It's been a while since I've been playing and reviewing any new free wargame rules that can be used with Army Men and Toy Soldiers now. Often when searching the internet for free wargaming rules for miniatures, I often find suggestions for The Portable Wargame by Bob Cordery when someone is asking for free simple rule to use for their army men.
When searching for these rules I found printed booklets for sale, but I also found the rules for free. I don't know if there is any difference between the two, but as I'm focusing on budget wargaming I'll go for and play the free version. The Portable Wargame covers different scenarios, periods and wargames, but to have something to compare it to I'm choosing an earlier used and tried scenario for my wargame reviews and therefore using The Portable Wargame: Modern rules.
I've never played any grided or hex wargames before as it's not been appealing to me earlier. So I don't have any grided battle mat so I just used thread to divide my (ungrided) 'Battle mat' into 8" squares grids, which seems suitable for my 54mm-ish miniatures.
The scenario
- Katangese:
- A Platoon of 3 rifle-squads divided into to following units:
- 3 rifle-teams with 5 members each, armed with Infantry small arms
- 3 Machinegun teams with 3 members each and a LMG
- UN:
- A Platoon of 3 rifle-squads divided into following units:
- 3 rifle-teams with 5 members each, armed with Infantry small arms
- 3 Machinegun teams with 3 members each and a LMG
- Katangese: To find the immobilized UN vehicles and search them for valuable things such as secret UN documents, orders, maps, SOPs and radio-codes
- UN: To find the missing reconnaissance-patrol and save the members of the unit, and make sure no graded documents in the vehicles fall into the hands of the enemy.
AAR
While bringing the wounded driver to safety the rest of the squad started an advance towards the pickup from the other side.
But they didn't quite manage to advance far enough before coming under heavy fire from the Katangese Gendarmerie. The UN advancement halted and they needed to seek cover and return the fire.
The exchange of fire made it possible for the Katangese squad which had to seek cover behind the UN Pickup to finally start searching it (under fire)
The UN fire was very effective at this point of battle as they managed to make the Katangese squad searching the vehicle to reach their exhaustion point and making the other Katangese units to slowly retreat.
The Katangese closest to the objective got pinned by the first vehicle. Searching it for graded documents were no important for them anymore as they were holding their ground and fighting for their lives.
The firefight resulted in that the Katangese squad at the vehicle was eventually completely destroyed. The Katangese squad securing their flank got pinned and were desperately fighting on...
By this time the UN forces destroyed the second Katangese squad pinned by the vehicle, and could advance so they could start to examine one of it's casualties and start searching the vehicle. They found that this vehicle's co-driver was still alive and started to prepare to medivac him.
The retreated Katangese units manage to cause so much damage on the UN forces that they decided to try one final push. Was the tide of war changing?
By this time a UN squad had secured every important paper of the second vehicle. The Katangese fire was too heavy to start examine the driver. Besides the unit had reached their exhaustion point. Under cover they started to prepare to retreat.
The second wounded almost safe
The final Katangese push forced the ever decreasing UN forces to retreat...
But the UN forces manage to save 2 of the vehicle crew and secure all confedential documents from both vehicles.
When the UN entered the jungle they were out of sight for the Katangese Gendarmerie, and the distance were too far to succeed. The Katangese was outnumbered anyway and decided to break off, stand down and call it a day.
Pros
- It's very simple and versatile and can easily be played with any available, cheap army men, toy soldiers or any form of tokens from a lot of different periods.
- You doesn't need many dice, nor any tape-measure.
Cons
- You do need som kind of grided battleground.
- The grids makes it too simple to calculate maximum firing ranges, instead of getting any penalties when declaring targets on far or almost out of range.
- Since units of similar type or character have same number of Strength Points regardless of the unit's actual size, it's necessary to divide larger units into smaller sub-units matching the size of the opposing units when a larger force meets a smaller one in battle. An Infantry platoon can't have the same Strength Point as a Infantry squad; The Platoon need to be divided into several squads if its facing a squad.
- Since most infantry weapons just fall into the generic category 'Infantry Small Arms' there are no difference between them regarding rate of fire and how much damage some of them can cause over another. Because of this I don't think these rules are optimal for small skirmishes of infantry units armed with various infantry weapons.
Conclusion
The Portable Wargame also has it's own website if you want to know more about it or wants to download any of the free rules there. Be aware that the Modern rules on this site is slightly different than those I played found on Bobs Cordery's own blog. The Portable Wargame also have an own Facebook Group.
I enjoy gridded games ( hex and square) in a variety of periods. You could draw a grid or even just mark it with stones as the intersections. A grid using tiny stones is completely unobtrusive.
ReplyDeleteI have had lots of fun with the portable wargame and you can always change them a bit to suit your ideas or gaming needs.
Give grids a go once more, maybe hexes this time and see how you get on.
Alan Tradgardland
The way I expressed my self was perhaps not the best way as my meaning could be misunderstood. What I was trying to say that initially, prior to this game, I didn't think grided wargaming was for me and that I haven't tried it before. This game changed my mind though, as I liked it and definitely will have another go at it -Even if the ranges give them self away. Using other objects to mark the grid was a very good idea!
DeleteI'll try to edit the post so it's more understandable. Thank you for reading and commenting Alan.
Great scenery and figures as usual. James of Quantrill's Toy Soldiers
ReplyDeleteThank you James!
DeleteI don't have so many miniatures or scenery items, but I'm happy combining them in different games and scenarios.
A great battle report! I thoroughly enjoyed reading it … and it was nice to see a very different conflict being fought out on your tabletop.
ReplyDeleteCan I support Alan’s suggestion that you can create a grid using simple markers to show where the corners of the grid areas are. It means that you can changed the size of your grid areas to suit the size of your figures.
All the best,
Bob Cordery
Thank you Bob!
DeleteTo use other markers to secretly mark the grid is a very good idea. I also saw some examples of it on your blog where there are posted photos of others games using The Portable Wargame Rules. I usually 3D-prints a lot of stuff, so perhaps I should find some small scenic markers to 3D-print for this use. It could be stones or small bushes.
I've been checking you blog a little closer now. I see we have a mutual interests in narrow gauge railway modelling. I'm also into 009 and H0e, but also in Sm45 (1:19th scale on 45mm gauge). -Interesting! I've added you to my blogger-list here.
DeleteAll the best
Always fun to read a War game blog but I have to say brown/red text on dark green background does not make for easy reading.
ReplyDeleteThank you for noticing this. On my computer the colors and background are so bright that I haven't noticed any difficulties with this color-combination. That does not it isn't for others. What color would you suggest as better for this background?
DeleteFantastic looking game and battle report, Roger!
ReplyDeleteOne of my favorite things about grids is that you can use a smaller grid space with fewer figures, to represent large numbers of troops - the abstraction sounds odd, but just works in play. I don't have a lot of space, or a lot of figures for any given force, so it's a way to play bigger battles. Bob Cordery routinely uses 4 figures for a battalion or higher if I recall. I have alternated between 2 and 4 figures for a company but I have also treated them as battalions and even regiments to suit different battles.
I find I tend to see figures in a grid space *as a unit* not as individuals - so that concerns about different weapon types and rates of fire are abstracted out - they way they are in element based games., where a base is a full squad, or a platoon, etc.
Thank you John!
DeleteUntil now I have only played 1:1 games, and my impression of this game is that it will work even better for 'larger units'. So I'm in the very early prosess of thinking 'larger units' here for these rules, and possible games and scenarios...
-I've even seen that wargamers has used 'Risk-tokens' to make units for this game. Very interesting.
I think it's also very interesting that it's also have own naval rules and I'm tempted to try them out as well.
Time will show.
I see you have several posts on The Portable Wargame. I'll check them out.