Close Wars
The rules
I wanted to try some really oldschool wargaming, and I think Donald Featherstone is considered to be one of the inventors of simple rules for wargaming with toy soldiers. On the excellent blog of 'The Man of Tinblog' I found a blogpost with a copy of Donald Featherstone's Close Wars. These rule are very simple and aren't exactly made for this size or modern battles, but I wanted to have a go at a 'classic' and see if it was playable with the scenario I've used in my recent games.
The scenario
- Katangese:
- 2 rifle-squads each of 10 soldiers, a LMG and and a bazooka/flame thrower. Each squad can operate as 2 fireteams independently.
- 1 HMG-detachment of 3 soldiers
- 1 sniper
- HQ-section with platoon-leader and 2 medics
- After turn 12 if rules include vehicles or skilled troops: A QRF consisting of 1 truck with a HMG and a section of 10 'veterans' with a LMG and a bazooka arrives from the next village. Only if Lumbaya is still held by Katangese forces. Since these rules doesn't support vehicles, the QRF enters the village at foot.
- UN:
- 1 Platoon of 3 rifle-squads each of 8 soldiers and a LMG. The squads can operate independently.
- 1 Light mortar-detachment of 2 soldiers and an observer
- 1 bazooka-detachment of 3 soldiers
- HQ-section with platoon-leader
- 1 Jeep with HMG and 2 soldiers. Since these rules do not include vehicles, the Jeep stayed stationary with the HMG at the deployment-area acting a 1 unit, but due to short firing ranges never come close enough to enter combat.
- Since these rules doesn't include any heavy weapons, I just rolled a dice for any weapons and let all of them have the same range.
- Katangese: To hold the strongpoint of Lumbaya. Can request QRF-support as mentioned in the force-section from turn 12 if still holding whole or part of the strongpoint.
- UN: To take and hold the strongpoint of Lumbya, preferably within 12 turns, and take control on as many Katangese gendarms located there as possible.
AAR
Pros
- Impetus Bonus gives a +1 for surprising when emerging from cover and achieved an ambush
- It's simple and can be played with easily available and cheap army men or toy soldiers from a lot of different periods.
- Retreating forces (due to a moral check) have to dice to see if the're routing or can go back to battle.
- Really fast playing
Cons
- It's just too simple and doesn't divide weapons into groups by their damage potential.
- It doesn't include any vehicles.
- The turn sequence seems unclear. I played it I Go, You Go.
- What really happens to wounded; hits that makes a save also seems unclear. I let them just fight on.







I like how subtle differences in uniform schemes show the different factions.
ReplyDeleteThanks!
DeleteThose differences are also possible to make for the different UN- factions or nations as well. Some of the UN troops had khaki uniformes and blue helmets. I painted the Toy Story Army Men that way.
Very interesting to see these rules used for modern warfare. Still, it reads like it played well despite the limitations.
ReplyDeleteFWIW, I tend to think of "Saves" as close-calls, minor scratches, bullet struck a flask, etc. and leave the figure to fight as if nothing happened.
If you're interested, Featherstone's simple modern (i.e WWII but you can file off the serial numbers) rules from Wargames : Battles and Manoeuvres With Model Soldiers might work better for this type of game (same book that has Close Wars in it). The infantry units are 10 figures and nominally a company, but the vehicle rules seem very much 1:1.
I'd be happy to scan them for you (well, using my phone) if you'd like,
Thanks! I haven't seen those other rules from Donald Featherstone, but I'd really like to see them.
DeleteIf it's not much trouble you can email me them on rogerhalvorsen [att] hotmail.com
I just sent them over. Enjoy!
DeleteThanks John! I recived them today, so I'll have a look at them.
DeleteThe impression so far it seems like to focus more on vehicles than infantry and in a kind even simpler than 'Close Wars'. At least for the infantry that goes. -At that was very playable ;-)
I hopefully have now managed to leave a comment! I have put a link to this Close Wars post on my Pound Store Plastic Warriors Blog https://poundstoreplasticwarriors.wordpress.com/2022/12/10/featherstones-close-wars-skirmish-rules-for-modern-games-model-rails-and-wargames-blog/
ReplyDeleteThank you. Thats very kind!
DeleteNow I've edited the settings on this blog, so now you can comment. I think it was sett to 'only Google-users' as to prevent spam.
Your excellent blogs contributed me to start wargaming and using cheap army men for the purpose. Really inspiering!