Model Rails and Wargames is a hobby blog dedicated to detailed model railways, immersive tabletop wargames, military modelling, exhibitions, layout builds, scale modelling tips, toy soldier scenarios, and hobby event reports. Discover inspiring posts on model railroad layouts, wargame battles, historical modelling techniques, show reviews, and creative projects for enthusiasts of model railways, model railroads, wargames, military modelling, and other thing related to scale modelling.
Friday, October 9, 2026
White Elephants - The 'War Elephants' of the United Nations
Friday, August 14, 2026
MOW/PWM-Train Part 3 - Making a Crane Wagon on a budget, followed by another 'Day Out'
Earlier this spring I've converted a couple of LGB-wagons for Maintenance of Way and Permanent Way Maintenance uses.
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Another 'Day Out' at Heine's Garden Railway
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| These smal rail-buses were also used to haul local goods on Branch lines |
Friday, July 17, 2026
Vengeful Trails - A Gatling Requiem
Since I played the Delta 6 rules by Adam L. Dobbyns earlier, I really wanted to try out the 'Hero section' in these rules with a 'hero going rouge' with a machine gun in a skirmish scenario and cinematic game. I know the rules says "1980's Hero", and therefore suggests some kind of (modern) 'Rambo Character'. I have no 'Rambo' figure, but when when I played and reviewed the Delta 6 rules, I got a feeling that these rules can be amended and used for several other periods as well. This made me think of a figure conversion I made as a 'Machine Gun Hero' last year; The Django looking Gatling armed Cowboy. I think the Delta 6 rules can be amended and played in an 'Old West' scenario. The Gatling will have the LMG stats. I will play the 19th century repeater rifles as the 'assault gun' as they are fast to reload. Other rifles will only score one hit on the roll of a 5. Pistols are Pistols according to the rules (a roll of a 5 can still score 2 hits as it can be 'fanning' the gun).
Preparing the game
The Scenario
- Until the day another stranger was passing by...
- 2 remaining gang members from the original gang of 'Sinful Eight'. Both having a health of 6.
- 1 mysterious hero armed with a a Gatling gun with a health of 10.
- Outlaws: To kill the mysterious Hero, or escape by their horses through the pass behind the building.
- Mysterious Hero: To kill the 2 last members of the outlaw gang and free the woman from captivity.
AAR
He shoots at the Outlaws' horses to cut off the Outlaws' retreat and escape possibilities. I don't let horses roll for a save when hit, and one off them drops dead:
The shooting alerts the outlaws in the building...
...and they rush to the window and door to return the fire:
As the Outlaws discover that they're taken under fire from a long distance, they understand that they'll need to get out of the house and get into more favorable firing positions if they'll manage to meet this threat. One of them gives covering fire...
...so the second one can run into cover and give flanking fire. Meanwhile the machine gunner has advanced further and is now in cover of a fallen tree. Both of the Outlaws are skilled shooters and scores hits on the mysterious machine gunner, but non of them are critical:
The mysterious Hero opens fire with his Gatling again, and take out one of the Outlaws with a 'headshot':
The last Outlaw fires another shot but misses. He's clearly outgunned by the massive fire from the Gatling gun. To continue to exchange fire will be useless and a 'deathtrap':
So the last Outlaw does the only reasonable thing he can; He makes a run for the last remaining horse to try to escape towards the Mexican border:
The mysterious machine gunner are more on the offensive now, and leaves his cover and moves towards the horse pen. He opens fire again...
...and takes out the last horse, and cut of the last Outlaw's retreat possibility:
The last Outlaw now understood that he could not escape this situation, and the only way was to take up the fight. He took cover behind the well and opened fire again. Unsuccessfully:
The machine gunner takes cover and returns fire...
...and successfully take out the last Outlaw with another 'headshot':
Conclusion
Even if the Delta 6 rules clearly are made for more modern warfare in mind, I think amending them for a 19th century skirmish or a Old West shootout worked just fine.You may also be interested in:
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