The 1 BC (One Brain Cell) Toy Soldier Rules by Pete Kautz, can be found on his website or directly downloaded. Note that the range for the HMG on the website is too short, but on the download its correct with 36".
- 2 rifle-squads each of 10 soldiers, a LMG and and a bazooka/flame thrower. Each squad can operate as 2 fireteams independently.
- 1 HMG-detachment of 3 soldiers
- 1 sniper
- HQ-section with platoon-leader and 2 medics
- After turn 12: A QRF consisting of 1 truck with a HMG and a section of 10 'veterans' armed with assault rifles, a LMG and a bazooka arrives from the next village. Only if Lumbaya is still held by Katangese forces. These rules doesen't include vehicles and the truck must stay stationary with it's HMG if used.
- 1 Platoon of 3 rifle-squads each of 8 soldiers and a LMG. The squads can operate independently.
- 1 Light mortar-detachment of 2 soldiers and an observer
- 1 bazooka-detachment of 3 soldiers
- HQ-section with platoon-leader
- 1 Jeep with HMG and 2 soldiers. These rules do not include vehicles, so the Jeep must stay stationary with the HMG.
- Katangese: To hold the strongpoint of Lumbaya. Can request QRF-support as mentioned in the force-section from turn 12 if still holding whole or part of the strongpoint.
- UN: To take and hold the strongpoint of Lumbya, preferably within 12 turns, and take control on as many Katangese gendarms located there as possible.
|Not much support in these support-weapons...|
|Fire and Maneuver between covers...|
|The Katangese sniper wasn't very skilled. He was more likely to miss, than to hit. Perhaps first day at work??|
- It's a very simple and easy game to play, and a great introduction for new wargamers. This was actually the first game I cracked on, and also got my oldest son to play.
- It's very simple and can be played with easily available and cheap army men or toy soldiers. The rules are so easy and generic that it easily can be used for different periods and conflicts as well.
- Even though these rules doesn't have any rules for wounded and disabled, they differs hits with another roll of dice from casualties or just being stunned or dazed, and makes it possible to pin down other units for a turn or more.
- The rules include a morale test.
- Have rules for overwatch/On Guard.
- I liked the advanced turn sequence, moving one unit at a time decided by the roll of a dice, instead of moving all units before any action takes place simultaneously. Sometimes some units are just more offensive than others, and that may influence the order actions takes place in the battle.
- There are no rules for using Sub Machine Guns.
- There are no rules for including (fighting-) vehicles in this game.