Showing posts with label OMOG. Show all posts
Showing posts with label OMOG. Show all posts

Friday, April 5, 2024

A prequel 'Planet of the Apes' wargame - The Initial Confrontation

a planet of the apes wargame. a game with free OMOG and OMOK wargame rules by Thor Sheil. how to create a budget POTA looking ape army on budget.
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Last summer saw the release of some ElastoWitt 54mm Planet of The Apes figures (I think) from the original movies. At the same time, I saw several reviews of these figures on other blogs and Facebook groups. I'm a huge fan of the Planet of the Apes series and I've been planning to do a 'fantasy' and 'sci-fi' gameplay, so a POTA-scenario would be ideal. -But as with all miniatures and soldiers; These Planet of the Apes figures are just impossible to get in Norway, and the shipping costs, rising prices in general and bad exchanges rate can't justify it.

While writing the blogpost on prehistoric warfare, I found information that chimpanzees not only went to "war" and fought other chimpanzees, but they were also found using very simple weapons such as simplified "spears" for hunting. Chimpanzees have also been reported to have attacked both humans and gorillas. Chimpanzees are very territorial, about 4 times as strong as a human of similar size, and they can reach speeds of 40 kph/25 mph.

a planet of the apes wargame. a game with free OMOG and OMOK wargame rules by Thor Sheil. how to create a budget POTA looking ape army on budget.

This got me thinking if Planet of the Apes could not only be a good sci-fi story, but with some liberties and artistic licenses could it really have happened somewhere in 'The Darkest Africa' for example? At least for a fantasy wargame scenario?? Just "What-if"???

Records show that soldiers have been attacked by wild animals during conflicts in the past. One of the most famous attacks was from World War II when reports claim that hundreds of Japanese soldiers were attacked and eaten by crocodiles during the Battle of Ramree Island in 1945. Could such a thing have happened if soldiers encountered a group of enemy chimpanzees armed with spears in "Darkest Africa" ​​defending their territory ? It's probably not very likely, but it makes an interesting scenario for a skirmish wargame; one side with ranged weapons vs. the other side that doesn't, but that is faster and far more superior in close combat.

Creating an Ape Army

Since I wasn't going to buy the POTA figures from ElastoWitt, or from any other manufacturers either, I had to look elsewhere to build my 'budget ape army'. On Thingiverse I found some free Planet of the Apes files (#2 and #3) that I decided to resize, repositioning and print on my new (and upgraded) 3D printer, a FlashForge Adventurer 3. -It's still an FDM printer though (with all it's limitations creating miniatures...). Some step-by-step photos of creating the ape army can be seen in the 'March Workbench updates'.

a planet of the apes wargame. a game with free OMOG and OMOK wargame rules by Thor Sheil. how to create a budget POTA looking ape army on budget.
Click for larger image

The human army is simply made up of regular army men I've painted and used in previous wargames.

a planet of the apes wargame. a game with free OMOG and OMOK wargame rules by Thor Sheil. how to create a budget POTA looking ape army on budget.
Click for larger image

The Rules

For this little skirmish game I wanted to use Thor Sheil's OMOG - One Man, One Gun rules in combination with OMOK - One Man, One Knight rules. They are very 'similar' (just for different periods) so I use OMOG for the 'human army' due to their ranged weapons and OMOK for the ape army because of their pole arms.

To keep it simple, I used the quick reference sheets created by Steve Snark, which can be downloaded from the OMOG Facebook group's files section.

However, some house rules seemed necessary; Since Chimanzees are very fast, I let them move twice as fast as a "human move". They have brutal strength, a strong bite and deadlier teeth, so I think they will be far superior to humans in hand-to-hand combat, so they get an additional +1 in melee for their physical strength.

The Scenario

To keep this related to the Planet of the Apes, I have placed this scenario to the same period as the original POTA book La Plaète des singes was written by Pierre Boulle in 1963. Wild chimpanzees are only found in West and Central Africa. Fortunately, I already have miniatures covering that region and period. During the Congo Crisis, troops from the newly independent Republic of the Congo, the Armèe Nationale Congolaise (ANC), were sent into the South Kasai region to fight the rebels there due to a rebellion and insurgency there in the period of 1960-63.

Some time during this campaign, a lightly armed squad (among several) of 8 soldiers from the ANC was on a search and destroy patrol at outskirts of the jungle in a very remote area of ​​the South Kasai region in 1962 to look for Kasai rebels there. To be able to move quickly, they were lightly armed, only with rifles and a submachine gun. The squad fights as 2 fire teams with 4 members in each.

The ANC squad is totally unaware that they are moving into territory claimed by a group of 15 hostile chimpanzees armed with simple thrusting spears. Unlike the human army, they have no ranged weapons, but are superior in hand-to-hand combat. The 'ape army' is not 'organized' but fights as 3 groups of 5 each.

The Game

The ANC search and destroy patrol...
a planet of the apes wargame. a game with free OMOG and OMOK wargame rules by Thor Sheil. how to create a budget POTA looking ape army on budget.
Click for larger image
...are totally unaware that they are about to enter territory claimed by a pack of hostile Chimpanzees and that they are being watched doing so.
a planet of the apes wargame. a game with free OMOG and OMOK wargame rules by Thor Sheil. how to create a budget POTA looking ape army on budget.
Click for larger image
Suddenly groups of Chimpanzees armed with spears came rushing out of the bush, screaming, towards the ANC squad...
a planet of the apes wargame. a game with free OMOG and OMOK wargame rules by Thor Sheil. how to create a budget POTA looking ape army on budget.
Click for larger image
...the soldiers are taken by surprise but some of them managed to open fire (before it became too late), and kill some of the raging Chimpanzees...
a planet of the apes wargame. a game with free OMOG and OMOK wargame rules by Thor Sheil. how to create a budget POTA looking ape army on budget.
Click for larger image
-But the Chimpanzees didn't care if they lost some fellow members of their group, and just kept storming into the ANC squad and entered hand-to-hand combat... 
a planet of the apes wargame. a game with free OMOG and OMOK wargame rules by Thor Sheil. how to create a budget POTA looking ape army on budget.
Click for larger image
...and clashed into a brutal fight...
a planet of the apes wargame. a game with free OMOG and OMOK wargame rules by Thor Sheil. how to create a budget POTA looking ape army on budget.
Click for larger image
...even if some of the soldiers managed to kill a couple of Chimpanzees in this nasty close combat...
a planet of the apes wargame. a game with free OMOG and OMOK wargame rules by Thor Sheil. how to create a budget POTA looking ape army on budget.
Click for larger image
...they just didn't have a chance against the Chimpanzees. The rearmost soldiers tried to retreat when the rest of their squad was wiped out...
a planet of the apes wargame. a game with free OMOG and OMOK wargame rules by Thor Sheil. how to create a budget POTA looking ape army on budget.
Click for larger image
...but the raging Chimpanzees were faster and kept following the retreating soldiers...
a planet of the apes wargame. a game with free OMOG and OMOK wargame rules by Thor Sheil. how to create a budget POTA looking ape army on budget.
Click for larger image
...until the last man standing were surrendered and killed.
a planet of the apes wargame. a game with free OMOG and OMOK wargame rules by Thor Sheil. how to create a budget POTA looking ape army on budget.
Click for larger image
Even if they lost about half their members, this was a victory for the apes as they managed to take out all the intruders of their territory. 
a planet of the apes wargame. a game with free OMOG and OMOK wargame rules by Thor Sheil. how to create a budget POTA looking ape army on budget.
Click for larger image
When the remains of 'the lost patrol' was later found by others, it was clear that the casualties had injuries matching both Chimpanzee-attacks and spear injuries. The apes was gone for now, and so was some of the rifles from the eliminated ANC squad..... (did the Apes take them?)

When these observations was later reported perhaps that inspired Pierre Boulle to write 'La Plaète des singes', the book which the later films of 'Plante of the Apes' was based upon...
a planet of the apes wargame. a game with free OMOG and OMOK wargame rules by Thor Sheil. how to create a budget POTA looking ape army on budget.

Conclusion

This scenario took just about 10 turns and 20-30 minutes to play, so I actually had time to play it 3 times. In a fight between someone with firearms and those without but having better close combat weapons, it's clear that those with firearms are only effective if they manage to keep their opponent at a distance for a time. In such a scenario the side with ranged weapons does not have a lot of time to use them and their advantages, before being in close combat, where other weapons are more effective.

Some updates on Thor Sheil's OMOG and OMOK rules

At the time it looks like the late Thor Sheil's  salvaged army men website are 'down' again, and so are the links to his free wargaing rules. I'm not sure if his website will be online again this time, so I'd thought I'd share some links where you can still find several of his free wargaming rules:
If Thor Sheil's website doesn't return, I must consider to update this blog's link sections and replace inactive links to his rules with my own downloads. Updated: Already done thru Waybackmachine with those few URLs which were saved there. Too bad not all of them were.

Wednesday, March 8, 2023

Rules of Engagement Part I - Work in Progress

Last year (and a couple of times this year as well), I've played several different rules for wargaming I've found online for free which could be used with ordinary toy soldiers and army men. The complete series of reviews can be found on this blog. I played the same setup and scenario each time, which made it easier to see the different rules pros and cons. All the different rules had different advantages and some disadvantages. I wanted to see if it was possible to take most of the elements I consider as 'the best' from the different rules and collect them into one ruleset, and see if it was possible to get it all on one page as well since I'm a fan of one page rules. It became clear with so many great rules; there was not place enough on the paper for including all their best elements together on only one page.

Don't get me wrong; I really enjoyed playing all these different rules found online for free (and had a good time doing it as well), and I'm definitely going to play them over again for different scenarios and periods. At the same time I wanted to see if it was possible to develop my own 'home brewed' house rules based on my experience playing these games made by others. Therefore my rules are heavily influenced by great rules such as FUBAR, 1 BC Toy Soldier rules, Fighting Plastic, OMOG, Close Wars, Wargame in a bag and Plastic Command by Craig Cartmel, Pete Kautz, Corey Butler, Thor Sheil, Donald Featherstone, Nick Grant and J.P. Medved respectively. Thanks for your inspiration! The result of  these inspirational games was my own draft for home brewed, onepage rules for army men and toy soldiers.

Developing these home brewed rules was a process so long, so to describe it all in one blogpost would have made it far too long to read in one piece. Instead I've made it into a series of 4 blogposts with a short description and a Battle Report in each which will follow here shortly. It would be tempting to do like George Lucas and start with Episode 4 and the most interesting part right away, but as these rules are playable in all stages I'll show the different stages of the development of them. And IF following Lucas' example; the prequels would not be so interesting...

From my own service abroad I remember we got a single page card with the Rules of Engagement for the mission/conflict. Since my own homebrewed rules for miniature battles also are just a single page, I decided to simply name these Rules of Engagement for Wargaming with Miniatures.

Wargame Rules of engagement for wargames with miniatures, based upon Fubar, One braincell rules, Fighting plastic, OMOG, close wars, plastic command


The test

Where the initial rules playable? They needed to be tested. They say that no plan survive the first contact with the enemy, so to test these rules I decided to try them out on the same, familiar by many now, setup and scenario as I did for the other games I've got the inspiration from. 

The scenario

I've placed this skirmish to the United Nations largest mission in both scale and operational scope during the Congo Crisis 1960-65, when UN troops 'peacekeeping' was more offensive 'peace enforcement' with force.

Situation:
This skirmish is finding place in fictional place of Lumbaya in the early January of 1963, when the UN during operation 'Grand Slam' are turning their attention to the remaining Katangese strongholds in Southern Katanga after after securing the Katangese capitol of Élisabethville.

Place:
Lumbaya is a very small village located 80km south west of Élisabethville, and are made into a stronghold by a small platoon of Katangese Gendarmes. The village is one of several strongholds in the area to trying to hold the UN off while trying to keep the self-proclaimed president Tshombe by power of the self-proclaimed Katanga state.

Forces:
  • Forces:
    • Katangese:
      • 2 rifle-squads each of 10 soldiers, a LMG and and a bazooka/flame thrower. Each squad can operate as 2 fireteams independently. 
      • 1 HMG-detachment of 3 soldiers
      • 1 sniper
      • HQ-section with platoon-leader and 2 medics
      • After turn 12: QRF consisting of 1 truck with a HMG and a section of 10 'veterans' with a LMG and a bazooka arrives from the next village. Only if Lumbaya is still held by Katangese forces.
    Wargame Rules of engagement for wargames with miniatures, based upon Fubar, One braincell rules, Fighting plastic, OMOG, close wars, plastic command


    • UN:
      • 1 Platoon of 3 rifle-squads each of 8 soldiers and a LMG. The squads can operate independently.
      • 1 Light mortar-detachment of  2 soldiers and an observer
      • 1 bazooka-detachment of 3 soldiers
      • HQ-section with platoon-leader
      • 1 Jeep with HMG and 2 soldiers.
    Wargame Rules of engagement for wargames with miniatures, based upon Fubar, One braincell rules, Fighting plastic, OMOG, close wars, plastic command
Mission:
  • Katangese: To hold the strongpoint of Lumbaya. Can request QRF-support as mentioned in the force-section from turn 12 if still holding whole or part of the strongpoint.
  • UN: To take and hold the strongpoint of Lumbya, preferably within 12 turns, and take control on as many Katangese gendarms located there as possible.
Wargame Rules of engagement for wargames with miniatures, based upon Fubar, One braincell rules, Fighting plastic, OMOG, close wars, plastic command


AAR

Time:    5 hours and 30 minutes (!)
Turns:   23 (!)
Result:  UN withdrawal

The UN started their offensive by placing the Katangese supportbase under heavy fire, which managed to suppress the HMG for a turn...
Wargame Rules of engagement for wargames with miniatures, based upon Fubar, One braincell rules, Fighting plastic, OMOG, close wars, plastic command
...but the Katangese sniper managed to hit the UN machine-gunner in the same turn, and he had to be replaced by the UN platoon-leader.
Wargame Rules of engagement for wargames with miniatures, based upon Fubar, One braincell rules, Fighting plastic, OMOG, close wars, plastic command
The Katangese forces managed to successfully pin down several units in the UN advancement for several turns with suppressive fire...
Wargame Rules of engagement for wargames with miniatures, based upon Fubar, One braincell rules, Fighting plastic, OMOG, close wars, plastic command
..which really slowed the UN offensive down...
Wargame Rules of engagement for wargames with miniatures, based upon Fubar, One braincell rules, Fighting plastic, OMOG, close wars, plastic command
When slowly approaching the village, there came to fierce fire-fighting in the outskirts...
Wargame Rules of engagement for wargames with miniatures, based upon Fubar, One braincell rules, Fighting plastic, OMOG, close wars, plastic command
And the UN forces was about to make a breakthrough, but by turn 12 the Katangese QRF entered the village, just in time to change the tide of battle.
Wargame Rules of engagement for wargames with miniatures, based upon Fubar, One braincell rules, Fighting plastic, OMOG, close wars, plastic command
The UN forces decided to make another push for it, as they were close and about to break through the Katangese defense-lines. The UN Bazooka-team managed to strike a direct hit and took out the Katangese HMG and pickup. Would they make it after all?
Wargame Rules of engagement for wargames with miniatures, based upon Fubar, One braincell rules, Fighting plastic, OMOG, close wars, plastic command
In these rules the Katangese QRF are played as an 'elite unit', and their appearance made the UN offensive come to a definite halt. 
Wargame Rules of engagement for wargames with miniatures, based upon Fubar, One braincell rules, Fighting plastic, OMOG, close wars, plastic command
The UN forces closest to the village met the Katangese QRF first, and were charged into a hand to hand combat, in which they had no chance with this elite unit.
Wargame Rules of engagement for wargames with miniatures, based upon Fubar, One braincell rules, Fighting plastic, OMOG, close wars, plastic command
The other UN units got pinned in their positions outside the village...
Wargame Rules of engagement for wargames with miniatures, based upon Fubar, One braincell rules, Fighting plastic, OMOG, close wars, plastic command
...which also made it difficult to retreat without leaving any brothers in arms behind...
Wargame Rules of engagement for wargames with miniatures, based upon Fubar, One braincell rules, Fighting plastic, OMOG, close wars, plastic command
The UN support-weapons were eventually used to cover the retreat, while the UN troops in the battlefield were striving to get back to their own lines...
Wargame Rules of engagement for wargames with miniatures, based upon Fubar, One braincell rules, Fighting plastic, OMOG, close wars, plastic command
...due to enemy fire they were struggling to withdraw from the battle, and only a few of them managed at the end.
Wargame Rules of engagement for wargames with miniatures, based upon Fubar, One braincell rules, Fighting plastic, OMOG, close wars, plastic command
The Katangese Forces made to hold Lumbaya, and this was a clear victory. For now. The UN engagement in Congo was to last for many years and there would be more clashes to come.

Pros

  • Being 'own' rules based upon the best of a lots of other rules, so sure there should only be pros in this section, or...? -Well, being own rules makes you remember them easier, as you have used a lot of time tweaking about them, so you don't use so much time for reference check in the rules while playing. 

Cons

  • I wouldn't exaggerate and claim that these were fast playing rules...
    On the contrary. But perhaps that is a pro for some? 
  • I feel it was low casualty rates from shooting, and perhaps that's why the game took so long? On the other side this makes it easier to slow down, suppress and pin units for several turns, which again are as in real combat; slowing down, halt and interrupt enemy actions, forcing the other side to abort, step down or retreat with minimal own losses. Regarding armour-savings; I remember from my own service we always asked 'if we had to wear helmets' during different exercises as we preferred to use our berets or field caps instead. Now it's clear why wearing helmets have it's benefits, even in a wargame.

Conclusion

Even though it took some time to develop this draft and a pretty long time to play them, I had a good time all the time working on and playing this. Even if I took all the parts I considered as pros from different rules I couldn't fit them all into one page and the result was defiantly not a 'perfect ruleset', but it's still playable though if you wanna have a go. 

Despite of this I hope you will read through my rules and feel free to give me a feedback in the comment-section. If some of you also consider to try out a game with these rules, you're more than welcome to share your experiences. I'm curious to see if they coincide with mine.

As this was only a 'test play' of my draft for a homebrewed houserules for wargaming with Army Men, I think It's still needs some more tweaking and adjustments to fit my demands for such a wargame. It seems like there will have to be a return to, and a second battle for Lumbaya (again).

To be continued...

Wednesday, January 11, 2023

OMOG 19c - One Man One Gun Wild West

OMOG 19c

The Rules

OMOG Free wargame rules for toy soldiers by Thor Sheil


I've played and reviewed the OMOG-rules earlier in this blog. Then my conclusion were that I think it is a ruleset better suited for smaller games and scenarios and for earlier periods. When Steve Snark in the OMOG-Facebook group made a quick reference sheet for the OMOG 19c (which can be found in the groups file-section), I wanted to try it out for a small scale skirmish with only a handfull of miniatures in an early era conflict.

The Scenario

I'm very found of western movies, and decided I wanted to try out these rules and reference sheet in a Wild West gunfight, which is both a small scale skirmish and early enough to avoid automatic weapons (and templates). I was inspired by the Dalton gang's robbery i Coffeyville in 1892, and made a similar scenario: An Outlaw gang had to tie their horses slightly away from the bank, while a couple of the gang-members looks after them and the other members robb the bank. Can they robb the bank, get back to their horses and leave the town without being caught??

OMOG Free wargame rules for toy soldiers by Thor Sheil
The outlaws horses closest, and the bank is located further down the street


The 'Forces'

A unit of 2 members of the gang are watching their horses while 2 other units of 4 gang members has gone for the bank. These have been recognized on their way to the bank, so the town sheriff and 2 of his deputies are alerted and also on their way to the bank. They act as a unit. 4 citizens (in 2 units) have armed them self, and are ready to try to stop the robbers from stealing their savings. A small Army-detachment of 2 is also located in the outskirts of the town.

The Game

To terrify the staff and any curious bystanders, the robbers start shooting when leaving the bank. This alerts the sheriff, his deputies, the armed citizens and the army detachment...

OMOG Free wargame rules for toy soldiers by Thor Sheil
The robbers are shooting in all directions when leaving the bank...

OMOG Free wargame rules for toy soldiers by Thor Sheil
...but get surprised by the sheriff and his deputies who are on their way towards the bank.

OMOG Free wargame rules for toy soldiers by Thor Sheil
The shootout starts and an outlaw and a deputy is immediately taken out. The rest of the outlaws runs for cover outside the bank... 

OMOG Free wargame rules for toy soldiers by Thor Sheil
...and gets divided. One of the bankrobbers get pinned outside the bank while the others starts shooting their way towards their horses.

OMOG Free wargame rules for toy soldiers by Thor Sheil
Only one bankrobber makes his way thru the city to the horses, closely followed by the posse.

OMOG Free wargame rules for toy soldiers by Thor Sheil
One of the outlaw looking after the hoses tries to give cover, but are taken out by the army. One robber from the bank actually manage to get away on his horse, with the loot as well. I think the sheriff will arrange a posse for him very soon...

The conclusion

I think the OMOG rules worked a lot better for this small, early period skirmish with a handfull of miniatures. The quick reference sheet by Steve Snark made this a really fast and enjoyable game. I think the pistols have a little too short range to give it the Western cinematic feeling to it thoug. This game is best played with rifles.

I had a great time with my 40 yrs+ old miniatures from my childhood, and some background Ennio Morricone just for ambiance. 

Tuesday, December 27, 2022

Holiday Wars

Holiday Wars

Holliday Wars

Many games claims to be 'Beer and Pretzels games', but with this theme I think this is a 'Chrismas brew and cookie game'

After doing the same scenario and setup several times this year to try out different free downloadable, easy wargame rules for regular army men, I felt it was time to do something else. Since the Holidays was coming up, I decided to to a 'Holiday-themed' game this time.

Creating armies for the game

A new theme, scenario and 'period' meant that new armies needed to be created.  I decided I wanted to make them to 'true 54mm scale'. To find suitable miniatures I searched on Thingiverse, where I actually found some free downloadable files that could be 3D-printed. I rescaled them so they cold be printed to exact 54mm-scale:

Holiday Wars
These figures are 3D-printed to exactly 54mm height


The paintjob didn't require much studies, except for in the Mrs' cookie jar, and the paint-sceme was pretty easy as well.

Ginger bread army man
Classical gingerbread man

It takes at least 2 armies to create a battle, so I needed to find some suitable oposing forces for my new army. That wasn't very difficult either as there is a typical old Norwegian Christmas baking called 'Hvite Kakemenn' and translate into something like 'White Cookie Men'. They are made by wheat flour, butter, milk and sugar and deviate from Gingerbread men by being white or very light in color, usually with red 'trimmings'.

cookie man
'Hvit kakemann' aka '(white) cookie man

And some 30+ hours later, I had 18 printed troopers, enough for two small armies; The Gingerbred Men Vs. The Cookie Men. Now I needed to paint them and decide a scenario and which rules to use.
gingerbread army wargame
The Gingerbread Army

cookie man army wargame
The Cookie men army

The Rules

I've been playing a lot of different free wargame rules this year, and they all have different pros and cons. After playing Thor Sheil's OMOG - One Man, One Gun wargame, I concluded that this was probably a better ruleset for smaller gaming tables and scenarioes, for periods not including automatic weapons (and templates). One of the pros for this game was that Thor Sheil designed it for a lot of different periods, including ancient and medieval. I think OMOK - One Man, One Knight would be suitable for my tabletop Holiday Wars as my cookie-troopers are armed with swords, polearms and bows. Steve Snark has made a quick reference sheet to this game, which could be found in the file-section in the Facebook-group Shambattle and OMOG Toy Soldier Games.

The Battle

The Gingerbread-Army and The Cookie Men-Army both wants to be this year's favourite cookie, and the best way to do that is to take the cookie jar and fill it up with them self. On their way to the cookie jar, they meet the other cookie-army on the table. Only the victorious army will have the cookie jar...

Using OMOG OMOK free wargame rules by Thor Sheil for Holiday Wars
The battlefield, and their aimed goals in the background

Using OMOG OMOK free wargame rules by Thor Sheil for Holiday Wars
The Gingerbread army had arranged their different weapons in own units, while the cookie men had units with all the weapons in it. Which would be best in the first 'clash'?

Using OMOG OMOK free wargame rules by Thor Sheil for Holiday Wars
The Gingerbread army made a successful polearm charge, and almost whiped out a cookie unit.
At the same time the Gingerbread archers almost managed to do the same by accurate fire.

Using OMOG OMOK free wargame rules by Thor Sheil for Holiday Wars
...So in hand to hand combat the cookie man didn't have a chance against the 3 archers even being armed with a +1 pole

Using OMOG OMOK free wargame rules by Thor Sheil for Holiday Wars
Despite having more armour with chainmail and a shield, the cookie man didn't have a chance against 2 from the Gingerbread army. The cookie-unit in the rear tried to come to his relief, but was too late...

Using OMOG OMOK free wargame rules by Thor Sheil for Holiday Wars
...and got caught and surrounded in a melee they were quickly outnumbered in. The Outcome was given... 

Using OMOG OMOK free wargame rules by Thor Sheil for Holiday Wars
After 6 turns and 30 minutes, 5 members from the Gingerbread army could claim the victory...

Using OMOG OMOK free wargame rules by Thor Sheil for Holiday Wars
...and enter the cookie jar without competition of other cookie (-men).

The Conclusion

OMOK - One Man, One Knight by Thor Sheil works really well for such small battles with limited of ranged weapons and more melee. It looks like it is an advantage to arrange units with the same kind of weapons to gain more 'fire power', than to make a unit which contain some of all the weapons but in less numbers.

To all fellow wargamers out there; enjoy the rest of the Holidays and I wish you all a Happy New Year!!


Sunday, May 29, 2022

OMOG - One Man, One Gun

 

OMOG - One Man, One Gun

The rules

OMOG by Thor Sheil. Free wargame rules for army men


The OMOG - One Man, One Gun by the late Thor Sheil was actually the second (free) wargame-rules I ever read, and therefore a naturally continuation on these play-through blogg-posts.

The different OMOG-rules can be found for free on Thor Sheil's restored website with all the periodic rules and the supplements. I've chosen the OMOG - Advanced for 20th and 21st Century Soldiers for this game.

The scenario

I've placed this skirmish to the United Nations largest mission in both scale and operational scope during the Congo Crisis 1960-65, when UN troops 'peacekeeping' was more offensive 'peace enforcement'.

Situation:
This skirmish is finding place in fictional place of Lumbaya in the early January of 1963, when the UN during operation 'Grand Slam' are turning their attention to the remaining Katangese strongholds in Southern Katanga after after securing the Katangese capitol of Élisabethville.

Place:
Lumbaya is a very small village located 80km south west of Élisabethville, and are made into a stronghold by a small platoon of Katangese Gendarmes. The village is one of several strongholds in the area to trying to hold the UN off while trying to keep the self-proclaimed president Tshombe by power of the self-proclaimed Katanga state.

Forces:
  • Katangese:
    • 2 rifle-squads each of 10 soldiers, a LMG and and a bazooka/flame thrower. Each squad can operate as 2 fireteams independently. 
    • 1 HMG-detachment of 3 soldiers
    • 1 sniper
    • HQ-section with platoon-leader and 2 medics
    • After turn 12: A QRF consisting of 1 truck with a HMG and a section of 10 'veterans' armed with assault rifles, a LMG and a bazooka arrives from the next village. Only if Lumbaya is still held by Katangese forces. These rules don't include vehicles so the truck must stay stationary with it's HMG.
  • UN:
    • 1 Platoon of 3 rifle-squads each of 8 soldiers and a LMG. The squads can operate independently.
    • 1 Light mortar-detachment of  2 soldiers and an observer
    • 1 bazooka-detachment of 3 soldiers
    • HQ-section with platoon-leader
    • 1 Jeep with HMG and 2 soldiers. These rules do not include vehicles, so the Jeep must stay stationary with the HMG acting just like a static emplacement.
Mission:
  • Katangese: To hold the strongpoint of Lumbaya. Can request QRF-support as mentioned in the force-section from turn 12 if still holding whole or part of the strongpoint.
  • UN: To take and hold the strongpoint of Lumbya, preferably within 12 turns, and take control on as many Katangese gendarms located there as possible.
OMOG by Thor Sheil. Free wargame rules for army men


AAR

Turns:    14
Time:      2 hours   
Result:    UN withdrawal

Since these rules didn't include vehicles, I made the vehicles part of the scenery and acting as cover and static emplacement for HMGs.

The UN forces advanced on 3 axis, but this time much slower than previous game due to the movement-rules. Again the attack was halted when the UN came in contact with with the Katangese HMG on the rooftop covering the road to into Lumbaya. 

It took so lot of efforts to eliminate the the Katangese HMG, so by the time the UN troops could finally start advancing again, their own support-weapons was almost out of ammo. Without support-weapons to give effective suppressive fire, the attack came to a halt, almost at the same time as turn 12 and the appearance of the Katangese QRF. This meant that the UN forces was outnumbered and outgunned. Due to heavy losses the only reasonable thing to do was to withdraw.

Using OMOG free wargame rules by Thor
Kantangese HMG covering the road towards Lumbaya, end effectively pin down the UN forces

Using OMOG free wargame rules by Thor
UN mortar team was giving cover, but was running out of grenades

Using OMOG free wargame rules by Thor
When it was finally time to start advancing again, the UN troops was critically low on ammo.....

Using OMOG free wargame rules by Thor
....so when the Katangese QRF appeared, there was no other option than to withdraw for the UN


Pros

  • It's simple and can be played with easily available and cheap army men or toy soldiers from a lot of different periods.
  • Have rules for mortars and hand grenades not hitting their target and added hit-probability for firing at the same target not moved.
  • Ammo rules limits available shoots for mortars, hand grenades, flamethrowers, bazookas and HMGs.
  • Have rules for different skill-levels for units, but only in the hand-to-hand fighting section.
  • Have own rules to cover many different periods from ancient to modern.

Cons

  • The rules doesn't include any vehicles.
  • It doesn't have any rules for using sniper rifles. 
  • When throwing dice' for almost all the (other) shooting, I think it would have been easier to handle automatic weapons as well with dice instead of 'burst cones'-templates for automatic weapons. Besides the 'burst cones' assumes that these kind of weapon automatically hits, if you're not in a cover and can roll for a cover-save.

Conclusion

The movement is slightly slower in this game, and I think it will be best suited for smaller gaming spaces and scenarios. I also I think it will be even easier to play for (earlier) periods not including automatic weapons (and the use of burst cones). I'm more likely to play these rules again for another and earlier era. I really liked the ammo-rule. Not many other rules have them. 

I'm glad for all the contributions to this hobby from the late Thor Sheil, and I'm very glad to spend some time playing his games. If you haven't tried them your self yet, I recommend you to do. 

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