In my previous game with the Rules of Engagement rules, the UN platoon managed to take the Katangese Strongpoint of Lumbaya and capture the few remaining Katangese troops there. What the UN platoon didn't know at the time was that a Katangese QRF with 'elite soldiers' already was requested and on it's way to the village to support the defenders there. On the other side the Katangese QRF does not know that the Katangese Strongpoint of Lumbaya has already fallen, and that the UN controls the village. What will happen when the Katangese QRF enters the scene; will they be able to retake the Katangese Strongpoint in a counter-attack??
- A QRF consisting of:
- 1 truck with a HMG
- A section of 10 'veterans' with a LMG and a bazooka. The squad can operate as 2 individual fire-teams.
The UN forces didn't take Lumbaya without some losses and are reduced to:
- 1 Platoon of 3 rifle-squads each with a LMG. The squads can operate independently. The squads are reduced to:
- Squad 1: 5 soldiers
- Squad 2: 7 soldiers
- Squad 3: 6 soldiers
- 1 Light mortar-detachment of 2 soldiers and an observer.
- 1 bazooka-detachment of 3 soldiers
- HQ-section with platoon-leader
- 2 medics
- 1 Jeep with HMG and 2 soldiers.
- Katangese: To retake the strongpoint of Lumbaya, and free the prisoners of war captured by the UN.
- UN: To hold the village of Lumbya.
Time: 1 hour and 20 minutes
Result: UN victory
The UN platoon have taken positions, securing the access roads into the village
As soon as the Katangese QRF appears on the road and have the village in sight...
...they comes under heavy fire. The UN mortar team are prepared and set the morter impact area on the access road to Lumbaya. As soon as the Katangese QRF are spotted, the UN morter open fire...
...and get a direct hit on the Katangese Gun-truck and knocks it out for the rest of the game. The elite infantry has to run for cover.
At this long range the UN units have problems to get any direct hits on the Katangese soldiers in cover, and only manage to pin them by suppressive fire.
As the Katangese units got pinned and didn't manage to advance further, they returned fire from their protective cover. Being 'elite' their marksmanship and harassing fire are accurate...
...and they gets several hits on the UN squad on roof which secures the road to the village, forcing the UN medic to triage between light wounded and severe casualties. He is helpful but can't help them all...
The UN forces doesn't manage to eliminate the Katangese forces in their protective cover and the harassing fire, so they need to advance closer to try to take them out. A UN squad advances in cover of the armed Jeep.
When they are getting closer they attract the Katangese fire...
...but Katangese units are soon outgunned and starts to take it's toll. The Katangese morale is still high and they keeps on fighting to the last man...
The UN platoon managed to hold Lumbaya and stop the Katangese counter-attack. This was a successful skirmish in the bigger 'Grand Slam' operation.
Now I've developed and test-played these rules under different conditions and with different strength-ratio in 4 (actually 5) games, and I think these rules are considered 'battle-proven' now. Before they get my final approval, I think there is one more thing that needs adjustment; In this game the ever fewer 'elite' troops rolled for morale and managed to hold. - I consider 'elite' units are more likely to have higher morale than regular units, so the fact being 'elite' should affect their morale rolls; So elite is a +1 in morale in this final version of the rules. And with that I think I conclude this development of rules. This makes my final home-brewed rules to look like this:
If you have followed my 'series' and the development of these rules in 4 parts, I hope you enjoyed it. It would be nice if someone else tried the rules as well, and if someone does; feel free to share your experiences and views on them.
But the most important thing; Use the scenarios, games and rules that makes you happy, and have a good time!