Showing posts with label Old West game. Show all posts
Showing posts with label Old West game. Show all posts

Friday, June 13, 2025

Last Bullet Standing - A Long Range Duel in the Desert

How to play Lunge, Cut and Stop Thrust dueling game by Gerard Du Gre with D6 Dice as a ranged battle. The most easy to play solo wargame ever.

Earlier this year I played a simplified verison of Donald Featherstone's/ Gerard Du Gre's 'Lunge, Cut and Stop Thrust dueling game. The game it self is very fast to learn and easy to play, and was further simplified by Kaptain Kobold by using D6s instead of cards. This game is originally designed as a skirmish hand to hand combat and (sword) dueling game, but I wanted to see if it could be adopted to ranged battle as well? 

The Rules

The way Kaptain Kobold simplified the original rules by resolving the battle with a single d6  instead of cards, it looks direct transferable to ranged battle.  -At least for a simple, pretty static, gunfight between a couple of combatants. I feels it automatically gives it itself as a 'hit' is a 'hit'.
How to play Lunge, Cut and Stop Thrust dueling game by Gerard Du Gre with D6 Dice as a ranged battle. The most easy to play solo wargame ever.
Number of Combat Points (CP) can be modified by giving extra CPs for body armour, long range, being in cover, (and perhaps even extra CP for a hard cover), and extra CP can be added as 'Hero Points'

The Scenario 

I needed to create a plausible scenario for this game which included the elements of 2 combatants with firearms fighting each other with multiple shots in a pretty static 'duel'. A classic Old West shoot out came to my mind. Since the firefight was to be very static and last for several shots I envisioned a kind of 'Ambush' situation. Perhaps like the classic 'Western scene' where one Cowboy gets into a 'fortified' position in a rocky high ground fighting off any followers coming from the terrain below him. After giving this loosely 'scenario' a closer thought, I think most such scenes I've seen in western movies includes a number of gunfighters on both sides, not only one vs. one. -Well, except for one, but there 'the follower' in the lowlands are hit and killed immediately. -But what if the shooter hit the horse instead of the rider? Even if the shooter is very accurate, it's a long range shot...

Maybe some of you already have recognised and figured out what scene I had in mind? I've played 'scenes' from this movie before. In the intro to 'For a Few Dollars More' the opening scene shows a long, quiet shot of a vast, empty desert, punctuated only by the sound of wind. Suddenly, a distant figure appears on horseback, seemingly wandering alone. Without warning, a gunshot rings out, and the rider falls dead:
There has been many speculations and theories about who the shooter or rider is, and who does the humming. A lot could be written about this opening sequence, but Sergio Leone deliberately keeps the identities of both the shooter and the rider a mystery. Rather than identifying the individuals, Leone is making a broader statement: in this world, nameless men die without warning, and killers remain unseen. It’s not about who they are—it’s about what they represent. It immediately tells the audience that this is not a standard Hollywood Western (like they were at the time) it's a gritty, violent, ruthless and unpredictable world where death is a constant companion.

But just what if; the shooter initially hit the horse instead of the rider? The resulting engagement would likely turn into a long-range, relatively static potshot exchange or duel:
How to play Lunge, Cut and Stop Thrust dueling game by Gerard Du Gre with D6 Dice as a ranged battle. The most easy to play solo wargame ever.
Forces:
  • The Shooter (Attacker): In the movie you can clearly hear the shooter loads a repeater rifle, so he'll be armed with a Winchester. He's in hard cover so he'll get a CP of 6.
How to play Lunge, Cut and Stop Thrust dueling game by Gerard Du Gre with D6 Dice as a ranged battle. The most easy to play solo wargame ever.
  • The Rider (Defender): We don't know much about him, but if the rider should have any chance to return fire on such a long range he'll need to use a rifle as well. He's in the open, but seeks cover behind his dead horse and will have a CP of 5.
How to play Lunge, Cut and Stop Thrust dueling game by Gerard Du Gre with D6 Dice as a ranged battle. The most easy to play solo wargame ever.
Mission:
  • For both; Take out the opponent. 

Preparing the game

You don't need much to play this game. I already had a couple of 'Cowboys', which are 54mm-ish painted Airfix knock-offs, but to play the suggested scenario I needed a dead horse to set the scene and act as a 'cover' for the 'Rider'. As I didn't have any dead horse in model, I 3D-printed one:
How to play Lunge, Cut and Stop Thrust dueling game by Gerard Du Gre with D6 Dice as a ranged battle. The most easy to play solo wargame ever.

The Game

Time:    10 minutes with taking photos etc. An average game takes about 3 minutes.
Turns:    8. Average about 11 turns. 
Win:      Like the movie I based this scenario upon; the attacker hiding among the cliffs.

Without warning, a gunshot rings out and the horse falls dead. The rider immediately seeks cover behind it and grabs his rifle from the saddle so he can return fire and defend himself:
How to play Lunge, Cut and Stop Thrust dueling game by Gerard Du Gre with D6 Dice as a ranged battle. The most easy to play solo wargame ever.
The rider spots his attacker in high ground in cover behind some rocks:
How to play Lunge, Cut and Stop Thrust dueling game by Gerard Du Gre with D6 Dice as a ranged battle. The most easy to play solo wargame ever.
Just killing the horse with his first shot, the attacker fires again:
How to play Lunge, Cut and Stop Thrust dueling game by Gerard Du Gre with D6 Dice as a ranged battle. The most easy to play solo wargame ever.
...-and misses. The rider return fire...
How to play Lunge, Cut and Stop Thrust dueling game by Gerard Du Gre with D6 Dice as a ranged battle. The most easy to play solo wargame ever.
...-And hits.
How to play Lunge, Cut and Stop Thrust dueling game by Gerard Du Gre with D6 Dice as a ranged battle. The most easy to play solo wargame ever.
The gunmen exchanges fire for several minutes, slowly reducing each other's health:
How to play Lunge, Cut and Stop Thrust dueling game by Gerard Du Gre with D6 Dice as a ranged battle. The most easy to play solo wargame ever.
How to play Lunge, Cut and Stop Thrust dueling game by Gerard Du Gre with D6 Dice as a ranged battle. The most easy to play solo wargame ever.
How to play Lunge, Cut and Stop Thrust dueling game by Gerard Du Gre with D6 Dice as a ranged battle. The most easy to play solo wargame ever.
How to play Lunge, Cut and Stop Thrust dueling game by Gerard Du Gre with D6 Dice as a ranged battle. The most easy to play solo wargame ever.
The firefight goes on until the rider is critically low on health...
How to play Lunge, Cut and Stop Thrust dueling game by Gerard Du Gre with D6 Dice as a ranged battle. The most easy to play solo wargame ever.
...and the attacker finally gives the rider 'The Coup De Grace':
How to play Lunge, Cut and Stop Thrust dueling game by Gerard Du Gre with D6 Dice as a ranged battle. The most easy to play solo wargame ever.
How to play Lunge, Cut and Stop Thrust dueling game by Gerard Du Gre with D6 Dice as a ranged battle. The most easy to play solo wargame ever.
To keep it in the spirit of Sergio Leone it's still mysterious who actually won the duel...
- was it a 'Good Guy' or was it a 'Bad Guy'? 

Conclusion

I had a great time playing this very simple set up. To get the most out of it I put on the 'For a Few Dollars More' main title to create some background ambiance, and used a gun-sound app on my mobile when doing the shooting each turn. Prone or kneeling  miniatures would have looked better in this static game, and I'd use it if had had some.

I think this adaption of the D6-version of 'Lunge Cut and Stop Thrust' Dueling game for ranged battle will work just great for a small shootouts if you're just looking for something quick to set up and play  SOLO on the go.
How to play Lunge, Cut and Stop Thrust dueling game by Gerard Du Gre with D6 Dice as a ranged battle. The most easy to play solo wargame ever.

If you want to add just a little more to the duel than these rules, I think my entry to the 2024 Wargame in a Matchbox Challenge might be an option, as they're still just a simple duel, but allows for some movement, covers and 'Hero points'.

Blog PostScript 

This is what ChatGPT suggested when asked to make a playset based upon these rules. I'm not sure how much saleable such a set would be as popularity and political correctness has dropped on Cowboys & Indians Native Americans, and the market is nothing like it used to be back in the 70ies. Nice playset though.
How to play Lunge, Cut and Stop Thrust dueling game by Gerard Du Gre with D6 Dice as a ranged battle. The most easy to play solo wargame ever.

Wednesday, March 19, 2025

Old West Mini-Wargame: Showdown at High Noon - A Wargame in a Matchbox Epilogue

Free wargame rules: Old West Mini-Wargame: Showdown at High Noon - A Wargame in a Matchbox Epilogue.
Old West Mini-Wargame: Showdown at High Noon according to my scenario and interpreted by ChatGPT

Last year I attended the 'Wargame in a Wee Matchbox Challenge' with paper miniatures from Junior General and rules made by ChatGPT; Old West Mini-Wargame: Showdown at High Noon.

Free wargame rules: Old West Mini-Wargame: Showdown at High Noon - A Wargame in a Matchbox Epilogue.

The rules was really simple, fast playing and easy, and I had to keep everything small to make it fit in a matchbox (which it eventually did). -Since the Challenge I've played the game several times with my oldest son. The game feels perhaps a little too simple, as gamers usually ends up behind cover exchanging fire with the opponents until one of them runs out of health. I wanted to see if it would help to this feeling and make the game more interesting if a little more was added to it than what would fit in a matchbox. So I decided to try out the very same simple rules and scenario with larger terrain and miniatures in 3D as I wanted to use my 54mm -ish Cowboys in a game.  I'm curious to see if a more '3D-game' gives another impression or 'deluxe version' of this simple game.

I had almost everything I needed to convert my 2D-game in the matchbox into a fully 3D one, except for a female hostage to rescue. I found one 28mm scale at Thingeverse and 3D-printed her to match the size of my 54mm -ish cowboys. I guess she can double up and I can use her as a civilian or a missionary in my Congo Crisis games too. 

Free wargame rules: Old West Mini-Wargame: Showdown at High Noon - A Wargame in a Matchbox Epilogue.

Scenario: It's loosely based on the scene from 'A Fistfull of Dollars' when 'Joe' frees 'Marisol'; 3 outlaws are holding a woman hostage in the house, and our 'Hero' is there to free her.

Forces: Are dictated by the rules; 3 outlaws with health of 2 and hits on 5+ Vs. 'The Man with No Name' with a health of 4 and hits on a 4+ and activates first each turn.

The Rules:

Free wargame rules: Old West Mini-Wargame: Showdown at High Noon - A Wargame in a Matchbox Epilogue.

The Game

The original set up for the game (as in the 'Matchbox Challenge), and my fully 3D set up for this game (which will not fit in any matchbox):
Free wargame rules: Old West Mini-Wargame: Showdown at High Noon - A Wargame in a Matchbox Epilogue.
Our 'Hero' approaches the house where the 'Bad Guys' are holding a woman captive: 
Free wargame rules: Old West Mini-Wargame: Showdown at High Noon - A Wargame in a Matchbox Epilogue.
The Bad Guys spot him at a distance and it doesn't look like he's gonna take them by surprise:
Free wargame rules: Old West Mini-Wargame: Showdown at High Noon - A Wargame in a Matchbox Epilogue.
As soon as a couple of the outlaws leaves the building, they get into our Hero's gun sight:
Free wargame rules: Old West Mini-Wargame: Showdown at High Noon - A Wargame in a Matchbox Epilogue.
But at this distance and moving targets the Hero misses, and the Bad Guys manage to get into cover and return fire:
Free wargame rules: Old West Mini-Wargame: Showdown at High Noon - A Wargame in a Matchbox Epilogue.
And very soon the firefight develops into a locked position where all combatants are in cover exchanging fire in a very dueling like battle. The Bad Guys are good shooters and our Hero takes a couple of hits. This situation does not look good for him at this stage:
Free wargame rules: Old West Mini-Wargame: Showdown at High Noon - A Wargame in a Matchbox Epilogue.
I think our Hero performs best under pressure because when it start to look real bad for him, he gets a couple of critical hits on one of his gunmen:
Free wargame rules: Old West Mini-Wargame: Showdown at High Noon - A Wargame in a Matchbox Epilogue.
And one of them are out of the fight:
Free wargame rules: Old West Mini-Wargame: Showdown at High Noon - A Wargame in a Matchbox Epilogue.
Then the nameless Hero focus his fire on the other gunman behind cover:
Free wargame rules: Old West Mini-Wargame: Showdown at High Noon - A Wargame in a Matchbox Epilogue.
And finally takes him out too:
Free wargame rules: Old West Mini-Wargame: Showdown at High Noon - A Wargame in a Matchbox Epilogue.
The Villain did not like this development in the gunfight, as he now has to go out and fight him himself:
Free wargame rules: Old West Mini-Wargame: Showdown at High Noon - A Wargame in a Matchbox Epilogue.
Just as the Villain leves the building he doesn't manage to even open fire before the nameless Hero opens fire... 
Free wargame rules: Old West Mini-Wargame: Showdown at High Noon - A Wargame in a Matchbox Epilogue.
...and at very long range accurately hits the Villain beside the female hostage, and impacts a critical hit on him with a single shot:
Free wargame rules: Old West Mini-Wargame: Showdown at High Noon - A Wargame in a Matchbox Epilogue.
After 15 minutes and 10 turns it look like the nameless Hero saved the day:
Free wargame rules: Old West Mini-Wargame: Showdown at High Noon - A Wargame in a Matchbox Epilogue.

Conclusion

So was this game any different than the Matchbox-version of it? - Not really, it's still the very same simple rules that makes battle develop more into static duels where the only modifier is it the fighters are Heroes' and have cover or not. The only difference with this game was that I was able to make even nicer images for the battle report.

And with this game and battle report its perhaps time to finally conclude my entry to the "2024 Wargame in a Wee Matchbox Challenge". It's been an interesting challenge and I would like to credit Alan at The Duchy of Tradgardland for the initiative to the challenge and the entries as follow. Well done everybody!!
I guess some of us has 'leftover matches' after emptying our boxes to join the 'Matchbox Challenge'. At the Model exhibition in Neumünster earlier this year I found this example what you can use your matches for. -At least if you have 3700 of them and 640 hours to spare...

- Perhaps an idea for a 'Challenge' in 2025??

Friday, December 13, 2024

Wargame in a Wee Matchbox Challenge (Part 3) - The Finale

Making a wargame fit in a matchbox. Wargame in a Wee Matchbox challenge

After I accepted the 'Wargame in a Wee Matchbox Challenge' and a WIP update, it's almost mid December already and about time to finally conclude my contribution to the 'Wargame in a Wee Matchbox Challenge' initiated by Alan at The Duchy of Tradgardland and Mark at Man of Tin blog. I'm curious how my proposal to this challenge will be regarded by the 'Umpires'.

In my previous blogpost on this matchbox challenge I decided to use paper miniatures from the Junior General Website as they are both free and ready painted and I could easily fit some of them in a Matchbox, and still have room for a 'Battle mat' and some terrain. Since my Little Wars inspired 'Napoleonic Cannon Game' didn't fit the Matchbox, I decided to follow my interests for Western movies, Old West gaming and my initial test with the Airfix 1:72 scale Cowboys and to go for an 'Old West' approach for this wargame (but with paper miniatures instead). Besides, I've been thinking for a while to make a very portable 'Old West' wargame which would be easy to bring along when visiting my oldest son where he studies (as he likes Westerns too). Coincidentally at this point I read that Mark at Man of Tin blog was working on some similar theme and solution (which also included using ChatGPT and suggesting miniatures from the Junior General as well). It looks like we had about the same take to this challenge now.

Making a wargame fit in a matchbox. Wargame in a Wee Matchbox challenge

One of the challenges was to have space for several dice in the Matchbox alongside with everything else needed for this game. I found som smaller dice, actually beads, in a craft store and despite being light they rolled OK. 

Making a wargame fit in a matchbox. Wargame in a Wee Matchbox challenge
Making a wargame fit in a matchbox. Wargame in a Wee Matchbox challenge

Keeping it to an 'Old West' theme though, I decided to go fancy with the dice. Inspired by Mark's thoughts on the Howzat Dice (which was new to me) I decided to 3D-print a .45 Cal bullet dice. I'll use the mini dice for healht-stats instead.

Making a wargame fit in a matchbox. Wargame in a Wee Matchbox challenge

I was looking around for some short, easy to play and free wargame rules for a few miniatures that could fit on or in a Wee Matchbox, but didn't actually find any short or easy enough. So I asked the ChatGPT to suggests some kind of Old West 'Mini Wargame' - rules for a 'balanced' game with uneven numbers on each side, for instance 1 vs 3. The rules needed to be short enough to easily fit inside or around a matchbox, and therefore pretty uncomplicated. The ChatGPT suggested these rules:

Showdown at High Noon, A ChatGPT-generated wargame rules for Wargame in a Wee Matchbox Challenge

I'm not sure what the ChatGPT meant by the optional rules as they seems to lack context. Except for that, they looks very simple and playable but I needed to test-play them for some few games to see if they were playable, as that's not always the case when using AI-generated rules. ChatGPT claims that the game was balanced, but after about 14 games or so I think the Bounty Hunter will need another 'Hero point', so I increased his health to 4. I also skipped the incomplete optional rules and added another thing to the winning conditions, to better place a scenario for the game and the shootout (loosely based on a scene from the 'Fistfull of Dollars' though). So, this is my final version of the rules: 

Making a wargame fit in a matchbox. Wargame in a Wee Matchbox challenge

I printed them on self-adhesive paper, and wrapped and sticked them around the Matchbox:

Making a wargame fit in a matchbox. Wargame in a Wee Matchbox challenge
So now I'd got paper miniatures, a battle mat, some terrain, a building (the matchbox drawer), dice for both shooting and health stats, a 6"ruler and finally the rules... -Will it all fit my Wee Matchbox?
Making a wargame fit in a matchbox. Wargame in a Wee Matchbox challenge
Making a wargame fit in a matchbox. Wargame in a Wee Matchbox challenge
Luckily and coincidentally the .45 cal bullet dice, printed to the size of a real one, just fit in the widh of the matchbox. It was a thigh fit, but I managed to squeeze all the other objects in to the matchbox as well...
Making a wargame fit in a matchbox. Wargame in a Wee Matchbox challenge
...And just barley I was able to close the matchbox.
Making a wargame fit in a matchbox. Wargame in a Wee Matchbox challenge
Looks like it is possible to fit a Wargame in a Wee Matchbox after all:
Making a wargame fit in a matchbox. Wargame in a Wee Matchbox challenge

My Wargame in a Wee Matchbox in Action (an AAR)

Even if I managed to squeeze all the elements of a wargame in to this matchbox, that's not the same as there is an actual playable wargame. So I'll add a short battle report to give you an idea. 
I put on some Dollar Triologi Themes for background ambiance. 

Scenario: It's loosely based on the scene from 'A Fistfull of Dollars' when 'Joe' frees 'Marisol'; 3 outlaws are holding a woman hostage in the house, and our 'Hero' is there to free her.

Forces: Are dictated by the rules; 3 outlaws with health of 2 and hits on 5+ vs The Man with No Name with a health of 4 and hits on a 4+.

The Game:

The Bounty Hunter approaches the house where he knows the outlaws and their hostage is:
Making a wargame fit in a matchbox. Wargame in a Wee Matchbox challenge
His presence is noticed by the outlaws, and they decide that 2 of them are going outside to gun him down:
Making a wargame fit in a matchbox. Wargame in a Wee Matchbox challenge
The Bounty Hunter notices activity by the house and runs for cover behind a cactus:
Making a wargame fit in a matchbox. Wargame in a Wee Matchbox challenge
The 2 outlaws coming outside to fight the Bounty Hunter runs for cover; One of them behind some cattle they have stolen, and the other behind some barrels:
Making a wargame fit in a matchbox. Wargame in a Wee Matchbox challenge
The Bounty Hunter opens fire on the outlaws, and the outlaws are returning the fire:
Making a wargame fit in a matchbox. Wargame in a Wee Matchbox challenge
They are exchanging fire for some turns, and even got some hits on each other...
Making a wargame fit in a matchbox. Wargame in a Wee Matchbox challenge
...until the Bounty Hunter manage to hit and kill the gunfighter seeking cover behind the cattle. 
Making a wargame fit in a matchbox. Wargame in a Wee Matchbox challenge
Now the last one of them keeps shooting at the Bounty Hunter...
Making a wargame fit in a matchbox. Wargame in a Wee Matchbox challenge
...Who return fire and manage to hit and kill the shooter behind the barrels. Now the way is open to the house, the hostage and the last outlaw.
Making a wargame fit in a matchbox. Wargame in a Wee Matchbox challenge
The last outlaw now his on his own...
Making a wargame fit in a matchbox. Wargame in a Wee Matchbox challenge
...and orders his hostage outside. His plan is to take the hostage and flee with their horses.
Making a wargame fit in a matchbox. Wargame in a Wee Matchbox challenge
When coming out of the house and into the sight, the Bounty Hunters opens fire before the last outlaw manage to get to their horse...
Making a wargame fit in a matchbox. Wargame in a Wee Matchbox challenge
...and get a precise and fatal hit on the last gunfighter (!). The showdown was a success for our hero as he managed to free the woman. Then they most likely rode into the sunset.
Making a wargame fit in a matchbox. Wargame in a Wee Matchbox challenge
Time: 10 minutes
Turns: 12
Result: This was a victory for 'The Man with No Name'.

Table of Contents 

If anyone considers to have a go and make one on their own, you can save some time finding the bits and pieces on the links below: 

Conclusion

The working cannon I 3D-printed, and did not use in the challenge due to it's size, has oddly enough the same caliber as my 'bullet dice'. -So I'll guess for other games than this challenge, I can use the cannon to fire roll the 'dice'.
Making a wargame fit in a matchbox. Wargame in a Wee Matchbox challenge

This has been a fun and really interesting challenge, and I've had a good time while working on it alongside my other projects (some of them was postponed to 2025). Thank you for the initiative to this challenge Alan and Mark! 

I think it was really interesting to see that several other wargamers accepted and joined this challenge as well, and I'm looking forward to see their contributions. 

It looks like I finally got around to make that 'Old West Mini Game' I've been thinking to make for a while, to bring along next time I visit my oldest son in Ålesund.

I guess these rules can be used for other very basic and easy to play wargames with only ranged combat as well. If you like them, feel free to use them for your own games or tweak them to suit your game.

Perhaps another challenge in 2025?

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