threes were multi-scaled and perhaps a starter (?). -Well, What a splendid idea!! I could arrange a snowball fight with the 'Snowball Fight rules on my 'Christmas Layout' in 1:87 scale (H0e - narrow gauge).
I 3D-printed the originally 54mm scale grenade/snowball-thrower to 1:87 (H0) scale (19mm tall) to see if it was possible to reduce the file so much, and if so, see if was possible to print it on my filament-printer and get a decent result as well.
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The slightly 'smaller than 54mm' Matchbox knock-off as a comparison next to my 1:87 scale one |
I think the result was good enough, so I decided to 3D-print 8 such army men in H0-scale. To get some slight variation to them I printed 4 regular ones, and 4 mirror-imaged. I guess those are the 'links shooters'.
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I added some new bases to them as well. Snow on the bases and snowballs are made with thick 'snow paint' from the craft shop which are on sale now |
The scenario
- Team Blue (are usually just "unmarked"):
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The 4 team members of Team Blue, their M29 Weasel "HQ", the cardboard box with MREs and the big snowballs are only activation tokens |
- Team Red:
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The 4 members of Team Red, their M29 Weasel "HQ", the cardboard box with MREs and 4 giant snowballs as activation tokens |
- Both teams will try to get by another and get to the 'enemy's' M29 Weasel and steal their box of MREs and bring it back to their own.
- Team Red will let 2 members advance along 2 flanks each.
- Team Blue will let one member defend their M29 Weasel, and let 3 members advance along 2 flanks; 2 in front of the station and 1 behind.
The Game
When reaching the station building at "Svingen" the Blue team could see that the 'Reds' were approaching, and took cover behind the corners and some nearby vegetation:
The Blues tried to surprise the advancing Reds with an ambush. The range was a little too long to give the really moment of surprise as the Blue team missed:
The Reds returned 'fire', and soon there was a heavy snowball fight going on:
And it looks like the Reds were a little bit better "throwers" than Blue:
Throwing more accurate and longer gave the Reds the initiative in the snowball fight:
Which let the Reds keep pushing the Blues back:
Hit! The Blue team-member must return to his Weasel to get the first aid kit:
The Reds team keeps pushing the Blues back...
...But Blue team does not easily gives up their base and cardbox of MREs:
And a fierce snowball fight take place just outside the 'Blue base':
Having a team-member to defend their base was clever. He managed to avoid letting members from the Red team enter their base:
And soon both the Red team members are driven on retreat:
The Blue team decides to use the Red retreat to regain the initiative in the battle and make an assault on the 'Red base':
The Blues meets a single Red in the woods...
...but the Red is chanceless and soon he's retreating as well:
Now the battle had developed to "a Race" to reach the Red base first:
And it looks like members from the Blue team is about to win this "Race":
The single Red soldier at the Red base has just patched up, and are taken by surprise by 2 Blue team-members, and their snowball assault is massive:
This enables one of the Blue team-members to make a run for it and enter the 'Red base' and grab that cardboard box of MREs:
By this time I had to fight his way out of the base too:
But he succeeds and keep on running with the box:
Can this become a 'Home Run' for the Blues? The Reds hurries up to patch up and go into battle again:
And they shoots the Blue team-member with the box in the back and he drops it:
Now the Reds are in the initiative again:
And they tries to use the Blues failed assault to race back to the Blue base:
But the Blue Team are putting up a defense line...
...and are ready to fight for their box of cardboard:
A heavy snowball fight evolves...
...and soon it's an inferno of hailing snowballs:
The Blue team manage to stop the Red offensive...
...and make the Read team retreat a second time:
This snowball fight just seems to wage back and forth, so while driven the 'Reds' off and holding their ground, The Blue team decides to embark their vehicle and leave:
Pros
- The rules are free.
- The rules are very fast to learn and easy to play.
- It's a non-lethal wargame.
Cons
- This cons is not really a cons on the rules them selves. I just didn't find any information about the turn sequence in link to the rules initially provided by Alan. I found it when I searched in older blogger-posts by Mark on Man of Tin blog, and through the development of these rules though: Turn sequence is to roll for initiative, side A moves, side B moves, side A throws snowballs and then side B throws.
Conclusion
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