Wednesday, March 29, 2023

Rules of Engagement Part IV - The Counter-attack



In my previous game with the Rules of Engagement rules, the UN platoon managed to take the Katangese Strongpoint of Lumbaya and capture the few remaining Katangese troops there. What the UN platoon didn't know at the time was that a Katangese QRF with 'elite soldiers' already was requested and on it's way to the village to support the defenders there. On the other side the Katangese QRF does not know that the Katangese Strongpoint of Lumbaya has already fallen, and that the UN controls the village. What will happen when the Katangese QRF enters the scene; will they be able to retake the Katangese Strongpoint in a counter-attack??

Katangese:

  • A QRF consisting of:
    • 1 truck with a HMG
    • A section of 10 'veterans' with a LMG and a bazooka. The squad can operate as 2 individual fire-teams.
Rules of engagement for army men and toy soldiers. Free wargame rules for army men and toy soldiers.

The UN forces didn't take Lumbaya without some losses and are reduced to:

UN:
  • 1 Platoon of 3 rifle-squads each with a LMG. The squads can operate independently. The squads are reduced to:
    • Squad 1: 5 soldiers
    • Squad 2: 7 soldiers
    • Squad 3: 6 soldiers
  • 1 Light mortar-detachment of  2 soldiers and an observer.
  • 1 bazooka-detachment of 3 soldiers
  • HQ-section with platoon-leader
  • 2 medics
  • 1 Jeep with HMG and 2 soldiers.
Rules of engagement for army men and toy soldiers. Free wargame rules for army men and toy soldiers.

Mission:
  • Katangese: To retake the strongpoint of Lumbaya, and free the prisoners of war captured by the UN.
  • UN: To hold the village of Lumbya.
Rules of engagement for army men and toy soldiers. Free wargame rules for army men and toy soldiers.

AAR

Time:    1 hour and 20 minutes
Turns:   9
Result:  UN victory

The UN platoon have taken positions, securing the access roads into the village
Rules of engagement for army men and toy soldiers. Free wargame rules for army men and toy soldiers.
As soon as the Katangese QRF appears on the road and have the village  in sight...
Rules of engagement for army men and toy soldiers. Free wargame rules for army men and toy soldiers.
...they comes under heavy fire. The UN mortar team are prepared and set the morter impact area on the access road to Lumbaya. As soon as the Katangese QRF are spotted, the UN morter open fire...
Rules of engagement for army men and toy soldiers. Free wargame rules for army men and toy soldiers.
...and get a direct hit on the Katangese Gun-truck and knocks it out for the rest of the game. The elite infantry has to run for cover.
Rules of engagement for army men and toy soldiers. Free wargame rules for army men and toy soldiers.
At this long range the UN units have problems to get any direct hits on the Katangese soldiers in cover, and only manage to pin them by suppressive fire.
Rules of engagement for army men and toy soldiers. Free wargame rules for army men and toy soldiers.
As the Katangese units got pinned and didn't manage to advance further, they returned fire from their protective cover. Being 'elite' their marksmanship and harassing fire are accurate...
Rules of engagement for army men and toy soldiers. Free wargame rules for army men and toy soldiers.
...and they gets several hits on the UN squad on roof which secures the road to the village, forcing the UN medic to triage between light wounded and severe casualties. He is helpful but can't help them all...
Rules of engagement for army men and toy soldiers. Free wargame rules for army men and toy soldiers.
The UN forces doesn't manage to eliminate the Katangese forces in their protective cover and the harassing fire, so they need to advance closer to try to take them out. A UN squad advances in cover of the armed Jeep.
Rules of engagement for army men and toy soldiers. Free wargame rules for army men and toy soldiers.
When they are getting closer they attract the Katangese fire...
Rules of engagement for army men and toy soldiers. Free wargame rules for army men and toy soldiers.
...but Katangese units are soon outgunned and starts to take it's toll. The Katangese morale is still high and they keeps on fighting to the last man...
Rules of engagement for army men and toy soldiers. Free wargame rules for army men and toy soldiers.
The UN platoon managed to hold Lumbaya and stop the Katangese counter-attack. This was a successful skirmish in the bigger 'Grand Slam' operation.

Conclusion 

Now I've developed and test-played these rules under different conditions and with different strength-ratio in 4 (actually 5) games, and I think these rules are considered 'battle-proven' now. Before they get my final approval, I think there is one more thing that needs adjustment; In this game the ever fewer 'elite' troops rolled for morale and managed to hold. - I consider 'elite' units are more likely to have higher morale than regular units, so the fact being 'elite' should affect their morale rolls; So elite is a +1 in morale in this final version of the rules. And with that I think I conclude this development of rules. This makes my final home-brewed rules to look like this:



If you have followed my 'series' and the development of these rules in 4 parts, I hope you enjoyed it. It would be nice if someone else tried the rules as well, and if someone does; feel free to share your experiences and views on them. 
But the most important thing; Use the scenarios, games and rules that makes you happy, and have a good time!

Happy Wargaming!

Wednesday, March 22, 2023

Rules of Engagement Part III - The Last Platoon returning to Lumbaya

The last time the UN forces tried to take and hold the Katangese Strongpoint of Lumbaya as a part of the larger 'Grand Slam' operation, they were eventually outnumbered and had to retreat. The UN Company Commander desperately orders his 3rd and last platoon to perform a new attack on the Katangese Gendarmerie in Lumbaya immediately, before the Katangese forces have time to get reinforcements. After the last clash with the UN forces, the Katangese Gendarmerie are reduced and regrouped to:

Katangese:

  • 1 rifle-squad of 10 soldiers, with a LMG and a bazooka. The squad can operate as 2 fireteams independently.
  • 1 fireteam of 5 soldiers with a flamethrower.
  • HQ-section with platoon-leader and 2 medics
  • After turn 12: A QRF consisting of 1 truck with a HMG and a section of 10 'veterans' with a LMG and a bazooka arrives from the next village. Only if Lumbaya is still held by Katangese force

Rules of engagement for army men and toy soldiers. Free wargame rules for army men and toy soldiers

The UN still have their support weapons intact and sends in another rifle platoon supported by a couple of medics due to the heavy losses in their last offensive:

UN:
  • 1 Platoon of 3 rifle-squads each of 8 soldiers and a LMG. The squads can operate independently.
  • 1 Light mortar-detachment of  2 soldiers and an observer.
  • 1 bazooka-detachment of 3 soldiers
  • HQ-section with platoon-leader
  • 2 medics
  • 1 Jeep with HMG and 2 soldiers.

Rules of engagement for army men and toy soldiers. Free wargame rules for army men and toy soldiers

The ratio is still not quite 3:1 in the attackers favor yet, merely 2:1, but the attacking side has more heavy firepower than the defending side.

Mission:
  • Katangese: To hold the strongpoint of Lumbaya. Can request QRF-support as mentioned in the force-section from turn 12 if still holding whole or part of the strongpoint.
  • UN: To take and hold the strongpoint of Lumbya, preferably within 12 turns, and take control on as many Katangese gendarms located there as possible.
Wargame Rules of engagement for wargames with miniatures, based upon Fubar, One braincell rules, Fighting plastic, OMOG, close wars, plastic command

AAR

Time:    2 hours and 10 minutes
Turns:   11
Result:  UN victory 

In this offensive against Lumbaya the UN forces are the only side left with heavy support weapons, and they are not afraid of using using them...
Rules of engagement for army men and toy soldiers. Free wargame rules for army men and toy soldiers
...to cover the UN advance. Sneaking thorough dense vegetation will give the UN squads a +1 ambush bonus when emerging from from their cover.
Rules of engagement for army men and toy soldiers. Free wargame rules for army men and toy soldiers
The Katangese Gendarmerie tries to slow and stop the UN offensive, but they don't hit accurate enough to have any crucial effect. 
Rules of engagement for army men and toy soldiers. Free wargame rules for army men and toy soldiers
The UN squads cover for each other and advance by 'fire and maneuver'. The squads giving covering fire also receives fire, but they manage to hold.
Rules of engagement for army men and toy soldiers. Free wargame rules for army men and toy soldiers
The fire and maneuver and covering fire from the support weapons is a successful combo and the first squads soon reaches the outskirts of the village.
Rules of engagement for army men and toy soldiers. Free wargame rules for army men and toy soldiers
The Katangese Gendarmerie desperately tries to slow them down, but don't get any efficient hits.
Rules of engagement for army men and toy soldiers. Free wargame rules for army men and toy soldiers
The UN forces effectively manage to thin the Katangese defense lines and soon all the Katangese units are halved, but these brave defenders still rolls for such a good morale that they all hold their positions...
Rules of engagement for army men and toy soldiers. Free wargame rules for army men and toy soldiers
...until their defense totally collapse in the next turn (turn 8)...
Rules of engagement for army men and toy soldiers. Free wargame rules for army men and toy soldiers
...and the UN units starts entering the Village of Lumbaya. 
Rules of engagement for army men and toy soldiers. Free wargame rules for army men and toy soldiers
Soon the few remaining Katangese troops in Lumbaya are surrounded and have to capitulate.
Rules of engagement for army men and toy soldiers. Free wargame rules for army men and toy soldiers
The third offensive against the Katangese Strongpoint in Lumbaya was a success for the UN forces as they had minimal losses.

Conclusion 

I've already written what I consider as pros and cons with these rules in earlier reviews. I think the necessary tweaking made them really playable and to me they almost appears as a 'skirmish battle simulation' as I tried to take considerations to when it's easier or harder to hit different targets under different conditions, and benefits of different covers. I'm defiantly going to play games with these rules again as they contains the elements I like in such a small wargame (which can be played with readily available toy soldiers and army men). - And I hope you will try them out too. And if you do, feel free to share your experiences and point of views. If you wanna have a go, you can find the rules on this link.

I have lived with this setup and scenario for such a long time time, that I felt it was about to become a permanent setup. It's time to move on to other scenarios, games and aspects of military modelling, but before I clear this scenario away from the gaming table, I will try them for one final game...

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