Time to pick another 'project' from the 'pile' of the used LGB-wagons I bought cheaply last year. This time it will just be a simple and quick project.
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Friday, June 12, 2026
Another quick "LGB-project" - Followed by another day out
Tuesday, June 9, 2026
Army Men vs Zombies - Another Shelfie
Last October I posted a shelfie as I noticed a Army Men vs Zombies bucket of "soldiers" in a Swedish toy store located at the border not so far from where I live. It was clearly promoted in the shop due to Halloween was coming up. I did not buy a bucket because I think it was a bit too pricey and contained The Corps futuristic Army Men which I literally has buckets of already. Besides I think the zombies looked a bit too chuncky.
As it's often more economical to buy groceries in Sweden than in Norway and we don't actually live that far away from the border, we sometimes do our shopping there. When I was there yesterday I also stopped by a Swedish toy store to have a look as they often sell things there like Norwegian shops don't. -Like army men. And so it was this time as well.
In the shop I found another bucket of 'Army Men vs Zombies' at about half the price as the bucket I saw in October.
Friday, June 5, 2026
MOW/PWM-Train Part 2
Earlier this year I converted a LGB hatched gondola into a 'Maintenance of Way' wagon, or Permanent Way Maintenance in British terms, so my Heeresfeldbahn are able to perform emergency repairs on the line, which seems plausible for railways operating under combat conditions where railways are targetet for sabotage actions and aerial bombings etc. It had a lot of tools and sand to carry out repairs and maintenance on The Permanent Way:
What my Permanent Way Department actually lacked was some extra rails and sleepers to replace (battle-) damaged tracks. So I decided to add a load with some extra rails and sleepers to my Permanent Way Department. The sleepers and tracks were sourced from free STL-files on the Internet, 3D-printed and painted:
Instead of permanently load one of my wagons with the sleepers and rails or make a new one for this purpose, I decided to make it as a replaceable load to fit standard sized LGB-wagons. No needs for dedicated wagons for different loads. So a new 'fake' wagon floor was 3D-printed to fit and painted:
Then the 3D-printed rails and sleepers were fitted to the new floor:
Since I was going to fit this load on a standard sized LGB wagon already in my inventory, I used the opportunity to weather another recent remodeling project which I wasn't quite satisfied with:
Then the load was fitted to the wagon:
Togheter with the hatched gondola with tools and sand, these two wagons will give my military G-scale trains capacity to perform maintenance and emergency repairs on the right of way, and I think their generic approach will make them usable behind both my German Heeresfeldbahn and British WDLR engines.
Friday, May 29, 2026
Delta 6
I am a member in a Fb-group called 'Super Cheap Wargaming', which is right up my alley regarding my interest for wargaming on a budget. Earlier this year another member of the group and game designer, Adam L. Dobbyns uploaded some very easy rules called 'Call of Plastic'. At first glance I thought these rules looked just too simple to be interesting, but I was curious and tried them out for a small skirmish wargame. The game revealed some few shortcomings, which I noted in my wargame review. Shortly after I registered that Addam L. Dobbyn had posted a new but more advanced version of the rules addressing many of my initial 'Cons'. This version of the rules was named Delta 6. I liked the simple 'Call of Plastic' so much, so trying out 'Delta 6' was a no-brainer to me and my expectations were high. Besides, after posting a battle report and wargaming review of Call of Plastic where I hinted that there also was a more advanced version of the rules, it was clearly in the comment-section that many readers were looking forward to them. -So here they finally are by popular demand:
The rules
The scenario
It's tempting to use 'modern army men' as the Delta 6 very graphical rules suggests use of modern weapons, some (Kevlar-) protection and 'modern (movie-) Heroes'. I've decided to interp the rules to be basically about ranged combat with generic weapons of different types, close combat and savings, and use them for what ever period I like.
Situation:
Place:
Forces:
- UN:
- 1 MP Patrol/ Traffic Control Post of:
- 1st. Sgt. Hicks with SMG
- Sgt. Wayne with pistol
- Cpl. Dreyer with M1 Garand rifle
- Cpl. Cord with SMG
- Katangese:
- A small squad of 5 Katangan Gendarms:
- Cpl. "Crazy Gali" armed with a rifle.
- 3 members armed with rifles and 1 private with a SMG.
Mission:
- Katangese: To interrupt the UN presence and possible capture some of that UN equipment or weapons. I think they'd really like that Jeep too.
- UN: To hold and secure the junction so the UN convoy don't get lost on the wrong way and ends up in areas controlled by Katangese forces.
AAR
Pros
- The rules are free.
- The graphic rules makes this very easy and quick to learn and play.
- You can play this game with any toy soldiers or readily available army men regardless of period or if they have modern guns and Kevlar or not.
- Rules for a generic selection of infantry weapons.
- The rules have an own appendix for different cinematic Heroes. I guess their skills can be transferred to any heroes.
- 'Fade to black' rule which gives your hero a second chance to re-enter the game if he's suddenly taken out by a 'head shoot'.
Cons
- The rules doesn't mention the turn sequence. As Delta 6 derives from Call of Plastic, I've decided to play it like the players roll for initiative, and move up to 3 miniatures each time. A turn is when all miniatures have had an opportunity to move.
- The rules are not clear concerning if a soldier can move + move or move + fight. Here I chose to follow the example from Call for Plastic again, and playing move + move or move + fight.
- There are no negative modifiers for moving over or through difficult terrain. A soldier will move as fast through or over cover as he would in the open.
- The rules suggests that the RPG has longer effective firing range than a rifle and a sniper rifle, which is not the case IRL regarding direct fire. This is a skirmish game (with limited ranges) after all.
- Regarding the available weapons these rules are 'soldiers rules', man vs. man, so there are no rules for vehicles etc.
Conclusion
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