Showing posts with label One Brain Cell rules. Show all posts
Showing posts with label One Brain Cell rules. Show all posts

Friday, January 24, 2025

Frost and Fire - Intersection of Chaos

Skirmish wargame between American and German infantry in a battle of the bulge scenario using free wargamerules: 1BC (Brain Cell) Toy soldier Rules
I suppose if this narrative wargame was told as a 'cartoon' this is what the magazine cover probably would look like. It gives a slight 'Commando' resemblance to it. We had a similar magazine in Norway called 'Kamp Serien' and I think it was identical just translated. I'll try out similar 'covers' that also gives an idea of what kind of post it is in some coming blogger-posts. Please tell me in the comment-section what you think of them. The image is created with help from ChatGPT, which also suggested a catching name of the game.

As you can see in my previous post, we have some snow in Norway at the moment. But a few days with rain and mild weather drastically reduces the quantity of it. So if I wanted to do some more activities in the snow I was in a hurry.  Last year I brought some miniatures outside for a lit Mike and his day out tle wargame in the snow. It was a great day out and it actually was so successful that I wanted to repeat it this year as well as I got very inspired by Mike and his day out. - But with another scenario though. These days it's 80 year since the 'Battle of the Bulge' ended, so I've made a scenario for a little skirmish in the Ardennes January '45. 

The Rules

Since it's been a while since I've played One Man, One Gun (OMOG) rules by the late Thor Sheil, I initially wanted to use these rules for this little skirmish. Especially since the quick reference sheets created by Steve Snark (which can be downloaded from the OMOG Facebook group's files section) would be easy and quick to use outside. But, since OMOG rules uses templates for automatic weapons and heavy support weapons I would have to cut these templates out of paper, which again will not work very well in the wet snow. So I decided to use another set of free wargame rules for small infantry wargames which is very similar to the OMOG in many ways (except for SMGs); 1BC (Brain Cell) Toy Soldier Rules by Pete Kautz. I often keeps returning to these rules as their one of my favorites. I've made a new one page QRS of them, so it would be easier to bring them outside. Here is a direct link to them if you're interested to try them out your self:

The Scenario

An american rifle squad of 8 are holding and securing a small road cross some few kilometers North East of Diekirch. The road cross is important for the Allies for the planned and coming counter attack. The Germans are still trying to push westwards in their ongoing offensive and need to take the road cross to secure access for German forces to take Diekirch. A German SS squad of 9 are given the mission to take and hold the crossroad.
Skirmish wargame between American and German infantry in a battle of the bulge scenario using free wargamerules: 1BC (Brain Cell) Toy soldier Rules

Forces:
  • US: The American Infantry squad have 8 members and fight as 2 fireteams of 4 each. One of the fireteams has a stationary HMG on their M29 Weasel. I know the 1BC rules doesn't include vehicles, but in this game they only serve as cover and a mount for the HMG. The Americans are partially dug into foxholes.
Skirmish wargame between American and German infantry in a battle of the bulge scenario using free wargamerules: 1BC (Brain Cell) Toy soldier Rules
  • German: The SS squad fight as 2 fireteams; a Rifleteam of 6 and LMG-team of 3. They will fight hand to hand combat as 'Elite'. The German squad was based upon graphics from Battle Order (which is a good website for references when building your army squad by squad).
Skirmish wargame between American and German infantry in a battle of the bulge scenario using free wargamerules: 1BC (Brain Cell) Toy soldier Rules

Mission:
  • US: To hold the crossroad.
  • German: To take the crossroad

The Game

Time:    35 minutes
Turns:   8
Result:  American victory

The German LMG team makes  a go for it and run across the road to advance through the wood on the other side of the road and eventually give fire support for the rifle team. Even if they moves fast, they're spotted by an american guard overwatching the road-cross with a HMG. The G.I. immediately opens fire and alarms the rest of his squad. He hits and kills the team-leader, but the rest of the LMG team managed to get across and into the cover of the woods (and out of sight for now):
Skirmish wargame between American and German infantry in a battle of the bulge scenario using free wargamerules: 1BC (Brain Cell) Toy soldier Rules
The rest of the American squad gets out of their tents and run into their foxholes or behind cover of their vehicles. They cant't see any Germans at the moment, so they're overwatching the situation:
Skirmish wargame between American and German infantry in a battle of the bulge scenario using free wargamerules: 1BC (Brain Cell) Toy soldier Rules
The German rifle team advance through the wood, as the German LMG-team advance through the wood on the other side of the road:
Skirmish wargame between American and German infantry in a battle of the bulge scenario using free wargamerules: 1BC (Brain Cell) Toy soldier Rules
When the German LMG-team gets into position they prepare to give fire-support for the advancing rifle-team and opens fire. -So does the American .50 Cal, and a heavy firefight evolves.
Skirmish wargame between American and German infantry in a battle of the bulge scenario using free wargamerules: 1BC (Brain Cell) Toy soldier Rules
When the German rifle-team hears that their LMG-team is opening fire, they leaps into cover and open fire on the Americans:
Skirmish wargame between American and German infantry in a battle of the bulge scenario using free wargamerules: 1BC (Brain Cell) Toy soldier Rules
Maybe the Germans was a little too hasty into the situation, because they didn't hit much. The Americans returned fire now as they got their opponents in sight at the edge of the wood:
Skirmish wargame between American and German infantry in a battle of the bulge scenario using free wargamerules: 1BC (Brain Cell) Toy soldier Rules
And it looks like the Americans are more accurate, and their firepower temporarily puts a couple of Germans out of battle:
Skirmish wargame between American and German infantry in a battle of the bulge scenario using free wargamerules: 1BC (Brain Cell) Toy soldier Rules
The gunner gives his 'Ma Deuce' 'full throttle' and finish of the German LMG-team on the other side of the road. Now he turns his M2 to the left to the woods where the German rifle-team is:
Skirmish wargame between American and German infantry in a battle of the bulge scenario using free wargamerules: 1BC (Brain Cell) Toy soldier Rules
Without their LMG-team to give fire-support this does not look good for the German team, and their advance comes to a halt and they're stopping up to exchange fire with the American forces for several turns. Even if they manage to hit and kill one of them, they don't get the initiative in the battle or manage to poke a hole in the American lines for an assault:
Skirmish wargame between American and German infantry in a battle of the bulge scenario using free wargamerules: 1BC (Brain Cell) Toy soldier Rules
The American HMG are pounding the German positions...
Skirmish wargame between American and German infantry in a battle of the bulge scenario using free wargamerules: 1BC (Brain Cell) Toy soldier Rules
...and so are the American rifle-team. It's starting to take a toll on the German rifle-team, and they suffer heavy casualties. To take this road cross seems no longer to be possible for them:
Skirmish wargame between American and German infantry in a battle of the bulge scenario using free wargamerules: 1BC (Brain Cell) Toy soldier Rules
When finally there is only one German rifleman and the squad-leder left, an American bullet hits the squad-leader and injures him:
Skirmish wargame between American and German infantry in a battle of the bulge scenario using free wargamerules: 1BC (Brain Cell) Toy soldier Rules
The last German rifleman standing decides to help his Feldwbel and evacuate him out of the battle zone.
Skirmish wargame between American and German infantry in a battle of the bulge scenario using free wargamerules: 1BC (Brain Cell) Toy soldier Rules
With only one casualty, this was a victory for the American squad as they manage to stop the German attack and making them retreat. Still holding this road cross will make it possible for the coming Allied offensive to drive the remaining German forces out of the Ardennes Forrest.
Skirmish wargame between American and German infantry in a battle of the bulge scenario using free wargamerules: 1BC (Brain Cell) Toy soldier Rules

Conclusion

This was another great day out in the snow (while we still has it). This was also an opportunity to use my 'mini' foldable dice-tower (which I made for wargaming outside):
Skirmish wargame between American and German infantry in a battle of the bulge scenario using free wargamerules: 1BC (Brain Cell) Toy soldier Rules
Even if the snow is disappearing it's still 'cold' outside, so I decided to warm myself and celebrate the 'victory' with a cup of 'Glühwein'.
Skirmish wargame between American and German infantry in a battle of the bulge scenario using free wargamerules: 1BC (Brain Cell) Toy soldier Rules

Murphy's Law strikes again; The day after my wargame we had a suddenly return of the winter here in Norway and my "Ardennes Forrest" looking like this:
Skirmish wargame between American and German infantry in a battle of the bulge scenario using free wargamerules: 1BC (Brain Cell) Toy soldier Rules

Thursday, June 6, 2024

The 6th of June - 1 date, 2 different stories about WW2 + a 'Battle Report'

Today it's exactly 80 years since Operation Overlord and the world's largest amphibious operation ever; The D-Day landings in Normandy 6th of June 1944, which gave the Allied forces a bridgehead onto the Nazi occupied continent. The 6th of June has also another meaning to me related to WW2 which I'll come back to a little later in this blogger-post.

D-Day landings

Some 1950 Norwegians was involved in the operation in both own Norwegian units or part of other allied units. In addition 45 Norwegian cargo ships with about 1000 Norwegian crew-members also participatied. I'm not going to give a general resume about the D-Day landings in Normandy it self in this Blogger-post, but if you wants to know even more about it I really recommend Antony Beevor's book 'D-Day - The Battle for Normandy'. This book is actually so good and informative that my late friend Morten and I used it as a travel-guide when visiting Normandy back in June 2014, as it showed us all the places of interests to visit. Morten was also my friend who introducing me to the idea of miniature wargaming in the first place. 
6th of june, D-day wargame, one brain cell wargame,
So today it's probably appropriate to pack some food and beverages in my backpack and take a short trip to the coast (their day at the beach made it possible for us to have a day at the veach), and I thought it was a good cause to bring some few miniatures too...
Coffee in one vacuum-flask and hotdogs in the other

D-Day Wargaming

I brought some of those miniatures I got earlier this year in my backpack as well. I haven't got around to painting them yet, but The Americans are molded in classic green plastic, and the Germans are molded in classic grey plastic, and I thought bringing them for some 'classic toy soldier' photos by the sea or a 'classic toy soldier wargame' would be appropriate.
6th of june, D-day wargame, one brain cell wargame,

Since it's exactly 80 years since the D-Day landings today and I'm at the seaside, I chose a 'D-Day-themed Scenario'; A US Ranger squad of 12, divided into 3 fireteams of 4, armed with a LMG and a Bazooka is ordered to neutralize a German gun emplacement on Omaha Beach. The single German gun they're assigned to is part of a larger battery, and is located in a fortified position. The German gun is manned and defended by a German squad of 10, divided into 3 fireteams of 3 and an officer and they have a LMG.

6th of june, D-day wargame, one brain cell wargame,
Due to the experiences I made when wargaming outside this winter, I decided that I wanted make a couple of things a little easier this time. Firstly I made a quick reference sheet of the One Brain Cell Wargame so it would fit a single sheet of paper. Secondly I 3D-printed a small portable (mini travel-) dice tower which would be easy to take along:
6th of june, D-day wargame, one brain cell wargame,

The American Ranger Squad are landing at the beach...
6th of june, D-day wargame, one brain cell wargame,
...where the German defenders are awaiting them:
6th of june, D-day wargame, one brain cell wargame,
The Germans immediately opens fire on the advancing Americans. With 1 BC Toy Soldiers Rules, I treated the Gun like a 'Bazooka' but with range as far as LoS:
6th of june, D-day wargame, one brain cell wargame,
A German shell kills half of one of the American fireteams. The American weapons are not effective on this range, so they start running for cover trying to get closer to that German gun emplacement.
6th of june, D-day wargame, one brain cell wargame,
The German gun fires another shell...
6th of june, D-day wargame, one brain cell wargame,
...and get a direct hit on the American GPA. The Rangers leaves it behind, keep moving towards cover and closer to the German positions...
6th of june, D-day wargame, one brain cell wargame,
...but to reach some cover they need to cross a wide open 'kill zone', simultaneously as the German gun keeps decimating them.
6th of june, D-day wargame, one brain cell wargame,
The Ranger firingteam with the Bazooka finally reaches cover, and the German positions are in range of their weapons. They don't hesitate and fire a grenade...
6th of june, D-day wargame, one brain cell wargame,
...which is a direct hit, and knocks out a German foxhole...
6th of june, D-day wargame, one brain cell wargame,
...which again allows the American firingteam with the LMG to advance closer to cover and trying to get out of LoS for the deadly German gun.
6th of june, D-day wargame, one brain cell wargame,
The Rangers didn't quite reach cover and get out of LoS og that Gun before it fired another shell. -And got a direct hit...
6th of june, D-day wargame, one brain cell wargame,
The only 2 surviving Americans runs for cover with their LMG. They got out of LoS for the Gun, and in range with their LMG. They immediately opens fire:
6th of june, D-day wargame, one brain cell wargame,
When the enemy are in range, so are you (!)
The Germans advances to better get the last Americans in sight for their weapons, and exchanges fire for another turn. The Germans finally finishes them off after about 12 turns and 1 hour.
6th of june, D-day wargame, one brain cell wargame,
What the remaining German squad does not realize at this time, is that further 156 000 allied soldiers are about to land in their area...

The other importance of 6th of June to me, and it's WW2 relevance

The other reason why the 6th of June is important to me is simply because my Granduncle, "Uncle Bertram" was born on this date in 1905 (the same year Norway got independent from the forced union with Sweden dating back to 1814). "Uncle Bertram" was like a "Grandpa" to me when I grew up, and we were very close. 
Norwegian recistance during WW2, and helping refugees flee. Refugee transport WW2 with ship
'Onkel Bertram' to the right.
During the German occupation of Norway in WW2 there were a lot of people that was wanted by the Germans due du illegal activities, ethnicity, belief  or being Jews and needed to escape not only from the occupation authorities but also needed to flee the country. Many escaped to the neutral Sweden as it was close and could be reached either by land or sea. 

Despite not living at the island of Hvasser at the outbreak of the war "Onkel Bertram" was registered as a 'fisherman' where he grew up and were therefore allowed to stay and travel in these coastal areas close to Sweden only separated by Skagerrak. My Granduncle got involved with the resistance movement and operated a ship in the organized refugee traffic as a captain. First he used his father's old but 'smaller' boat, but later a larger fishing vessel "Anna" was aquired by the Swedish authorities and registered in Norway (!). This was an achievement as all registers went through the German occupation authorities (!).
Norwegian recistance during WW2, and helping refugees flee. Refugee transport WW2 with ship
He made numerous tours between occupied Norway and neutral Sweden over Skagerrak, transporting refugees to Sweden, and bringing critical supplies like food, medical supplies, clothes and shoes back to Norway as there was a critical shortage of such. Some total  of 1600 refugees were 'smuggled' to Sweden over Skagerrak on various boats and ships during WW2 from this area alone.

The Germans were aware of this illegal activities and tried to prevent it. They deployed 8 'patrol-ships' in this district in an attempt to disclose the activities, and it was often an 'cat/mouse chase' between the German patrol- ships and the Norwegian refugee-ships. Being local Uncle Bertram told that the Norwegians had an advantage with local knowledge and knowing the coast very well, and where it was possible to sail or not. Often in waters and under weather conditions and in the cover of the darkness the Germans didn't dare to sail.

The refugee-ships managed to operate under cover of being ordinary fishing-vessels. Fishing was considered important as there was critically shortage of food in Norway. But the vessels involved in the refugee-traffic had no time to do any fishing them self during their missions and operations, so to make their cover as fishing vessels plausible, they were often given some of the catch from other ordinary fishing vessels on their way back to Norway, blending in with the rest of the fishing-fleet.

Uncle Bertram told me that his ship came under machine-gun fire once, when they tried to avoid a control by a German patrol-ship in the cover of darkness. Before they recived any critical hits, he told me that he returned fire with a rifle he had onboard. He told that he was never sure if he hit or not as it was so dark, but that his returning fire resulted in that the Germans ceased fire and aborted their chase on them, and they were able to slip away into the darkness again.

When the leader of the Norwegian Resistance Movement, Jens Christian Hauge was on one of his meetings in Sweden to met representatives of the Norwegian Army Command in exile, he requested that Uncle  Bertram executed the transport with his ship "Anna".
Norwegian recistance during WW2, and helping refugees flee. Refugee transport WW2 with ship
After WW2 his ship "Anna" was handed over to Swedish authorities again. When returning the ship, one of the Swedish servicemen asked him if there were anything he wanted from the ship as it was going to be scrapped anyway. Uncle Bertram replied that he wanted the compass, which he was granted. This was later used in his father's boat, in which  he had started the coastal refugee traffic in the first place. Not much after years of service. He was neither granted 'war pension' when retiring. Later he handed the compass, and the only thing left from "Anna", over to me:
Norwegian recistance during WW2, and helping refugees flee. Refugee transport WW2 with ship
Norwegian recistance during WW2, and helping refugees flee. Refugee transport WW2 with ship

I think the 6th of June is a good day to remember not only those fighting in Normandy, but also being his birthday remembering "Onkel Bertram" and honor his service.  Thank you!
Norwegian recistance during WW2, and helping refugees flee. Refugee transport WW2 with ship

Friday, February 23, 2024

A leaked battle report of a classified skirmish occurred during "Operation Highjump"

A battle report of a free wargame rule you can play with army men. 1 braincell wargame by Pete Kautz. Wargaming operation highjump 1946.
Click for larger image

Earlier this year I bought a lot of minitures, most of them being Airfix copies. As 'knock offs' they are smaller than their originals, but in this lot there was even some smaller figures closer to 40mm or 0-scale in model railway terms. These are notably smaller than the figures I usually use for (war-) gaming, and they were not so numerous in the lot I bought, so I decided to use these smaller figures for 'other small projects' not requiring a whole army.

A battle report of a free wargame rule you can play with army men. 1 braincell wargame by Pete Kautz. Wargaming operation highjump 1946.
Click for larger image

It has snowed heavily in Norway this winter and I've been running some military garden railways in the snow, so I'd thought I would try to do some casual wargaming in the garden in the snow too. There has been a lot of snow and very cold this winter so I thought I had plenty of time to arrange this game, but the last couple of weeks have been 'warmer' and rainy so the snow started to melt rapidly. So I had to speed up giving this priority over some other projects, and 3D-print the bits and pieces needed for this game as quick as possible in low resolution and without preferred finishing touches for a smoother surface on them except for some paint. I didn't know at the time that the winter returned with heavy snowfall and cold weather again. 

The 40mm-ish figures from the lot I'll use for this game are German and American infantry, and was given a simple paintjob.

I 3D-printed a couple of vehicles (so my miniatures can travel on snow) and a Bunker entrance to go along with the figures for this wargame.

A battle report of a free wargame rule you can play with army men. 1 braincell wargame by Pete Kautz. Wargaming operation highjump 1946.
The USMC reconnaissance team
Click for larger image
A battle report of a free wargame rule you can play with army men. 1 braincell wargame by Pete Kautz. Wargaming operation highjump 1946.
The Gebirgsjäger squad and their bunkers
Click for larger image

I've always had a soft spot for 1 BC (One Brain Cell) Toy Soldier Rules by Pete Kautz and it's been a while since I played them, so I decided to use them with the advanced options for a small skirmish only needing a few miniatures for a game that could be located in a cold, icey and snowy terrain. They are obvious popular rules and my blogpost on them are the second most viewed on this blog.

These are great rules, but some 'house rules' seemed necessary for this game. I know 1 BC Toy Soldier Rules doesn't include vehicles,  so I just treated mine as a 'unit' according to the rules, but with 3 times the move of a trooper. The vehicles act as a transport, cover and a 'stationary HMG'. These rules have no rules for SMGs so I gave them a firing-range between pistol and rifle, 16'', and letting them roll 2 dice.

The Scenario

I've placed this scenario to 1946 and "Operation Highjump", which was a major American exercise in (Ant-) Arctic warfare and establishment of the Antarctic research base 'Little America'. Conspiracy theories claims that it was an offensive operation to fight secret nazi bases established in the Antarctic at the very end of WW2.

During the operation a maritime reconnaissance plane observed some odd shapes on the ground deep inland Antarctica, but couldn't get a clear view of it. To further examine this strange observation, a Marine reconnaissance-patrol of 8 members are sent in with 2 M29 Weasels (one of them with a HMG) for closer observation and further investigation. They'll fight as 2 fireteams of 4 each (as a Weasel can only carry 4 persons).
A battle report of a free wargame rule you can play with army men. 1 braincell wargame by Pete Kautz. Wargaming operation highjump 1946.
The aerial photo which demands a closer look
Click for larger image

When approaching their object, the Marine reconnaissance-patrol are unaware that they also enters the line of sight and fire-range from a hidden and dug-in German Gebirgsjäger squad from the Neuschwabenland Division, guarding the entrance to an underground facility. The German squad fight as 2 fireteams; a Rifleteam of 6 and LMG-team of 3. The German squad was based upon graphics from Battle Order (which is a good website for references when building your army squad by squad).
A battle report of a free wargame rule you can play with army men. 1 braincell wargame by Pete Kautz. Wargaming operation highjump 1946.
Click for larger image

The Game

The engine noise of the approaching M29 Weasels with the Marines gives away their position and alerted the German sentry in the else so quiet Antarctica, so the rest of the Gebirgsjäger squad on guard was scrambled into their fortified positions made by ice.
A battle report of a free wargame rule you can play with army men. 1 braincell wargame by Pete Kautz. Wargaming operation highjump 1946.
Click for larger image
A battle report of a free wargame rule you can play with army men. 1 braincell wargame by Pete Kautz. Wargaming operation highjump 1946.
Click for larger image
When approaching the coordinates for their objective, the sergeant leading the reconnaissance patrol gets careful and orders the HMG armed Weasel to drive up and secure an ice pass in front of them...
A battle report of a free wargame rule you can play with army men. 1 braincell wargame by Pete Kautz. Wargaming operation highjump 1946.
Click for larger image
 
...When entering the ice pass the HMG armed Weasel are met by intense fire, and get pinned there as some Marines go down...
A battle report of a free wargame rule you can play with army men. 1 braincell wargame by Pete Kautz. Wargaming operation highjump 1946.
Click for larger image
...Luckily their HMG is still operative, so it starts to return fire and secure the second fireteam's advance into the ice pass.
A battle report of a free wargame rule you can play with army men. 1 braincell wargame by Pete Kautz. Wargaming operation highjump 1946.
Click for larger image
Even if they are under heavy fire, the Gebirgsjäger rifle team holds their battle stance, and even takes down a couple of more Marines. But they don't manage to take out the American HMG...
A battle report of a free wargame rule you can play with army men. 1 braincell wargame by Pete Kautz. Wargaming operation highjump 1946.
Click for larger image
...- Which starts to take a toll on the Gebirgsjägers. Fortifications made by (hard) ice can be effective, but the 12,7mm HMG effectively starts 'chewing up' the ice-cover piece by piece, taking out Gebirgsjägers...
A battle report of a free wargame rule you can play with army men. 1 braincell wargame by Pete Kautz. Wargaming operation highjump 1946.
Click for larger image
...- after Gebirgsjägers...
A battle report of a free wargame rule you can play with army men. 1 braincell wargame by Pete Kautz. Wargaming operation highjump 1946.
Click for larger image
The Gebirgsjäger rifle team has no support of their LMG team as the Marines are too far away for it to be effective. Soon the German rifle team has lost so many members that their morale finally fails. I know the the rules says that remaining miniatures should be removed from the game, but we're in middle of Antarctica and there are no places to escape. So I just make them retreat to their Bunker entrance, which would be a 'safe zone' for them. The other Marine team exploits the German retreat and pursues the retreating forces. This was not a tactical success for the Marines...
A battle report of a free wargame rule you can play with army men. 1 braincell wargame by Pete Kautz. Wargaming operation highjump 1946.
Click for larger image
...The German Feldwebel is the last one of his rifle team, and he just empty his magazine against those following Americans, killing one and dazed another.
A battle report of a free wargame rule you can play with army men. 1 braincell wargame by Pete Kautz. Wargaming operation highjump 1946.
Click for larger image
When the American corporal recovers again, he finish off the Feldwebel, But now he comes under fire from the German LMG team. The American HMG returns fire, but doesn't hit very well as the Germans are in a heavily fortified position.
A battle report of a free wargame rule you can play with army men. 1 braincell wargame by Pete Kautz. Wargaming operation highjump 1946.
Click for larger image
The USMC reconnaissance patrol are so reduced by this time, and their HMG has problem hitting the LMG team in the fortified position, so they decides to pull out...
A battle report of a free wargame rule you can play with army men. 1 braincell wargame by Pete Kautz. Wargaming operation highjump 1946.
Click for larger image
... - and report their observations to HQ, so they can send in 'the cavalry' next time. They had to leave one fully functional M29 Weasel behind to the Germans though.
A battle report of a free wargame rule you can play with army men. 1 braincell wargame by Pete Kautz. Wargaming operation highjump 1946.
Click for larger image

Conclusion 

I guess it was a partial victory for the Germans as they managed to defend their bunker entrance, and partially an American victory as they managed to return to their own lines and report about their observarions and small skirmish to their HQ. -Their report was never known to the public tough, and probably classified as a lot of other things about this operation. Probably the Americans returned with a larger force. Operation Highjump lasted for 6 mounths which is pretty long time for an exercise...

This little game was a quickie, just taking 45 minutes to play 10 turns. Keep in mind if you want to game outside in the snow, that it's wet and cold so:
  • Seal your miniatures before bringing them out in such conditions.
  • Have some sort of dice tray.
  • Laminate your rules.
  • Let your miniatures dry thoroughly before putting them back in storage.
  • Remember warm clothing...
  • ...and something hot in your cup (!)
A battle report of a free wargame rule you can play with army men. 1 braincell wargame by Pete Kautz. Wargaming operation highjump 1946.

Enjoy!

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