Friday, January 24, 2025

Frost and Fire - Intersection of Chaos

Skirmish wargame between American and German infantry in a battle of the bulge scenario using free wargamerules: 1BC (Brain Cell) Toy soldier Rules
I suppose if this narrative wargame was told as a 'cartoon' this is what the magazine cover probably would look like. It gives a slight 'Commando' resemblance to it. We had a similar magazine in Norway called 'Kamp Serien' and I think it was identical just translated. I'll try out similar 'covers' that also gives an idea of what kind of post it is in some coming blogger-posts. Please tell me in the comment-section what you think of them. The image is created with help from ChatGPT, which also suggested a catching name of the game.

As you can see in my previous post, we have some snow in Norway at the moment. But a few days with rain and mild weather drastically reduces the quantity of it. So if I wanted to do some more activities in the snow I was in a hurry.  Last year I brought some miniatures outside for a lit Mike and his day out tle wargame in the snow. It was a great day out and it actually was so successful that I wanted to repeat it this year as well as I got very inspired by Mike and his day out. - But with another scenario though. These days it's 80 year since the 'Battle of the Bulge' ended, so I've made a scenario for a little skirmish in the Ardennes January '45. 

The Rules

Since it's been a while since I've played One Man, One Gun (OMOG) rules by the late Thor Sheil, I initially wanted to use these rules for this little skirmish. Especially since the quick reference sheets created by Steve Snark (which can be downloaded from the OMOG Facebook group's files section) would be easy and quick to use outside. But, since OMOG rules uses templates for automatic weapons and heavy support weapons I would have to cut these templates out of paper, which again will not work very well in the wet snow. So I decided to use another set of free wargame rules for small infantry wargames which is very similar to the OMOG in many ways (except for SMGs); 1BC (Brain Cell) Toy Soldier Rules by Pete Kautz. I often keeps returning to these rules as their one of my favorites. I've made a new one page QRS of them, so it would be easier to bring them outside. Here is a direct link to them if you're interested to try them out your self:

The Scenario

An american rifle squad of 8 are holding and securing a small road cross some few kilometers North East of Diekirch. The road cross is important for the Allies for the planned and coming counter attack. The Germans are still trying to push westwards in their ongoing offensive and need to take the road cross to secure access for German forces to take Diekirch. A German SS squad of 9 are given the mission to take and hold the crossroad.
Skirmish wargame between American and German infantry in a battle of the bulge scenario using free wargamerules: 1BC (Brain Cell) Toy soldier Rules

Forces:
  • US: The American Infantry squad have 8 members and fight as 2 fireteams of 4 each. One of the fireteams has a stationary HMG on their M29 Weasel. I know the 1BC rules doesn't include vehicles, but in this game they only serve as cover and a mount for the HMG. The Americans are partially dug into foxholes.
Skirmish wargame between American and German infantry in a battle of the bulge scenario using free wargamerules: 1BC (Brain Cell) Toy soldier Rules
  • German: The SS squad fight as 2 fireteams; a Rifleteam of 6 and LMG-team of 3. They will fight hand to hand combat as 'Elite'. The German squad was based upon graphics from Battle Order (which is a good website for references when building your army squad by squad).
Skirmish wargame between American and German infantry in a battle of the bulge scenario using free wargamerules: 1BC (Brain Cell) Toy soldier Rules

Mission:
  • US: To hold the crossroad.
  • German: To take the crossroad

The Game

Time:    35 minutes
Turns:   8
Result:  American victory

The German LMG team makes  a go for it and run across the road to advance through the wood on the other side of the road and eventually give fire support for the rifle team. Even if they moves fast, they're spotted by an american guard overwatching the road-cross with a HMG. The G.I. immediately opens fire and alarms the rest of his squad. He hits and kills the team-leader, but the rest of the LMG team managed to get across and into the cover of the woods (and out of sight for now):
Skirmish wargame between American and German infantry in a battle of the bulge scenario using free wargamerules: 1BC (Brain Cell) Toy soldier Rules
The rest of the American squad gets out of their tents and run into their foxholes or behind cover of their vehicles. They cant't see any Germans at the moment, so they're overwatching the situation:
Skirmish wargame between American and German infantry in a battle of the bulge scenario using free wargamerules: 1BC (Brain Cell) Toy soldier Rules
The German rifle team advance through the wood, as the German LMG-team advance through the wood on the other side of the road:
Skirmish wargame between American and German infantry in a battle of the bulge scenario using free wargamerules: 1BC (Brain Cell) Toy soldier Rules
When the German LMG-team gets into position they prepare to give fire-support for the advancing rifle-team and opens fire. -So does the American .50 Cal, and a heavy firefight evolves.
Skirmish wargame between American and German infantry in a battle of the bulge scenario using free wargamerules: 1BC (Brain Cell) Toy soldier Rules
When the German rifle-team hears that their LMG-team is opening fire, they leaps into cover and open fire on the Americans:
Skirmish wargame between American and German infantry in a battle of the bulge scenario using free wargamerules: 1BC (Brain Cell) Toy soldier Rules
Maybe the Germans was a little too hasty into the situation, because they didn't hit much. The Americans returned fire now as they got their opponents in sight at the edge of the wood:
Skirmish wargame between American and German infantry in a battle of the bulge scenario using free wargamerules: 1BC (Brain Cell) Toy soldier Rules
And it looks like the Americans are more accurate, and their firepower temporarily puts a couple of Germans out of battle:
Skirmish wargame between American and German infantry in a battle of the bulge scenario using free wargamerules: 1BC (Brain Cell) Toy soldier Rules
The gunner gives his 'Ma Deuce' 'full throttle' and finish of the German LMG-team on the other side of the road. Now he turns his M2 to the left to the woods where the German rifle-team is:
Skirmish wargame between American and German infantry in a battle of the bulge scenario using free wargamerules: 1BC (Brain Cell) Toy soldier Rules
Without their LMG-team to give fire-support this does not look good for the German team, and their advance comes to a halt and they're stopping up to exchange fire with the American forces for several turns. Even if they manage to hit and kill one of them, they don't get the initiative in the battle or manage to poke a hole in the American lines for an assault:
Skirmish wargame between American and German infantry in a battle of the bulge scenario using free wargamerules: 1BC (Brain Cell) Toy soldier Rules
The American HMG are pounding the German positions...
Skirmish wargame between American and German infantry in a battle of the bulge scenario using free wargamerules: 1BC (Brain Cell) Toy soldier Rules
...and so are the American rifle-team. It's starting to take a toll on the German rifle-team, and they suffer heavy casualties. To take this road cross seems no longer to be possible for them:
Skirmish wargame between American and German infantry in a battle of the bulge scenario using free wargamerules: 1BC (Brain Cell) Toy soldier Rules
When finally there is only one German rifleman and the squad-leder left, an American bullet hits the squad-leader and injures him:
Skirmish wargame between American and German infantry in a battle of the bulge scenario using free wargamerules: 1BC (Brain Cell) Toy soldier Rules
The last German rifleman standing decides to help his Feldwbel and evacuate him out of the battle zone.
Skirmish wargame between American and German infantry in a battle of the bulge scenario using free wargamerules: 1BC (Brain Cell) Toy soldier Rules
With only one casualty, this was a victory for the American squad as they manage to stop the German attack and making them retreat. Still holding this road cross will make it possible for the coming Allied offensive to drive the remaining German forces out of the Ardennes Forrest.
Skirmish wargame between American and German infantry in a battle of the bulge scenario using free wargamerules: 1BC (Brain Cell) Toy soldier Rules

Conclusion

This was another great day out in the snow (while we still has it). This was also an opportunity to use my 'mini' foldable dice-tower (which I made for wargaming outside):
Skirmish wargame between American and German infantry in a battle of the bulge scenario using free wargamerules: 1BC (Brain Cell) Toy soldier Rules
Even if the snow is disappearing it's still 'cold' outside, so I decided to warm myself and celebrate the 'victory' with a cup of 'Glühwein'.
Skirmish wargame between American and German infantry in a battle of the bulge scenario using free wargamerules: 1BC (Brain Cell) Toy soldier Rules

Murphy's Law strikes again; The day after my wargame we had a suddenly return of the winter here in Norway and my "Ardennes Forrest" looking like this:
Skirmish wargame between American and German infantry in a battle of the bulge scenario using free wargamerules: 1BC (Brain Cell) Toy soldier Rules

Wednesday, January 22, 2025

A couple of sites of interest I recommend you to visit

When you're browsing around the internet you sometimes finds new sites or blogs of interest. I recently found a couple of 'new' blogs, or they are actually not new, but they were new to me and I would like to share them with you.

Sidetracked

If not into both hobbies I've at least got an impression of a number of wargamers are also shows some interests in model railways too. Some even writes a blog on their different interests and not all 'mix them together' in one blog as me. Some are tidier and keeps separate blogs for each subject, and one such blog I recently found was by Mark of the well known 'Man of Tin blog', He also have a blog called Sidetracked, and it surely got me sidetracked for a while. It focuses on the overlap between wargaming and the word of model railways. It also feature old articles from magazines from the time before everything got glossed pages showing layouts usually just built from professionals. I recommend you to visit Mark at Sidetracked:
Another blog by Mark The Man og Tin blog

Kev's Hobby Site

I actually found Kevin's blog through Mark's Sidetracked blog, as it contained information about model railways and wargames. It seems like some of the model railway content is removed (due to inactive links), but he regularly updates on on wargaming on games with West End Games Star Wars Miniatures. Pay him a visit and look at his blog; Kev's Hobby Site. He's developed own rules for his West End Star Wars':
Kev's Hobby Site blog. West End Star Wars miniatures wargaming

I hope you enjoy these blogs as much as I did.



Friday, January 17, 2025

Season’s First Run in the Garden: Embracing Winter’s Chill and the Fascination of Military Trains in Snow

Garden railway in the snow. Running garden railway in the winter. G scale Heeresfeldbahn. German military train in model.
It's never too early to kick off the 'Garden Railway season', besides it's fascinating to watch trains run in snow. One of the members in our  model railway club recently invited to the first running-session for 2025 in his garden. It was about -8°C so the tracks was a little icey, so due to weight and inclines on the line no long rakes were running. I brought a short WW2 German Heeresfeldbahn train with a winter theme. Here are some impressions from our first and a little cold day out in the snow:
Garden railway in the snow. Running garden railway in the winter. G scale Heeresfeldbahn. German military train in model.
Heine had already cleared the line for snow, so my new snow plow was just for 'decoration'. 
Garden railway in the snow. Running garden railway in the winter. G scale Heeresfeldbahn. German military train in model.
A friend's Br 80 'Standard Gauge' German steam locomotive
Garden railway in the snow. Running garden railway in the winter. G scale Heeresfeldbahn. German military train in model.
My military Narrow Gauge (NG) train pass the Standard Gauge train in the loop. They share the same gauge of 45mm in model, so their scale is different. The Narrow Gauge model is 1:19 and the Standard Gauge about 1:29
Garden railway in the snow. Running garden railway in the winter. G scale Heeresfeldbahn. German military train in model.
Another friend scratch built this maintenance of way trolley. It has a lot of functions and is a masterpiece!
Garden railway in the snow. Running garden railway in the winter. G scale Heeresfeldbahn. German military train in model.
It was heavy traffic on the line, so the passing loops became handy
Garden railway in the snow. Running garden railway in the winter. G scale Heeresfeldbahn. German military train in model.
Both models from Rätische Bahn in Switzerland.
Garden railway in the snow. Running garden railway in the winter. G scale Heeresfeldbahn. German military train in model.
Same type of Diesel as above but this time in a German DB livery. 
Garden railway in the snow. Running garden railway in the winter. G scale Heeresfeldbahn. German military train in model.
There was even one live steam locomotive in action today. It has a vertical boiler and is a peculiar thing.
Garden railway in the snow. Running garden railway in the winter. G scale Heeresfeldbahn. German military train in model.
An Austrian locomotive ready to hit the snow.
Garden railway in the snow. Running garden railway in the winter. G scale Heeresfeldbahn. German military train in model.
My NG Heeresfeldbahn with a short rake
My NG Heeresfeldbahn with a short rake
Garden railway in the snow. Running garden railway in the winter. G scale Heeresfeldbahn. German military train in model.

Garden railway in the snow. Running garden railway in the winter. G scale Heeresfeldbahn. German military train in model.
It was cold and it was nice to stand by the brazier when the trains were running by (you can't almost even see it). 
Garden railway in the snow. Running garden railway in the winter. G scale Heeresfeldbahn. German military train in model.
"Hot dog" and "Hot dogs". Tyra also liked to stay close to the brazier... (I wonder why)

My "train" is loaded with...

About a year ago I made some winter themed loads for my German Heeresfeldbahn. I added a couple of reindeers in one load to pull the sleight in another load (as such eqipages were used by German forces on the Eastern Front during WW2). I bought the reindeers in a toy shop as they looked good. When putting them in a rail car it didn't look right. -They were too big. In compassion they were about the size of a moose, and in reality reindeers are a lot smaller. Later I found another reindeer from Schleich in another toy store and it looked smaller, and I replaced it with my 'giants'. - Only to find out that despite being a little bit smaller, it was still too big for a reindeer ræthis scale. So this year I 3D-printed a reindeer about the right size for my trains:
Garden railway in the snow. Running garden railway in the winter. G scale Heeresfeldbahn. German military train in model.
The original 'reindeer-mooses' top left, was replaced with the one at top right. It looked a little better, but it was still too large. The one I 3D-printed is actually a Christmas decoration, but I think it looks better than it's larger counterparts.
I've read somewhere that Jägermeister was popular and common among German soldiers on the Eastern Front due to not only being alcoholic off course, but also for it's herbs (which were supposed to be good for health). Last year I made some crates which could hold small bottles of Jägermeister, as it would kind of fit the theme of my German WW2 winter-train. I usually gives my friend a gift for letting us running trains on his garden railway (27 meetings just last year). -So today my train finally, after som circuits on his garden railway, arrived the destination with this valuable load to it's recipient: 
Garden railway in the snow. Running garden railway in the winter. G scale Heeresfeldbahn. German military train in model.

Thank you for inviting us to run trains on your garden railway and for your hospitality, Heine!!
Garden railway in the snow. Running garden railway in the winter. G scale Heeresfeldbahn. German military train in model.




Friday, January 10, 2025

One-Hour Skirmish Wargames

How to play One-Hour Skirmish Wargames by John Lambshead for free with army men and toy soldiers. Playing wargame free. One Hours Skirmish wargame.

When searching the internet for (free) fast and easy to play wargame rules to use with regular army men and toy soldiers, I see that other wargamers often recommend One-Hour Skirmish Wargames by John Lambshead. These recommendations has made me curious about the rules, but the rules are not free so I have not considered to review them in this blog earlier as I haven't bought  them as I've been trying to keep it to a ,mostly free, 'budget wargaming'-theme. Until now that is. When I saw Alan at The Duchy of Tradgardland wrote about 'simple rules, small area, minimal force and maximum fun' followed by a couple of blogger-post on the One-Hour Skirmish Wargames, my curiosity for the One-Hour Skirmish Wargames was revitalized. When following the links in one of Alan's bloggerposts I found another video on YouTube on "How to Play: One-Hour Skirmish Wargame". I also found parts of the rule-book on 'Google Books' and enough to read the core rules. It seemed like this perhaps would provide enough information to be able to play 'One-Hour Skirmish Wargames' the budget way after all. The different scenarios and campaigns were not included in the Google-book though, but I'll use my own scenario anyway.

One-Hour Skirmish Wargames suggests a sqaud-sized unit or about 12 miniatures on both sides and are truly a 'minimal force'-wargame. To have something to compare it with, I chose to use the same units and scenario I recently did when playing the Chain Reaction 2023.

The scenario

One-Hour Skirmish Wargames is designed to be a fast play wargame based on smaller units, typically squad vs. squad rather than several, larger units. So again I've placed this skirmish to the United Nations largest mission in both scale and operational scope during the Congo Crisis 1960-65, when UN troops 'peacekeeping' was more offensive 'peace enforcement' with force.

Situation:
To secure the main supply route (MSR) between the UN-bases in Kamina and Albertville, The United Nations temporary deploy several traffic control  posts (TCP) at critical points along the MSR a head of the convoys and other priority transports, to avoid and handle 'disruptions'. This service are conducted by the Military Police, and each TCP are usually manned by a single Military Police patrol with a few members.

Place:
A head of several planned supply convoys from Kamina to Albertville at the 7th of May 1961, several TCPs are established by UN Military Police along the route. One of these Military Police patrols are securing the junction between Manono and Kitotolo located in the self proclaimed state of Katanga.
How to play One-Hour Skirmish Wargames by John Lambshead for free with army men and toy soldiers. Playing wargame free. One Hours Skirmish wargame.

Forces:
    • UN:
      • 1 MP Patrol/ Traffic Control Post of:
        • 1st. Sgt. Hicks with SMG (Leadership of 3 and special capability Lucky)
        • Sgt. Wayne with pistol (Leadership of 1)
        • Cpl. Dreyer with M1 Garand
        • Cpl. Cord with SMG
Using army men and toy soldiers to wargame a free wargame called chain reaction by THW; two hour wargame. Free wargame rules to use with army men.
    • Katangese
      • A small squad of 5 members:
        • Cpl. "Crazy Gali" (Leadership of 2 and special ability of a Briuiser of 2)
        • 3 members armed with rifles and 1 private with a SMG.
How to play One-Hour Skirmish Wargames by John Lambshead for free with army men and toy soldiers. Playing wargame free. One Hours Skirmish wargame.

Mission:
  • Katangese: To interrupt the UN presence and possible capture some of that UN equipment or weapons. I think they'd really like that Jeep too.
  • UN: To hold and secure the junction so the UN convoy don't get lost on the wrong way and ends up in areas controlled by Katangese forces.

AAR

Time:    45 minutes
Turns:   10 Phases and 4 turns
Result:  UN victory

When arriving to the junction Sgt. Wayne suggests that they take a closer look at the courtyard across the junction, as if it's safe it can eventually be used as a hold-and-turn area for those UN convoys passing later if it's needed to hold some of the convoys back, place to do maintenance on them or if needed turn them:
How to play One-Hour Skirmish Wargames by John Lambshead for free with army men and toy soldiers. Playing wargame free. One Hours Skirmish wargame.
1. Sgt Hicks agrees. They have plenty of time before the first convoy are expected, they decides to have a closer look at the courtyard. The buildings looks empty.
How to play One-Hour Skirmish Wargames by John Lambshead for free with army men and toy soldiers. Playing wargame free. One Hours Skirmish wargame.
The MPs are not aware of the small Katangan Gendarmerie unit which recently arrived the courtyard from the other side, behind a building...
How to play One-Hour Skirmish Wargames by John Lambshead for free with army men and toy soldiers. Playing wargame free. One Hours Skirmish wargame.
The Katangan patrol under command of  Cpl. "Crazy Gali" immediately starts securing the buildings. The soldier with the submachine gun enters the roof on the closest building to provide cover for the rest. 2 other soldiers starts to move to a well in the midle of the courtyard to seek cover behind it and provide cover for the rest of their team.
How to play One-Hour Skirmish Wargames by John Lambshead for free with army men and toy soldiers. Playing wargame free. One Hours Skirmish wargame.
1. Sgt. Hicks immediately spots the Katangese soldiers running over the courtyard and that one is entering a building. He orders his men to seek cover at once. 
How to play One-Hour Skirmish Wargames by John Lambshead for free with army men and toy soldiers. Playing wargame free. One Hours Skirmish wargame.
The Katangan soldiers by the well gets into a better position and cover the advance of another rifleman to secure the second building. They have spotted the UN MPs on the other side of the road plunged into cover, so they opens fire. 
How to play One-Hour Skirmish Wargames by John Lambshead for free with army men and toy soldiers. Playing wargame free. One Hours Skirmish wargame.
At first the Katangan fire is not very effective, but as one Katangan Gendarm reaches and enter the first floor in the second house he gets a clear shot to Sgt. Wayne and kills him. This makes MP Cpl. Cord run for a better cover and position for his SMG. The Katangan Gendarmerie controls all the buildings now.
How to play One-Hour Skirmish Wargames by John Lambshead for free with army men and toy soldiers. Playing wargame free. One Hours Skirmish wargame.
On the other side of the junction 1. Sgt. Hicks takes out the Gendarm with the SMG on the rooftop, then he and Cpl. Dreyer rushes forwards towards better cover.
How to play One-Hour Skirmish Wargames by John Lambshead for free with army men and toy soldiers. Playing wargame free. One Hours Skirmish wargame.
...to bad Cpl. Dreyer doesn't make it as he gets hit by a Katangan bullet. This makes 1. Sgt. Hicks furious and in cover of the building he advances towards Dreyer's killers and open fire...
How to play One-Hour Skirmish Wargames by John Lambshead for free with army men and toy soldiers. Playing wargame free. One Hours Skirmish wargame.
...and killing one of them. They exhanges fire for a short while, but Cpl. Crazy Gali, lurking behind the corner does not take any risks to enter the line of fire.
How to play One-Hour Skirmish Wargames by John Lambshead for free with army men and toy soldiers. Playing wargame free. One Hours Skirmish wargame.
...Instead Cpl. Crazy Gali sneaks around the house to outflank 1. Sgt. Hicks and shoot him from behind...
How to play One-Hour Skirmish Wargames by John Lambshead for free with army men and toy soldiers. Playing wargame free. One Hours Skirmish wargame.
...and misses (!).  1.Sgt. Hicks immediately turns around and open fire with his SMG, and permanently finish Cpl. Crazy Gali off.
How to play One-Hour Skirmish Wargames by John Lambshead for free with army men and toy soldiers. Playing wargame free. One Hours Skirmish wargame.
Cpl. Cord hits and manage to 'down' the shooter in the other building and the UN MPs really has the initiative now...
How to play One-Hour Skirmish Wargames by John Lambshead for free with army men and toy soldiers. Playing wargame free. One Hours Skirmish wargame.
... and manage to take down and capture one of the fleeing Gendarms...
How to play One-Hour Skirmish Wargames by John Lambshead for free with army men and toy soldiers. Playing wargame free. One Hours Skirmish wargame.
Cpl. Cord enters the second building to see if he can capture the downed Gendarm upstairs too, but it seems like he manage to escape before Cord enters.
How to play One-Hour Skirmish Wargames by John Lambshead for free with army men and toy soldiers. Playing wargame free. One Hours Skirmish wargame.
The Katangan unit broke; one of the Gendarms was running away while the last one was captured as a Prisoner Of War by The UN Military Police. Even if the Military Police patrol lost 2 members in the fight they will be able to hold and secure the junction so the UN convoy coming this way don't get lost. Now they even have a 'hold and turn' area for them if necessary. 

Pros

  • This wargame is fast and very easy to play.
  • It's quick to learn these rules. 
  • You can play this wargame with virtually any miniatures you have at hand.

Cons

  • There is no rules for modern special weapons like sniper rifles, flamethrowers or RPGs in the 'Core Rules'. I don't know if such weapons are included on the periodic rules though. 
  • Due to restricted number of actions/activation points from the playing cards used in this game, it will work better for smaller units than larger ones. For instance a full rifle-squad of 8 members won't be able to move and shoot (like in many other traditionally wargames) during their phase even if they pulled a 'King' out of the deck. You can however divide a squad into fireteams and have several smaller units on each side.

Conclusion

In this wargame activation, battle, savings and morale are all resolved with a couple of decks of regular playing cards, one each side, instead of dice. I've never played wargames this way before, and even if I prefer dice I like the fast phase and the more chaotic and randomized outcome of pulling cards from a deck.

It looks like a leader with value of 3 armed with an automatic weapon will get a lot of shots on short distances due to he can pull more resolution cards from the deck when shooting (an automatic weapon).

Even if I found a way to play parts of One-Hour Skirmish Wargames by John Lambshead the 'budget way', the core rules I found only represents part of the OHSW, and I will highly recommend you to buy the book (!)
The core rules I found would works great as an introduction and a teaser to the game. But to fully enjoy these rules with all the different scenarios, periodic rules, playing skirmishes as part of larger campaigns, under different weather conditions and being able to calculate you army's motivation or add a vehicle to your skirmishes you're going to need the actual rule-book it self.

Since these rules only requires some few miniatures each side, I think they will be a good starting point if you want to try out new periods and eras. I also think my game would become more interesting just by adding a few more miniatures on each side.

This introduction and play test convinced me, and I'm really considering buying these rules (!) And to quote Alan at The Duchy of Tradgardland once again how I regards these rules: "Simple rules, small area, minimal forces and maximum fun". 
-That's all you need in wargaming. Thank you for reading. 

Edit 16.01.2025: Since this blogger-post was posted, Google Books have changed the visible pages of One-Hour Skirmish Wargames rulebook, so not all pages in the Core Rules are longer there and it is not complete anymore. I think the Information left in Google Books and the YouTube video are still enough to play a introduction game of One-Hour Skirmish Wargames. Strangely enough the Core Rules seems to be complete in Google Books if you open the link in this blogger-post on a mobile device but not on a computer.
Update 25.01.2025: It's come to my knowledge that what version of a book and pages you see i Google-Books depends on your web-browser and your device your browsing from. 

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