The last years I've usually played a 'Seasonal Christmas Wargame' between my Gingerbread and Cookie Men armies. Last year I also added a Cookie Monster to my Holiday games encouraged by James from Quantrill's Toy Soldiers Blog. I've usually been using different rules for these 'Seasonal games' each year, and needed to find something 'new' for this year. My initial plan this year was to play using the 'One Page Rules - Age of Fantasy: Skirmish', but when I saw a Battle Report with the full rules posted by Bob on his Wargame Miscellany Blog recently I changed my mind. Bob described these rules as Featherstone-style based on Donald Featherstone's Ancient rules and they seemed very complete and playable, and I got really interested to try them out while I was reading his blogpost. Bob and his friend played a game with these rules using Vikings and Anglo-Saxon miniatures, but I think my 'Gingerbread men and Cookie men armies' are armed in a similar way and therefore can be used with these rules. My war bands are smaller than what's suggested by the rules so I just had to amend them to suit my smaller units. This game and 'Battle Report' is not a review of the rules, but just playing for pure fun.
Rules
This is the rules how they were posted by Bob Cordery. I've just formatted them to fit one page in a Word-document for ease of reference:
Scenario
The Scenario is simply to control and hold the Christmas table (top).
Forces:
Gingerbread men Army
A leader with sword and shield.
A unit of 2 'Knights' armed with swords and shields. They will fight as 'Huscarls' and 'armoured infantry'.
A unit of 3 unarmored infantry armed with spears. They will fight as 'Fyrd/ Bondi'.
A unit of 3 archers.
Cookie men Army:
A leader with sword and shield
A unit of 2 'Knights' armed with sword and shield. They will fight as 'Huscarls' and 'armoured infantry'.
A unit of 3 unarmored infantry armed with spears. They will fight as 'Fyrd/ Bondi'.
A unit of 3 archers.
Cookie Monster: Perhaps not so 'Featherstone style' but a single Cookie Monster on the table to create some chaos. It will fight as 'Berserker' and only in melee, have +2 in melee each time and a health of 6.
The rules are not so clear regarding initiative, so I roll dice for initiative each turn, and always activate the cookie-monester last. So let's poor some 'Christmas brew', roll some dice and let the game begin:
Turn 1
To close in the large gap on the battlefield the combatants are advancing toward each other. Still none of them are in range for ranged weapons, The Gingerbread Husecarls are moving around the wood to flank the Cookie men army:
Turn 2
The mutual advancement continues and the armies opposing each other are in range of the archers. - With no effect though:
Turn 3
To eliminate the efficiency of the Cookie men's bows the Gingerbread Fyrd charges into a melee.
The Gingerbread archers managed to take out a member of the Cookie men Fyrd, which in return charges into the Gingerbread archers accompanied with their leader. At the same time the Cookie monster had caught upon the charging Cookie men warband and takes out another one of their Fyrd:
Turn 4
The Gingerbread archers falls back so they can take advantage of their ranged weapons. -With no success though so the Cookie men keep following them. The Cookie men archers makes a tactical retreat to use the advantage of their ranged weapons. -With no success: The Cookie monster engages one of the Cookie men Huscarls in a melee:
Turn 5
As the Cookie men Fyrd and leader keeps fighting the Gingerbread archers in melee, it finally pays of and they takes out one of those Gingerbread archers. The Gingerbread Fyrd follows the Cookie men archers and charges into another melee. The Cookie monster finish one of the Cookie Huscarls off:
Turn 6
The last Cookie Huscarl charges into a melee with the Gingerbread Fyrd, and manage to takes one of them out:
...The remaining part of the Gingerbread Fyrd counter attack and takes out the Cookie Huscarl which earlier received a wound from the Cookie monster:
Turn 7
The Gingerbread archers keep falling back to create som space between them and the following Cookie men Fyrd and leader. Their arrow misses again:
The Gingerbread Huscarls are finally around the woods, but the Cookie men archers turns around to front them. No hits though. The Gingerbread leader teams up with his archers. The Cookie monster charges the last Gingerbread Fyrd and takes it out:
Turn 8
The melee between the Gingerbread archers and leader continues and the last Cookie men Fyrd is lost. The Cookie monster gives the Gingerbread leader a wound. Behind them the Gingerbread Huscarls has made a 'shieldwall' against those incoming arrows, awaiting a flanging maneuver from their leader and Fyrd:
Turn 9
The Cookie men leader takes out one Gingerbread archer and the Cookie monster takes out the Gingerbread leader:
The Gingerbread Huscarls realizes that there will be no flanking maneuver and relief so they charges into the Cookie men archers:
Turn 10
The remaining Gingerbread archer manages to take out the Cookie men leader...
...the the Cookie monster takes out the the last Gingerbread archer:
Turn 11
In a melee the Gingerbread Huscarls takes out one of the Cookie men archers:
Turn 12
The rest of the Cookie men archers runs of in panic and send soe arrows against those Gingerbread Huscarls with no effect:
The Gingerbread Huscarls follows up. So does the Cookie monster:
Turn 13
The Gingerbread Huscarls charges into another melee with the Cookie men archers and takes one of them out:
The Cookie monster attack one of the Gingerbread Huscarls from behind and takes him out:
Turn 14
Both the last remaining Cookie men archer and Gingerbread Huscarl 'freezes'. The Cookie monster takes advantage and approaches the last Gingerbread Huscarl:
Turn 14
The Gingerbread Huscarl and Cookie monster continue to fight in a melee:
Realizing that they have a common enemy the Cookie man archer also charges into a melee with the Cookie monster. Both of them get a wound:
Turn 15
The Cookie monster finis of the Gingerbread Huscarl, and the Cookie man backs off and fire an arrow with no success:
Turn 16
The Cookie monter follow the retreating Cookie man and charges into another melee. -With no success though:
Turn 17
The Cookie man keeps backing and shoots another unsuccessful arrow:
Turn 18
The Cookie monster keeps following the fleeing Cookie man and finish him off in a melee:
The game took about an hour and a half to complete and the complete rules can be found on Bobs's blog 'Wargame Miscellany' in this blogpost. Thank you for the rules and inspiration Bob! I guess the rules for next years Seasonal Battle gives it self, as it will probably and finally be 'One Page Rules - Age of Fantasy: Skirmish'.
By this time of year it's time to play the annual 'Seasonal Wargame' again. Last year I played it using the FUBAR Medieval 2nd edition rules, and I addressed some 'shortcomings' regarding ranges and suppression. Later I found out that FUBAR Dark Fantasy took care of these concerns and at the same time looked like FUBAR Medieval rules regarding weapons and armour (because the rules are not only for fantasy use, but for ancient use too). Close combat is resolved slightly different in Dark Fantasy though, needing to do morale checks if charged or counter charged (risking that one side might flee the battle). Besides it looks like these rules also modify a unit's expertise in close combat regarding what kind of close combat weapons it's armed with, which is an idea I like so much that I decided to do another FUBAR wargame this year despite my plan to actually use different free wargame rules for these annual 'Christmas Wars' each year. After all it's a 'Fantasy game', which should go well with these rules.
After last years Battle Report, James from the Quantrill Toy Soldiers Blog gave me a tip in the comment-section to add a Cookie Monster to the Mayhem. I think that sounded like an interesting idea, and completely within the 'Fantasy Genre', so I've decided to add a Cookie-monter to this year's game. I think the Cookie-Monster will be a 'giant' or a 'troll', eating all it's enemies coming in it's way regardless of side in the conflict. Therefore, It will act as Elite or 'Heroic' Character, Heavy Armour (no speed penalty) and have 3 Hero Points according to the FUBAR rules. Some 'House-rules' seemed to be necessary like; it can take 4 wounds (as casualties. no suppression), and fight with 2 D6 in Close Combat to do multiple damage and have a move action of 10" instead of the ordinary 6". It can engage in Close Combat at a distance of 2" and does not need to do a morale checks. The Cookie-Monster it self was found for free at Thingiverse, resized, 3D-printed and painted.
After 2 years of fighting both the Gingerbread Army and the Cookie men Army have gained so much combat experience, so I'll let them both fight as 'Veterans' according to the FUBAR rules the this year.
Scenario
This year I asked ChatGPT to create a scenario for this 'season war'. It suggested:
"Battle for the Yule Village"
"The peaceful Yule Village, a festive hub of holiday cheer, has become the site of a deliciously intense conflict. The Gingerbread Army, defenders of the village, are determined to protect the precious cookie decorations and sugar reserves stored in the town square. Meanwhile, the Cookie men Army, led by their sinister commander, aims to seize control of the village and claim the sugary spoils for themselves. Amidst the chaos, the mighty Cookie Monster roams the battlefield as an unpredictable wildcard.
Objective
Gingerbread Army: Protect the Yule Village’s sugar reserve (located in the town square) and prevent the Cookie men Army from looting it.
Cookie men Army: Seize control of the sugar reserve by holding the town square for 3 consecutive turns.
Cookie Monster: Satisfy its hunger by devouring units or sugar reserves. The Cookie Monster wins if it eats 6 models (from either side) or the sugar reserve."
Let the fight begin
There is not movement on the battlefield the first 2 turns as the Cookie men army fails some activations, and they are very slowly advancing towards Yule Village. It looks like the 'Cookie Monster' in the forrest in the background are faster though...
Even if the Cookie men army advanced very slowly, a Gingerbread unit from the village felt that they were 'danger close', and charged the further most Cookie men unit of knights in the open...
Despite the Cookie men knights had better armour, those Gingerbread two-handed spears were real fatal, and both units had severe losses.
The Cookie men spear unit in the background was so shocked by the scenario in front of them, that they weren't able to move:
In turn 4 there arose a duel between the 2 armies archer-units, and the Gingerbread unit was 'victorious' in this 'duel' and hit with all their arrows (!). This was Coup 'd état and the Cookie men'n bows was out of the game:
But it was not all all success for the Gingerbread army; when the last Gingerbread spear-warrior was charged by the last Cookie men knights, he got scared, left battle and fled into the village before he stopped to catch his breath behind the sugar reserves:
At this point the Cookie men's last knight saw a Giant Cookie Monster exit the forrest, and looking right at him...
...The Cookie Monster moved really fast, and caught up with the last knight standing and 'ate this knight-looking cookie'... The Cookie men spear unit in the background were still not able to come to his rescue as they were still hesetating to enter battle:
The Gingerbread archers opened fire against the newly arrived Monster, but didn't hit it.
In turn 6 the Cookie Monster was so annoyed by the Gingerbread arrows, so it immediately charged the archers (as they were the closest unit):
The archers got scared and run away to get some distance to the monster, before (after a successful activation) stopping, turning around and sending a storm of arrows against the Monster:
They hit with one arrow, and the Gingerbread spear-warrior who had run away earlier decided to charge the Monster as it looked weaker...
The last Cookie men (spear) unit saw that the Gingerbread army was heavy engaged with the attacking Cookie Monster now, and decided to let the Monster 'do the job for them' and approach the Village from another direction and choose a safer path. -And hopefully just take care of those Gingerbread warriors the Monsters hadn't got...
The Gingerbread spear warrior managed to inflict some more damage to the Cookie Monster, but was finally taken out in this uneven close combat...
The Cookie Monster looked ever weaker now and the Gingerbread knights made a run for it and charged the Monster with every thing they had, to finish him off:
-And they successfully managed to take out the Cookie Monster at the cost of only one knight. Being busy with fighting the Monster the Gingerbread army had not noticed the Cookie men unit sneaking up behind it and was now close and just about to attack them:
The Cookie men made a run for it, but wasn't close enough after all, so the remaining 2 Gingerbread knights made a counter charge:
The melee was fierceful and the 2 last Gingerbread knights fell, so did 2 og the Cookie men spear warriors:
The last Cookie man ran and took cover behind the heap of sugar reserves. Had he finally made it??
The Gingerbread archers opened fire against the last last Cookie man, and he was not so safe behind cover as he thought...
After about 1 hour and 12 turns this was finally a victory to the Gingerbread Army, but it had suffered severe losses as there was only one unit of archers left.
Conclusion:
Even if these FUBAR rules are named Dark Fantasy they will work great for any other more classic battles and Ancient or Medieval wargames too. Just skip the part with magic and spells. I think these rules flows a little better than the Medieval 2nd Edition I used last year. Some parts of these rules seems to be 'copy pasted' form other FUBAR rules, but they're built on the same core rules so it doesn't actually matter. I wish the rules would be a little clearer on what to do on failed morale tests in different situations.
I hope you enjoyed this years Season Wars Battle report. I wish all my readers and their families a Merry Christmas and a Happy New Year!!
My youngest son is still a fan of 'Elf on the shelf', but by now it's time to capture him and keep him 'POW' the next 11 months...