Some of the skirmish wargame rules I've been playing, both the free and commercial ones, suggests some kind of 'Army Building' and how to make up units for the game (mostly limited to make balanced forces). Most of the rules and games I play however, does not. This is not a problem if you know what kind of units you want to bring to your tabletop battles, or you're into military history and know how to create those specific units for your game. I've found some websites that can help you create realistic Squad and Platoon level units for 20th and 21st century:
A blog on my model railways, model railroads, wargames, military modelling, and other thing related to scale modelling
Tuesday, April 1, 2025
Add realistic Squads and Squad Tactics to your Wargames
Monday, December 23, 2024
Christmas Wars 2024 - An annual Wargame. "Battle for the Yule Village"
By this time of year it's time to play the annual 'Seasonal Wargame' again. Last year I played it using the FUBAR Medieval 2nd edition rules, and I addressed some 'shortcomings' regarding ranges and suppression. Later I found out that FUBAR Dark Fantasy took care of these concerns and at the same time looked like FUBAR Medieval rules regarding weapons and armour (because the rules are not only for fantasy use, but for ancient use too). Close combat is resolved slightly different in Dark Fantasy though, needing to do morale checks if charged or counter charged (risking that one side might flee the battle). Besides it looks like these rules also modify a unit's expertise in close combat regarding what kind of close combat weapons it's armed with, which is an idea I like so much that I decided to do another FUBAR wargame this year despite my plan to actually use different free wargame rules for these annual 'Christmas Wars' each year. After all it's a 'Fantasy game', which should go well with these rules.
After last years Battle Report, James from the Quantrill Toy Soldiers Blog gave me a tip in the comment-section to add a Cookie Monster to the Mayhem. I think that sounded like an interesting idea, and completely within the 'Fantasy Genre', so I've decided to add a Cookie-monter to this year's game. I think the Cookie-Monster will be a 'giant' or a 'troll', eating all it's enemies coming in it's way regardless of side in the conflict. Therefore, It will act as Elite or 'Heroic' Character, Heavy Armour (no speed penalty) and have 3 Hero Points according to the FUBAR rules. Some 'House-rules' seemed to be necessary like; it can take 4 wounds (as casualties. no suppression), and fight with 2 D6 in Close Combat to do multiple damage and have a move action of 10" instead of the ordinary 6". It can engage in Close Combat at a distance of 2" and does not need to do a morale checks. The Cookie-Monster it self was found for free at Thingiverse, resized, 3D-printed and painted.
After 2 years of fighting both the Gingerbread Army and the Cookie men Army have gained so much combat experience, so I'll let them both fight as 'Veterans' according to the FUBAR rules the this year.
Scenario
- Gingerbread Army: Protect the Yule Village’s sugar reserve (located in the town square) and prevent the Cookie men Army from looting it.
- Cookie men Army: Seize control of the sugar reserve by holding the town square for 3 consecutive turns.
- Cookie Monster: Satisfy its hunger by devouring units or sugar reserves. The Cookie Monster wins if it eats 6 models (from either side) or the sugar reserve."
Let the fight begin
Despite the Cookie men knights had better armour, those Gingerbread two-handed spears were real fatal, and both units had severe losses.
The Cookie men spear unit in the background was so shocked by the scenario in front of them, that they weren't able to move:
In turn 4 there arose a duel between the 2 armies archer-units, and the Gingerbread unit was 'victorious' in this 'duel' and hit with all their arrows (!). This was Coup 'd état and the Cookie men'n bows was out of the game:
But it was not all all success for the Gingerbread army; when the last Gingerbread spear-warrior was charged by the last Cookie men knights, he got scared, left battle and fled into the village before he stopped to catch his breath behind the sugar reserves:
At this point the Cookie men's last knight saw a Giant Cookie Monster exit the forrest, and looking right at him...
...The Cookie Monster moved really fast, and caught up with the last knight standing and 'ate this knight-looking cookie'...
The Cookie men spear unit in the background were still not able to come to his rescue as they were still hesetating to enter battle:
The Gingerbread archers opened fire against the newly arrived Monster, but didn't hit it.
In turn 6 the Cookie Monster was so annoyed by the Gingerbread arrows, so it immediately charged the archers (as they were the closest unit):
The archers got scared and run away to get some distance to the monster, before (after a successful activation) stopping, turning around and sending a storm of arrows against the Monster:
They hit with one arrow, and the Gingerbread spear-warrior who had run away earlier decided to charge the Monster as it looked weaker...
The last Cookie men (spear) unit saw that the Gingerbread army was heavy engaged with the attacking Cookie Monster now, and decided to let the Monster 'do the job for them' and approach the Village from another direction and choose a safer path. -And hopefully just take care of those Gingerbread warriors the Monsters hadn't got...
The Gingerbread spear warrior managed to inflict some more damage to the Cookie Monster, but was finally taken out in this uneven close combat...
The Cookie Monster looked ever weaker now and the Gingerbread knights made a run for it and charged the Monster with every thing they had, to finish him off:
-And they successfully managed to take out the Cookie Monster at the cost of only one knight. Being busy with fighting the Monster the Gingerbread army had not noticed the Cookie men unit sneaking up behind it and was now close and just about to attack them:
The Cookie men made a run for it, but wasn't close enough after all, so the remaining 2 Gingerbread knights made a counter charge:
The melee was fierceful and the 2 last Gingerbread knights fell, so did 2 og the Cookie men spear warriors:
The last Cookie man ran and took cover behind the heap of sugar reserves. Had he finally made it??
The Gingerbread archers opened fire against the last last Cookie man, and he was not so safe behind cover as he thought...
Conclusion:
Friday, September 27, 2024
Cowboys vs. Aliens in a prequel "V" wargame
This year it's exactly 40 years since the 'V' tv-series was aired and I saw it on Swedish television for the first time. -It never found its way to Norwegian television, so luckily we could receive tv-signals from Sweden where I lived (with an own areal). I think this was one of the most expensive productions of its time. I was a great fan of it, and still is, so I think this 40 year anniversary is a good reason to to play a small skirmish wargame based upon it as a homage.
Creating a Visitor-army
The Rules
Playing FUBAR Solo?
The Scenario
The outlaw gang 'The Sinful Eight' (with, guess what, 8 members) was located in the same area, and approached the landing ship while the reconnaissance patrol were away and tried to open the landing ship to search it for values. They still had their hands on the landing-ship trying to open it when the alien reconnaissance-patrol returned to it.
- The Shock Troopers:
- 1 squad of 2 fireteams:
- Fireteam 1: 2 troopers with High-Output Energy Rifles (like assault rifles according to the rules) and 1 trooper with a heavy laser blaster (like a LMG in the rules)
- Fireteam 2: 2 troopers with High-output Energy Rifles (like assault rifles according to the rules) and 1 trooper with laser launcher (rocket launcher in the rules).
- The Shock Troopers have body armour which will save on 5+ and are 'Veterans'.
- The Sinful Eight:
- A outlaw gang of 8 members acting like 2 fireteams of 4 each, armed with pistols and rifles.
- These outlaws are ruthless and experienced gunfighters and are 'Elite'.
- The US Army patrol:
- A unit of 5 soldiers armed with rifles and pistols.
- Their commander is 'Veteran' and the soldiers are 'Seasoned'.
- The Shock Troopers:
- To fight The Sinful Eight and regain control and access to their landing ship so they can eventually fly away from Earth and report their observations.
- If possible in the process; bring back one human sample for further investigation and testing.
- The Sinful Eight:
- To fight the Shock Troopers so they can seize their innovative weapons and armour to get an upper hand in their future raids.
- The US Army patrol:
- To fight any invaders and gain control of the landing craft.
The Game



You may also be interested in:
-
It's been a while since I've been playing and reviewing any new free wargame rules that can be used with Army Men and Toy Soldiers n...
-
Old West Mini-Wargame: Showdown at High Noon according to my scenario and interpreted by ChatGPT Last year I attended the ' Wargame in a...
-
What would the movie 'For a Few Dollars More' look like and how would the story go if the Storyboard was to be influenced and create...
-
This year it's exactly 40 years since the 'V' tv-series was aired and I saw it on Swedish television for the first time. -It nev...
-
The review of these rules actually started while searching about information some other rules. I've played and reviewed several free eas...
-
1 BC (One Brain Cell) Toy Soldier Rules The rules The 1 BC (One Brain Cell) Toy Soldier Rules by Pete Kautz, can be found on his website ...
-
After I accepted the ' Wargame in a Wee Matchbox Challenge ' and a WIP update , it's almost mid December already and about time...
-
I got very inspired by John Yorio at the 54mm or Fight when he painted his Sci-fi Warhammer miniatures and a Space Marine for his son. I...
-
Where did it all start? There would be no wargaming without wars, but when did the world's very first war take place?? One thing is cert...
-
As I've written in this blog earlier; Neither Wargaming or Model Railways are particularly 'big hobbies' in Norway. Perhaps that...