Showing posts with label OMOG. Show all posts
Showing posts with label OMOG. Show all posts

Friday, January 24, 2025

Frost and Fire - Intersection of Chaos

Skirmish wargame between American and German infantry in a battle of the bulge scenario using free wargamerules: 1BC (Brain Cell) Toy soldier Rules
I suppose if this narrative wargame was told as a 'cartoon' this is what the magazine cover probably would look like. It gives a slight 'Commando' resemblance to it. We had a similar magazine in Norway called 'Kamp Serien' and I think it was identical just translated. I'll try out similar 'covers' that also gives an idea of what kind of post it is in some coming blogger-posts. Please tell me in the comment-section what you think of them. The image is created with help from ChatGPT, which also suggested a catching name of the game.

As you can see in my previous post, we have some snow in Norway at the moment. But a few days with rain and mild weather drastically reduces the quantity of it. So if I wanted to do some more activities in the snow I was in a hurry.  Last year I brought some miniatures outside for a lit Mike and his day out tle wargame in the snow. It was a great day out and it actually was so successful that I wanted to repeat it this year as well as I got very inspired by Mike and his day out. - But with another scenario though. These days it's 80 year since the 'Battle of the Bulge' ended, so I've made a scenario for a little skirmish in the Ardennes January '45. 

The Rules

Since it's been a while since I've played One Man, One Gun (OMOG) rules by the late Thor Sheil, I initially wanted to use these rules for this little skirmish. Especially since the quick reference sheets created by Steve Snark (which can be downloaded from the OMOG Facebook group's files section) would be easy and quick to use outside. But, since OMOG rules uses templates for automatic weapons and heavy support weapons I would have to cut these templates out of paper, which again will not work very well in the wet snow. So I decided to use another set of free wargame rules for small infantry wargames which is very similar to the OMOG in many ways (except for SMGs); 1BC (Brain Cell) Toy Soldier Rules by Pete Kautz. I often keeps returning to these rules as their one of my favorites. I've made a new one page QRS of them, so it would be easier to bring them outside. Here is a direct link to them if you're interested to try them out your self:

The Scenario

An american rifle squad of 8 are holding and securing a small road cross some few kilometers North East of Diekirch. The road cross is important for the Allies for the planned and coming counter attack. The Germans are still trying to push westwards in their ongoing offensive and need to take the road cross to secure access for German forces to take Diekirch. A German SS squad of 9 are given the mission to take and hold the crossroad.
Skirmish wargame between American and German infantry in a battle of the bulge scenario using free wargamerules: 1BC (Brain Cell) Toy soldier Rules

Forces:
  • US: The American Infantry squad have 8 members and fight as 2 fireteams of 4 each. One of the fireteams has a stationary HMG on their M29 Weasel. I know the 1BC rules doesn't include vehicles, but in this game they only serve as cover and a mount for the HMG. The Americans are partially dug into foxholes.
Skirmish wargame between American and German infantry in a battle of the bulge scenario using free wargamerules: 1BC (Brain Cell) Toy soldier Rules
  • German: The SS squad fight as 2 fireteams; a Rifleteam of 6 and LMG-team of 3. They will fight hand to hand combat as 'Elite'. The German squad was based upon graphics from Battle Order (which is a good website for references when building your army squad by squad).
Skirmish wargame between American and German infantry in a battle of the bulge scenario using free wargamerules: 1BC (Brain Cell) Toy soldier Rules

Mission:
  • US: To hold the crossroad.
  • German: To take the crossroad

The Game

Time:    35 minutes
Turns:   8
Result:  American victory

The German LMG team makes  a go for it and run across the road to advance through the wood on the other side of the road and eventually give fire support for the rifle team. Even if they moves fast, they're spotted by an american guard overwatching the road-cross with a HMG. The G.I. immediately opens fire and alarms the rest of his squad. He hits and kills the team-leader, but the rest of the LMG team managed to get across and into the cover of the woods (and out of sight for now):
Skirmish wargame between American and German infantry in a battle of the bulge scenario using free wargamerules: 1BC (Brain Cell) Toy soldier Rules
The rest of the American squad gets out of their tents and run into their foxholes or behind cover of their vehicles. They cant't see any Germans at the moment, so they're overwatching the situation:
Skirmish wargame between American and German infantry in a battle of the bulge scenario using free wargamerules: 1BC (Brain Cell) Toy soldier Rules
The German rifle team advance through the wood, as the German LMG-team advance through the wood on the other side of the road:
Skirmish wargame between American and German infantry in a battle of the bulge scenario using free wargamerules: 1BC (Brain Cell) Toy soldier Rules
When the German LMG-team gets into position they prepare to give fire-support for the advancing rifle-team and opens fire. -So does the American .50 Cal, and a heavy firefight evolves.
Skirmish wargame between American and German infantry in a battle of the bulge scenario using free wargamerules: 1BC (Brain Cell) Toy soldier Rules
When the German rifle-team hears that their LMG-team is opening fire, they leaps into cover and open fire on the Americans:
Skirmish wargame between American and German infantry in a battle of the bulge scenario using free wargamerules: 1BC (Brain Cell) Toy soldier Rules
Maybe the Germans was a little too hasty into the situation, because they didn't hit much. The Americans returned fire now as they got their opponents in sight at the edge of the wood:
Skirmish wargame between American and German infantry in a battle of the bulge scenario using free wargamerules: 1BC (Brain Cell) Toy soldier Rules
And it looks like the Americans are more accurate, and their firepower temporarily puts a couple of Germans out of battle:
Skirmish wargame between American and German infantry in a battle of the bulge scenario using free wargamerules: 1BC (Brain Cell) Toy soldier Rules
The gunner gives his 'Ma Deuce' 'full throttle' and finish of the German LMG-team on the other side of the road. Now he turns his M2 to the left to the woods where the German rifle-team is:
Skirmish wargame between American and German infantry in a battle of the bulge scenario using free wargamerules: 1BC (Brain Cell) Toy soldier Rules
Without their LMG-team to give fire-support this does not look good for the German team, and their advance comes to a halt and they're stopping up to exchange fire with the American forces for several turns. Even if they manage to hit and kill one of them, they don't get the initiative in the battle or manage to poke a hole in the American lines for an assault:
Skirmish wargame between American and German infantry in a battle of the bulge scenario using free wargamerules: 1BC (Brain Cell) Toy soldier Rules
The American HMG are pounding the German positions...
Skirmish wargame between American and German infantry in a battle of the bulge scenario using free wargamerules: 1BC (Brain Cell) Toy soldier Rules
...and so are the American rifle-team. It's starting to take a toll on the German rifle-team, and they suffer heavy casualties. To take this road cross seems no longer to be possible for them:
Skirmish wargame between American and German infantry in a battle of the bulge scenario using free wargamerules: 1BC (Brain Cell) Toy soldier Rules
When finally there is only one German rifleman and the squad-leder left, an American bullet hits the squad-leader and injures him:
Skirmish wargame between American and German infantry in a battle of the bulge scenario using free wargamerules: 1BC (Brain Cell) Toy soldier Rules
The last German rifleman standing decides to help his Feldwbel and evacuate him out of the battle zone.
Skirmish wargame between American and German infantry in a battle of the bulge scenario using free wargamerules: 1BC (Brain Cell) Toy soldier Rules
With only one casualty, this was a victory for the American squad as they manage to stop the German attack and making them retreat. Still holding this road cross will make it possible for the coming Allied offensive to drive the remaining German forces out of the Ardennes Forrest.
Skirmish wargame between American and German infantry in a battle of the bulge scenario using free wargamerules: 1BC (Brain Cell) Toy soldier Rules

Conclusion

This was another great day out in the snow (while we still has it). This was also an opportunity to use my 'mini' foldable dice-tower (which I made for wargaming outside):
Skirmish wargame between American and German infantry in a battle of the bulge scenario using free wargamerules: 1BC (Brain Cell) Toy soldier Rules
Even if the snow is disappearing it's still 'cold' outside, so I decided to warm myself and celebrate the 'victory' with a cup of 'Glühwein'.
Skirmish wargame between American and German infantry in a battle of the bulge scenario using free wargamerules: 1BC (Brain Cell) Toy soldier Rules

Murphy's Law strikes again; The day after my wargame we had a suddenly return of the winter here in Norway and my "Ardennes Forrest" looking like this:
Skirmish wargame between American and German infantry in a battle of the bulge scenario using free wargamerules: 1BC (Brain Cell) Toy soldier Rules

Friday, April 5, 2024

A prequel 'Planet of the Apes' wargame - The Initial Confrontation

a planet of the apes wargame. a game with free OMOG and OMOK wargame rules by Thor Sheil. how to create a budget POTA looking ape army on budget.
Click for larger image

Last summer saw the release of some ElastoWitt 54mm Planet of The Apes figures (I think) from the original movies. At the same time, I saw several reviews of these figures on other blogs and Facebook groups. I'm a huge fan of the Planet of the Apes series and I've been planning to do a 'fantasy' and 'sci-fi' gameplay, so a POTA-scenario would be ideal. -But as with all miniatures and soldiers; These Planet of the Apes figures are just impossible to get in Norway, and the shipping costs, rising prices in general and bad exchanges rate can't justify it.

While writing the blogpost on prehistoric warfare, I found information that chimpanzees not only went to "war" and fought other chimpanzees, but they were also found using very simple weapons such as simplified "spears" for hunting. Chimpanzees have also been reported to have attacked both humans and gorillas. Chimpanzees are very territorial, about 4 times as strong as a human of similar size, and they can reach speeds of 40 kph/25 mph.

a planet of the apes wargame. a game with free OMOG and OMOK wargame rules by Thor Sheil. how to create a budget POTA looking ape army on budget.

This got me thinking if Planet of the Apes could not only be a good sci-fi story, but with some liberties and artistic licenses could it really have happened somewhere in 'The Darkest Africa' for example? At least for a fantasy wargame scenario?? Just "What-if"???

Records show that soldiers have been attacked by wild animals during conflicts in the past. One of the most famous attacks was from World War II when reports claim that hundreds of Japanese soldiers were attacked and eaten by crocodiles during the Battle of Ramree Island in 1945. Could such a thing have happened if soldiers encountered a group of enemy chimpanzees armed with spears in "Darkest Africa" ​​defending their territory ? It's probably not very likely, but it makes an interesting scenario for a skirmish wargame; one side with ranged weapons vs. the other side that doesn't, but that is faster and far more superior in close combat.

Creating an Ape Army

Since I wasn't going to buy the POTA figures from ElastoWitt, or from any other manufacturers either, I had to look elsewhere to build my 'budget ape army'. On Thingiverse I found some free Planet of the Apes files (#2 and #3) that I decided to resize, repositioning and print on my new (and upgraded) 3D printer, a FlashForge Adventurer 3. -It's still an FDM printer though (with all it's limitations creating miniatures...). Some step-by-step photos of creating the ape army can be seen in the 'March Workbench updates'.

a planet of the apes wargame. a game with free OMOG and OMOK wargame rules by Thor Sheil. how to create a budget POTA looking ape army on budget.
Click for larger image

The human army is simply made up of regular army men I've painted and used in previous wargames.

a planet of the apes wargame. a game with free OMOG and OMOK wargame rules by Thor Sheil. how to create a budget POTA looking ape army on budget.
Click for larger image

The Rules

For this little skirmish game I wanted to use Thor Sheil's OMOG - One Man, One Gun rules in combination with OMOK - One Man, One Knight rules. They are very 'similar' (just for different periods) so I use OMOG for the 'human army' due to their ranged weapons and OMOK for the ape army because of their pole arms.

To keep it simple, I used the quick reference sheets created by Steve Snark, which can be downloaded from the OMOG Facebook group's files section.

However, some house rules seemed necessary; Since Chimanzees are very fast, I let them move twice as fast as a "human move". They have brutal strength, a strong bite and deadlier teeth, so I think they will be far superior to humans in hand-to-hand combat, so they get an additional +1 in melee for their physical strength.

The Scenario

To keep this related to the Planet of the Apes, I have placed this scenario to the same period as the original POTA book La Plaète des singes was written by Pierre Boulle in 1963. Wild chimpanzees are only found in West and Central Africa. Fortunately, I already have miniatures covering that region and period. During the Congo Crisis, troops from the newly independent Republic of the Congo, the Armèe Nationale Congolaise (ANC), were sent into the South Kasai region to fight the rebels there due to a rebellion and insurgency there in the period of 1960-63.

Some time during this campaign, a lightly armed squad (among several) of 8 soldiers from the ANC was on a search and destroy patrol at outskirts of the jungle in a very remote area of ​​the South Kasai region in 1962 to look for Kasai rebels there. To be able to move quickly, they were lightly armed, only with rifles and a submachine gun. The squad fights as 2 fire teams with 4 members in each.

The ANC squad is totally unaware that they are moving into territory claimed by a group of 15 hostile chimpanzees armed with simple thrusting spears. Unlike the human army, they have no ranged weapons, but are superior in hand-to-hand combat. The 'ape army' is not 'organized' but fights as 3 groups of 5 each.

The Game

The ANC search and destroy patrol...
a planet of the apes wargame. a game with free OMOG and OMOK wargame rules by Thor Sheil. how to create a budget POTA looking ape army on budget.
Click for larger image
...are totally unaware that they are about to enter territory claimed by a pack of hostile Chimpanzees and that they are being watched doing so.
a planet of the apes wargame. a game with free OMOG and OMOK wargame rules by Thor Sheil. how to create a budget POTA looking ape army on budget.
Click for larger image
Suddenly groups of Chimpanzees armed with spears came rushing out of the bush, screaming, towards the ANC squad...
a planet of the apes wargame. a game with free OMOG and OMOK wargame rules by Thor Sheil. how to create a budget POTA looking ape army on budget.
Click for larger image
...the soldiers are taken by surprise but some of them managed to open fire (before it became too late), and kill some of the raging Chimpanzees...
a planet of the apes wargame. a game with free OMOG and OMOK wargame rules by Thor Sheil. how to create a budget POTA looking ape army on budget.
Click for larger image
-But the Chimpanzees didn't care if they lost some fellow members of their group, and just kept storming into the ANC squad and entered hand-to-hand combat... 
a planet of the apes wargame. a game with free OMOG and OMOK wargame rules by Thor Sheil. how to create a budget POTA looking ape army on budget.
Click for larger image
...and clashed into a brutal fight...
a planet of the apes wargame. a game with free OMOG and OMOK wargame rules by Thor Sheil. how to create a budget POTA looking ape army on budget.
Click for larger image
...even if some of the soldiers managed to kill a couple of Chimpanzees in this nasty close combat...
a planet of the apes wargame. a game with free OMOG and OMOK wargame rules by Thor Sheil. how to create a budget POTA looking ape army on budget.
Click for larger image
...they just didn't have a chance against the Chimpanzees. The rearmost soldiers tried to retreat when the rest of their squad was wiped out...
a planet of the apes wargame. a game with free OMOG and OMOK wargame rules by Thor Sheil. how to create a budget POTA looking ape army on budget.
Click for larger image
...but the raging Chimpanzees were faster and kept following the retreating soldiers...
a planet of the apes wargame. a game with free OMOG and OMOK wargame rules by Thor Sheil. how to create a budget POTA looking ape army on budget.
Click for larger image
...until the last man standing were surrendered and killed.
a planet of the apes wargame. a game with free OMOG and OMOK wargame rules by Thor Sheil. how to create a budget POTA looking ape army on budget.
Click for larger image
Even if they lost about half their members, this was a victory for the apes as they managed to take out all the intruders of their territory. 
a planet of the apes wargame. a game with free OMOG and OMOK wargame rules by Thor Sheil. how to create a budget POTA looking ape army on budget.
Click for larger image
When the remains of 'the lost patrol' was later found by others, it was clear that the casualties had injuries matching both Chimpanzee-attacks and spear injuries. The apes was gone for now, and so was some of the rifles from the eliminated ANC squad..... (did the Apes take them?)

When these observations was later reported perhaps that inspired Pierre Boulle to write 'La Plaète des singes', the book which the later films of 'Plante of the Apes' was based upon...
a planet of the apes wargame. a game with free OMOG and OMOK wargame rules by Thor Sheil. how to create a budget POTA looking ape army on budget.

Conclusion

This scenario took just about 10 turns and 20-30 minutes to play, so I actually had time to play it 3 times. In a fight between someone with firearms and those without but having better close combat weapons, it's clear that those with firearms are only effective if they manage to keep their opponent at a distance for a time. In such a scenario the side with ranged weapons does not have a lot of time to use them and their advantages, before being in close combat, where other weapons are more effective.

Some updates on Thor Sheil's OMOG and OMOK rules

At the time it looks like the late Thor Sheil's  salvaged army men website are 'down' again, and so are the links to his free wargaing rules. I'm not sure if his website will be online again this time, so I'd thought I'd share some links where you can still find several of his free wargaming rules:
If Thor Sheil's website doesn't return, I must consider to update this blog's link sections and replace inactive links to his rules with my own downloads. Updated: Already done thru Waybackmachine with those few URLs which were saved there. Too bad not all of them were.

Wednesday, March 8, 2023

Rules of Engagement Part I - Work in Progress

Last year (and a couple of times this year as well), I've played several different rules for wargaming I've found online for free which could be used with ordinary toy soldiers and army men. The complete series of reviews can be found on this blog. I played the same setup and scenario each time, which made it easier to see the different rules pros and cons. All the different rules had different advantages and some disadvantages. I wanted to see if it was possible to take most of the elements I consider as 'the best' from the different rules and collect them into one ruleset, and see if it was possible to get it all on one page as well since I'm a fan of one page rules. It became clear with so many great rules; there was not place enough on the paper for including all their best elements together on only one page.

Don't get me wrong; I really enjoyed playing all these different rules found online for free (and had a good time doing it as well), and I'm definitely going to play them over again for different scenarios and periods. At the same time I wanted to see if it was possible to develop my own 'home brewed' house rules based on my experience playing these games made by others. Therefore my rules are heavily influenced by great rules such as FUBAR, 1 BC Toy Soldier rules, Fighting Plastic, OMOG, Close Wars, Wargame in a bag and Plastic Command by Craig Cartmel, Pete Kautz, Corey Butler, Thor Sheil, Donald Featherstone, Nick Grant and J.P. Medved respectively. Thanks for your inspiration! The result of  these inspirational games was my own draft for home brewed, onepage rules for army men and toy soldiers.

Developing these home brewed rules was a process so long, so to describe it all in one blogpost would have made it far too long to read in one piece. Instead I've made it into a series of 4 blogposts with a short description and a Battle Report in each which will follow here shortly. It would be tempting to do like George Lucas and start with Episode 4 and the most interesting part right away, but as these rules are playable in all stages I'll show the different stages of the development of them. And IF following Lucas' example; the prequels would not be so interesting...

From my own service abroad I remember we got a single page card with the Rules of Engagement for the mission/conflict. Since my own homebrewed rules for miniature battles also are just a single page, I decided to simply name these Rules of Engagement for Wargaming with Miniatures.

Wargame Rules of engagement for wargames with miniatures, based upon Fubar, One braincell rules, Fighting plastic, OMOG, close wars, plastic command


The test

Where the initial rules playable? They needed to be tested. They say that no plan survive the first contact with the enemy, so to test these rules I decided to try them out on the same, familiar by many now, setup and scenario as I did for the other games I've got the inspiration from. 

The scenario

I've placed this skirmish to the United Nations largest mission in both scale and operational scope during the Congo Crisis 1960-65, when UN troops 'peacekeeping' was more offensive 'peace enforcement' with force.

Situation:
This skirmish is finding place in fictional place of Lumbaya in the early January of 1963, when the UN during operation 'Grand Slam' are turning their attention to the remaining Katangese strongholds in Southern Katanga after after securing the Katangese capitol of Élisabethville.

Place:
Lumbaya is a very small village located 80km south west of Élisabethville, and are made into a stronghold by a small platoon of Katangese Gendarmes. The village is one of several strongholds in the area to trying to hold the UN off while trying to keep the self-proclaimed president Tshombe by power of the self-proclaimed Katanga state.

Forces:
  • Forces:
    • Katangese:
      • 2 rifle-squads each of 10 soldiers, a LMG and and a bazooka/flame thrower. Each squad can operate as 2 fireteams independently. 
      • 1 HMG-detachment of 3 soldiers
      • 1 sniper
      • HQ-section with platoon-leader and 2 medics
      • After turn 12: QRF consisting of 1 truck with a HMG and a section of 10 'veterans' with a LMG and a bazooka arrives from the next village. Only if Lumbaya is still held by Katangese forces.
    Wargame Rules of engagement for wargames with miniatures, based upon Fubar, One braincell rules, Fighting plastic, OMOG, close wars, plastic command


    • UN:
      • 1 Platoon of 3 rifle-squads each of 8 soldiers and a LMG. The squads can operate independently.
      • 1 Light mortar-detachment of  2 soldiers and an observer
      • 1 bazooka-detachment of 3 soldiers
      • HQ-section with platoon-leader
      • 1 Jeep with HMG and 2 soldiers.
    Wargame Rules of engagement for wargames with miniatures, based upon Fubar, One braincell rules, Fighting plastic, OMOG, close wars, plastic command
Mission:
  • Katangese: To hold the strongpoint of Lumbaya. Can request QRF-support as mentioned in the force-section from turn 12 if still holding whole or part of the strongpoint.
  • UN: To take and hold the strongpoint of Lumbya, preferably within 12 turns, and take control on as many Katangese gendarms located there as possible.
Wargame Rules of engagement for wargames with miniatures, based upon Fubar, One braincell rules, Fighting plastic, OMOG, close wars, plastic command


AAR

Time:    5 hours and 30 minutes (!)
Turns:   23 (!)
Result:  UN withdrawal

The UN started their offensive by placing the Katangese supportbase under heavy fire, which managed to suppress the HMG for a turn...
Wargame Rules of engagement for wargames with miniatures, based upon Fubar, One braincell rules, Fighting plastic, OMOG, close wars, plastic command
...but the Katangese sniper managed to hit the UN machine-gunner in the same turn, and he had to be replaced by the UN platoon-leader.
Wargame Rules of engagement for wargames with miniatures, based upon Fubar, One braincell rules, Fighting plastic, OMOG, close wars, plastic command
The Katangese forces managed to successfully pin down several units in the UN advancement for several turns with suppressive fire...
Wargame Rules of engagement for wargames with miniatures, based upon Fubar, One braincell rules, Fighting plastic, OMOG, close wars, plastic command
..which really slowed the UN offensive down...
Wargame Rules of engagement for wargames with miniatures, based upon Fubar, One braincell rules, Fighting plastic, OMOG, close wars, plastic command
When slowly approaching the village, there came to fierce fire-fighting in the outskirts...
Wargame Rules of engagement for wargames with miniatures, based upon Fubar, One braincell rules, Fighting plastic, OMOG, close wars, plastic command
And the UN forces was about to make a breakthrough, but by turn 12 the Katangese QRF entered the village, just in time to change the tide of battle.
Wargame Rules of engagement for wargames with miniatures, based upon Fubar, One braincell rules, Fighting plastic, OMOG, close wars, plastic command
The UN forces decided to make another push for it, as they were close and about to break through the Katangese defense-lines. The UN Bazooka-team managed to strike a direct hit and took out the Katangese HMG and pickup. Would they make it after all?
Wargame Rules of engagement for wargames with miniatures, based upon Fubar, One braincell rules, Fighting plastic, OMOG, close wars, plastic command
In these rules the Katangese QRF are played as an 'elite unit', and their appearance made the UN offensive come to a definite halt. 
Wargame Rules of engagement for wargames with miniatures, based upon Fubar, One braincell rules, Fighting plastic, OMOG, close wars, plastic command
The UN forces closest to the village met the Katangese QRF first, and were charged into a hand to hand combat, in which they had no chance with this elite unit.
Wargame Rules of engagement for wargames with miniatures, based upon Fubar, One braincell rules, Fighting plastic, OMOG, close wars, plastic command
The other UN units got pinned in their positions outside the village...
Wargame Rules of engagement for wargames with miniatures, based upon Fubar, One braincell rules, Fighting plastic, OMOG, close wars, plastic command
...which also made it difficult to retreat without leaving any brothers in arms behind...
Wargame Rules of engagement for wargames with miniatures, based upon Fubar, One braincell rules, Fighting plastic, OMOG, close wars, plastic command
The UN support-weapons were eventually used to cover the retreat, while the UN troops in the battlefield were striving to get back to their own lines...
Wargame Rules of engagement for wargames with miniatures, based upon Fubar, One braincell rules, Fighting plastic, OMOG, close wars, plastic command
...due to enemy fire they were struggling to withdraw from the battle, and only a few of them managed at the end.
Wargame Rules of engagement for wargames with miniatures, based upon Fubar, One braincell rules, Fighting plastic, OMOG, close wars, plastic command
The Katangese Forces made to hold Lumbaya, and this was a clear victory. For now. The UN engagement in Congo was to last for many years and there would be more clashes to come.

Pros

  • Being 'own' rules based upon the best of a lots of other rules, so sure there should only be pros in this section, or...? -Well, being own rules makes you remember them easier, as you have used a lot of time tweaking about them, so you don't use so much time for reference check in the rules while playing. 

Cons

  • I wouldn't exaggerate and claim that these were fast playing rules...
    On the contrary. But perhaps that is a pro for some? 
  • I feel it was low casualty rates from shooting, and perhaps that's why the game took so long? On the other side this makes it easier to slow down, suppress and pin units for several turns, which again are as in real combat; slowing down, halt and interrupt enemy actions, forcing the other side to abort, step down or retreat with minimal own losses. Regarding armour-savings; I remember from my own service we always asked 'if we had to wear helmets' during different exercises as we preferred to use our berets or field caps instead. Now it's clear why wearing helmets have it's benefits, even in a wargame.

Conclusion

Even though it took some time to develop this draft and a pretty long time to play them, I had a good time all the time working on and playing this. Even if I took all the parts I considered as pros from different rules I couldn't fit them all into one page and the result was defiantly not a 'perfect ruleset', but it's still playable though if you wanna have a go. 

Despite of this I hope you will read through my rules and feel free to give me a feedback in the comment-section. If some of you also consider to try out a game with these rules, you're more than welcome to share your experiences. I'm curious to see if they coincide with mine.

As this was only a 'test play' of my draft for a homebrewed houserules for wargaming with Army Men, I think It's still needs some more tweaking and adjustments to fit my demands for such a wargame. It seems like there will have to be a return to, and a second battle for Lumbaya (again).

To be continued...

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