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Old West Mini-Wargame: Showdown at High Noon according to my scenario and interpreted by ChatGPT |
Last year I attended the 'Wargame in a Wee Matchbox Challenge' with paper miniatures from Junior General and rules made by ChatGPT; Old West Mini-Wargame: Showdown at High Noon.
The rules was really simple, fast playing and easy, and I had to keep everything small to make it fit in a matchbox (which it eventually did). -Since the Challenge I've played the game several times with my oldest son. The game feels perhaps a little too simple, as gamers usually ends up behind cover exchanging fire with the opponents until one of them runs out of health. I wanted to see if it would help to this feeling and make the game more interesting if a little more was added to it than what would fit in a matchbox. So I decided to try out the very same simple rules and scenario with larger terrain and miniatures in 3D as I wanted to use my 54mm -ish Cowboys in a game. I'm curious to see if a more '3D-game' gives another impression or 'deluxe version' of this simple game.
I had almost everything I needed to convert my 2D-game in the matchbox into a fully 3D one, except for a female hostage to rescue. I found one 28mm scale at Thingeverse and 3D-printed her to match the size of my 54mm -ish cowboys. I guess she can double up and I can use her as a civilian or a missionary in my Congo Crisis games too.
Scenario: It's loosely based on the scene from 'A Fistfull of Dollars' when 'Joe' frees 'Marisol'; 3 outlaws are holding a woman hostage in the house, and our 'Hero' is there to free her.
Forces: Are dictated by the rules; 3 outlaws with health of 2 and hits on 5+ Vs. 'The Man with No Name' with a health of 4 and hits on a 4+ and activates first each turn.
The Rules:
The Game
The original set up for the game (as in the 'Matchbox Challenge), and my fully 3D set up for this game (which will not fit in any matchbox):
Our 'Hero' approaches the house where the 'Bad Guys' are holding a woman captive:
The Bad Guys spot him at a distance and it doesn't look like he's gonna take them by surprise:
As soon as a couple of the outlaws leaves the building, they get into our Hero's gun sight:
But at this distance and moving targets the Hero misses, and the Bad Guys manage to get into cover and return fire:
And very soon the firefight develops into a locked position where all combatants are in cover exchanging fire in a very dueling like battle. The Bad Guys are good shooters and our Hero takes a couple of hits. This situation does not look good for him at this stage:
I think our Hero performs best under pressure because when it start to look real bad for him, he gets a couple of critical hits on one of his gunmen:
And one of them are out of the fight:
Then the nameless Hero focus his fire on the other gunman behind cover:
And finally takes him out too:
The Villain did not like this development in the gunfight, as he now has to go out and fight him himself:
Just as the Villain leves the building he doesn't manage to even open fire before the nameless Hero opens fire...
...and at very long range accurately hits the Villain beside the female hostage, and impacts a critical hit on him with a single shot:
After 15 minutes and 10 turns it look like the nameless Hero saved the day:
Conclusion
So was this game any different than the Matchbox-version of it? - Not really, it's still the very same simple rules that makes battle develop more into static duels where the only modifier is it the fighters are Heroes' and have cover or not. The only difference with this game was that I was able to make even nicer images for the battle report.
And with this game and battle report its perhaps time to finally conclude
my entry to the
"2024 Wargame in a Wee Matchbox Challenge". It's been an interesting challenge and I would like to credit Alan at
The Duchy of Tradgardland for the initiative to the challenge and the entries as follow. Well done everybody!!
I guess some of us has
'leftover matches' after emptying our boxes to join the
'Matchbox Challenge'. At the
Model exhibition in Neumünster earlier this year I found this example what you can use your matches for. -
At least if you have 3700 of them and 640 hours to spare...
- Perhaps an idea for a 'Challenge' in 2025??
Hello Roger. Your skirmish small arms rules are the same as mine for under twelve figures/personalities per side. The Eastwood poncho is a fun idea!
ReplyDeleteMichael
If using only a handful of figures eg. one against three, you might wish to limit the number of rounds they can fire in the game, and oblige no firing/moving for one round if a figure has fired a previous six..... so as to reload.
ReplyDeleteMichael (Wargaming with...)
Thank you very much Michael!
DeleteAdding ammo limitations and the need to reload would be a interesting feature to these pretty basic rules. I used the rulas suggested by ChatGPT and this was basically the rules ChatGPT suggested when asking to create some short rules for an 'Old West shootout' for my entry in the "Wargame in a Matchbox Challenge". I'm not sure if the "Hero" in this game would have benefited from such a rule as he was facing an "overwhelming" force, making him more vulnerable each time he had to reload. I think the rules probably would have worked better and add more challenge to the game with range limitations on the weapons. Now shootouts jut evolve into static dueling and pot-shooting.
Hi ROGER- You have certainly come up with a very interesting 54mm skirmish game with your Cowboys. I'd like to do something similar- except using 25mm figures instead. Regards. KEV. (Australia).
ReplyDeleteThank you KEV!
DeleteI'd guess your Star Wars rules can be adapted for other periods and scenarios like the 'Old West' as well?
25mm figures are nice and gives more opportunities in less space, but they're challenging to paint. I would like to try 25mm wargaming as I 3D print a lot of my terrain and accessories, and it would take a lot shorter time to print them to 1:72-ish scale than to 54mm...
Hi ROGER,
Delete'Old Glory' of the USA do very nice 25/8mm Cowboys, Marshals, Gunfighters etc - at very reasonable prices. Regards. KEV.
Thank you! I've just checked them out, and they looks nice but a little 'pricey'. With 'new customs' from US I guess they will be pretty expensive to ship to Norway.
DeleteI do have some 1:72 scale Airfix and Revell Cowboys which I plan to use for a 009 Gauge 'Old West' Coffee table layout.
Perhaps their 15mm scale figures will looks better with H0 scale (1:87) trains and accessories?
DeleteThe translation of the matchbox challenge to the tabletop with miniatures worked out well.
ReplyDelete