Showing posts with label One Brain Cell rules. Show all posts
Showing posts with label One Brain Cell rules. Show all posts

Thursday, June 6, 2024

The 6th of June - 1 date, 2 different stories about WW2 + a 'Battle Report'

Today it's exactly 80 years since Operation Overlord and the world's largest amphibious operation ever; The D-Day landings in Normandy 6th of June 1944, which gave the Allied forces a bridgehead onto the Nazi occupied continent. The 6th of June has also another meaning to me related to WW2 which I'll come back to a little later in this blogger-post.

D-Day landings

Some 1950 Norwegians was involved in the operation in both own Norwegian units or part of other allied units. In addition 45 Norwegian cargo ships with about 1000 Norwegian crew-members also participatied. I'm not going to give a general resume about the D-Day landings in Normandy it self in this Blogger-post, but if you wants to know even more about it I really recommend Antony Beevor's book 'D-Day - The Battle for Normandy'. This book is actually so good and informative that my late friend Morten and I used it as a travel-guide when visiting Normandy back in June 2014, as it showed us all the places of interests to visit. Morten was also my friend who introducing me to the idea of miniature wargaming in the first place. 
6th of june, D-day wargame, one brain cell wargame,
So today it's probably appropriate to pack some food and beverages in my backpack and take a short trip to the coast (their day at the beach made it possible for us to have a day at the veach), and I thought it was a good cause to bring some few miniatures too...
Coffee in one vacuum-flask and hotdogs in the other

D-Day Wargaming

I brought some of those miniatures I got earlier this year in my backpack as well. I haven't got around to painting them yet, but The Americans are molded in classic green plastic, and the Germans are molded in classic grey plastic, and I thought bringing them for some 'classic toy soldier' photos by the sea or a 'classic toy soldier wargame' would be appropriate.
6th of june, D-day wargame, one brain cell wargame,

Since it's exactly 80 years since the D-Day landings today and I'm at the seaside, I chose a 'D-Day-themed Scenario'; A US Ranger squad of 12, divided into 3 fireteams of 4, armed with a LMG and a Bazooka is ordered to neutralize a German gun emplacement on Omaha Beach. The single German gun they're assigned to is part of a larger battery, and is located in a fortified position. The German gun is manned and defended by a German squad of 10, divided into 3 fireteams of 3 and an officer and they have a LMG.

6th of june, D-day wargame, one brain cell wargame,
Due to the experiences I made when wargaming outside this winter, I decided that I wanted make a couple of things a little easier this time. Firstly I made a quick reference sheet of the One Brain Cell Wargame so it would fit a single sheet of paper. Secondly I 3D-printed a small portable (mini travel-) dice tower which would be easy to take along:
6th of june, D-day wargame, one brain cell wargame,

The American Ranger Squad are landing at the beach...
6th of june, D-day wargame, one brain cell wargame,
...where the German defenders are awaiting them:
6th of june, D-day wargame, one brain cell wargame,
The Germans immediately opens fire on the advancing Americans. With 1 BC Toy Soldiers Rules, I treated the Gun like a 'Bazooka' but with range as far as LoS:
6th of june, D-day wargame, one brain cell wargame,
A German shell kills half of one of the American fireteams. The American weapons are not effective on this range, so they start running for cover trying to get closer to that German gun emplacement.
6th of june, D-day wargame, one brain cell wargame,
The German gun fires another shell...
6th of june, D-day wargame, one brain cell wargame,
...and get a direct hit on the American GPA. The Rangers leaves it behind, keep moving towards cover and closer to the German positions...
6th of june, D-day wargame, one brain cell wargame,
...but to reach some cover they need to cross a wide open 'kill zone', simultaneously as the German gun keeps decimating them.
6th of june, D-day wargame, one brain cell wargame,
The Ranger firingteam with the Bazooka finally reaches cover, and the German positions are in range of their weapons. They don't hesitate and fire a grenade...
6th of june, D-day wargame, one brain cell wargame,
...which is a direct hit, and knocks out a German foxhole...
6th of june, D-day wargame, one brain cell wargame,
...which again allows the American firingteam with the LMG to advance closer to cover and trying to get out of LoS for the deadly German gun.
6th of june, D-day wargame, one brain cell wargame,
The Rangers didn't quite reach cover and get out of LoS og that Gun before it fired another shell. -And got a direct hit...
6th of june, D-day wargame, one brain cell wargame,
The only 2 surviving Americans runs for cover with their LMG. They got out of LoS for the Gun, and in range with their LMG. They immediately opens fire:
6th of june, D-day wargame, one brain cell wargame,
When the enemy are in range, so are you (!)
The Germans advances to better get the last Americans in sight for their weapons, and exchanges fire for another turn. The Germans finally finishes them off after about 12 turns and 1 hour.
6th of june, D-day wargame, one brain cell wargame,
What the remaining German squad does not realize at this time, is that further 156 000 allied soldiers are about to land in their area...

The other importance of 6th of June to me, and it's WW2 relevance

The other reason why the 6th of June is important to me is simply because my Granduncle, "Uncle Bertram" was born on this date in 1905 (the same year Norway got independent from the forced union with Sweden dating back to 1814). "Uncle Bertram" was like a "Grandpa" to me when I grew up, and we were very close. 
Norwegian recistance during WW2, and helping refugees flee. Refugee transport WW2 with ship
'Onkel Bertram' to the right.
During the German occupation of Norway in WW2 there were a lot of people that was wanted by the Germans due du illegal activities, ethnicity, belief  or being Jews and needed to escape not only from the occupation authorities but also needed to flee the country. Many escaped to the neutral Sweden as it was close and could be reached either by land or sea. 

Despite not living at the island of Hvasser at the outbreak of the war "Onkel Bertram" was registered as a 'fisherman' where he grew up and were therefore allowed to stay and travel in these coastal areas close to Sweden only separated by Skagerrak. My Granduncle got involved with the resistance movement and operated a ship in the organized refugee traffic as a captain. First he used his father's old but 'smaller' boat, but later a larger fishing vessel "Anna" was aquired by the Swedish authorities and registered in Norway (!). This was an achievement as all registers went through the German occupation authorities (!).
Norwegian recistance during WW2, and helping refugees flee. Refugee transport WW2 with ship
He made numerous tours between occupied Norway and neutral Sweden over Skagerrak, transporting refugees to Sweden, and bringing critical supplies like food, medical supplies, clothes and shoes back to Norway as there was a critical shortage of such. Some total  of 1600 refugees were 'smuggled' to Sweden over Skagerrak on various boats and ships during WW2 from this area alone.

The Germans were aware of this illegal activities and tried to prevent it. They deployed 8 'patrol-ships' in this district in an attempt to disclose the activities, and it was often an 'cat/mouse chase' between the German patrol- ships and the Norwegian refugee-ships. Being local Uncle Bertram told that the Norwegians had an advantage with local knowledge and knowing the coast very well, and where it was possible to sail or not. Often in waters and under weather conditions and in the cover of the darkness the Germans didn't dare to sail.

The refugee-ships managed to operate under cover of being ordinary fishing-vessels. Fishing was considered important as there was critically shortage of food in Norway. But the vessels involved in the refugee-traffic had no time to do any fishing them self during their missions and operations, so to make their cover as fishing vessels plausible, they were often given some of the catch from other ordinary fishing vessels on their way back to Norway, blending in with the rest of the fishing-fleet.

Uncle Bertram told me that his ship came under machine-gun fire once, when they tried to avoid a control by a German patrol-ship in the cover of darkness. Before they recived any critical hits, he told me that he returned fire with a rifle he had onboard. He told that he was never sure if he hit or not as it was so dark, but that his returning fire resulted in that the Germans ceased fire and aborted their chase on them, and they were able to slip away into the darkness again.

When the leader of the Norwegian Resistance Movement, Jens Christian Hauge was on one of his meetings in Sweden to met representatives of the Norwegian Army Command in exile, he requested that Uncle  Bertram executed the transport with his ship "Anna".
Norwegian recistance during WW2, and helping refugees flee. Refugee transport WW2 with ship
After WW2 his ship "Anna" was handed over to Swedish authorities again. When returning the ship, one of the Swedish servicemen asked him if there were anything he wanted from the ship as it was going to be scrapped anyway. Uncle Bertram replied that he wanted the compass, which he was granted. This was later used in his father's boat, in which  he had started the coastal refugee traffic in the first place. Not much after years of service. He was neither granted 'war pension' when retiring. Later he handed the compass, and the only thing left from "Anna", over to me:
Norwegian recistance during WW2, and helping refugees flee. Refugee transport WW2 with ship
Norwegian recistance during WW2, and helping refugees flee. Refugee transport WW2 with ship

I think the 6th of June is a good day to remember not only those fighting in Normandy, but also being his birthday remembering "Onkel Bertram" and honor his service.  Thank you!
Norwegian recistance during WW2, and helping refugees flee. Refugee transport WW2 with ship

Friday, February 23, 2024

A leaked battle report of a classified skirmish occurred during "Operation Highjump"

A battle report of a free wargame rule you can play with army men. 1 braincell wargame by Pete Kautz. Wargaming operation highjump 1946.
Click for larger image

Earlier this year I bought a lot of minitures, most of them being Airfix copies. As 'knock offs' they are smaller than their originals, but in this lot there was even some smaller figures closer to 40mm or 0-scale in model railway terms. These are notably smaller than the figures I usually use for (war-) gaming, and they were not so numerous in the lot I bought, so I decided to use these smaller figures for 'other small projects' not requiring a whole army.

A battle report of a free wargame rule you can play with army men. 1 braincell wargame by Pete Kautz. Wargaming operation highjump 1946.
Click for larger image

It has snowed heavily in Norway this winter and I've been running some military garden railways in the snow, so I'd thought I would try to do some casual wargaming in the garden in the snow too. There has been a lot of snow and very cold this winter so I thought I had plenty of time to arrange this game, but the last couple of weeks have been 'warmer' and rainy so the snow started to melt rapidly. So I had to speed up giving this priority over some other projects, and 3D-print the bits and pieces needed for this game as quick as possible in low resolution and without preferred finishing touches for a smoother surface on them except for some paint. I didn't know at the time that the winter returned with heavy snowfall and cold weather again. 

The 40mm-ish figures from the lot I'll use for this game are German and American infantry, and was given a simple paintjob.

I 3D-printed a couple of vehicles (so my miniatures can travel on snow) and a Bunker entrance to go along with the figures for this wargame.

A battle report of a free wargame rule you can play with army men. 1 braincell wargame by Pete Kautz. Wargaming operation highjump 1946.
The USMC reconnaissance team
Click for larger image
A battle report of a free wargame rule you can play with army men. 1 braincell wargame by Pete Kautz. Wargaming operation highjump 1946.
The Gebirgsjäger squad and their bunkers
Click for larger image

I've always had a soft spot for 1 BC (One Brain Cell) Toy Soldier Rules by Pete Kautz and it's been a while since I played them, so I decided to use them with the advanced options for a small skirmish only needing a few miniatures for a game that could be located in a cold, icey and snowy terrain. They are obvious popular rules and my blogpost on them are the second most viewed on this blog.

These are great rules, but some 'house rules' seemed necessary for this game. I know 1 BC Toy Soldier Rules doesn't include vehicles,  so I just treated mine as a 'unit' according to the rules, but with 3 times the move of a trooper. The vehicles act as a transport, cover and a 'stationary HMG'. These rules have no rules for SMGs so I gave them a firing-range between pistol and rifle, 16'', and letting them roll 2 dice.

The Scenario

I've placed this scenario to 1946 and "Operation Highjump", which was a major American exercise in (Ant-) Arctic warfare and establishment of the Antarctic research base 'Little America'. Conspiracy theories claims that it was an offensive operation to fight secret nazi bases established in the Antarctic at the very end of WW2.

During the operation a maritime reconnaissance plane observed some odd shapes on the ground deep inland Antarctica, but couldn't get a clear view of it. To further examine this strange observation, a Marine reconnaissance-patrol of 8 members are sent in with 2 M29 Weasels (one of them with a HMG) for closer observation and further investigation. They'll fight as 2 fireteams of 4 each (as a Weasel can only carry 4 persons).
A battle report of a free wargame rule you can play with army men. 1 braincell wargame by Pete Kautz. Wargaming operation highjump 1946.
The aerial photo which demands a cliser look
Click for larger image

When approaching their object, the Marine reconnaissance-patrol are unaware that they also enters the line of sight and fire-range from a hidden and dug-in German Gebirgsjäger squad from the Neuschwabenland Division, guarding the entrance to an underground facility. The German squad fight as 2 fireteams; a Rifleteam of 6 and LMG-team of 3. The German squad was based upon graphics from Battle Order (which is a good website for references when building your army squad by squad).
A battle report of a free wargame rule you can play with army men. 1 braincell wargame by Pete Kautz. Wargaming operation highjump 1946.
Click for larger image

The Game

The engine noise of the approaching M29 Weasels with the Marines gives away their position and alerted the German sentry in the else so quiet Antarctica, so the rest of the Gebirgsjäger squad on guard was scrambled into their fortified positions made by ice.
A battle report of a free wargame rule you can play with army men. 1 braincell wargame by Pete Kautz. Wargaming operation highjump 1946.
Click for larger image
A battle report of a free wargame rule you can play with army men. 1 braincell wargame by Pete Kautz. Wargaming operation highjump 1946.
Click for larger image
When approaching the coordinates for their objective, the sergeant leading the reconnaissance patrol gets careful and orders the HMG armed Weasel to drive up and secure an ice pass in front of them...
A battle report of a free wargame rule you can play with army men. 1 braincell wargame by Pete Kautz. Wargaming operation highjump 1946.
Click for larger image
 
...When entering the ice pass the HMG armed Weasel are met by intense fire, and get pinned there as some Marines go down...
A battle report of a free wargame rule you can play with army men. 1 braincell wargame by Pete Kautz. Wargaming operation highjump 1946.
Click for larger image
...Luckily their HMG is still operative, so it starts to return fire and secure the second fireteam's advance into the ice pass.
A battle report of a free wargame rule you can play with army men. 1 braincell wargame by Pete Kautz. Wargaming operation highjump 1946.
Click for larger image
Even if they are under heavy fire, the Gebirgsjäger rifle team holds their battle stance, and even takes down a couple of more Marines. But they don't manage to take out the American HMG...
A battle report of a free wargame rule you can play with army men. 1 braincell wargame by Pete Kautz. Wargaming operation highjump 1946.
Click for larger image
...- Which starts to take a toll on the Gebirgsjägers. Fortifications made by (hard) ice can be effective, but the 12,7mm HMG effectively starts 'chewing up' the ice-cover piece by piece, taking out Gebirgsjägers...
A battle report of a free wargame rule you can play with army men. 1 braincell wargame by Pete Kautz. Wargaming operation highjump 1946.
Click for larger image
...- after Gebirgsjägers...
A battle report of a free wargame rule you can play with army men. 1 braincell wargame by Pete Kautz. Wargaming operation highjump 1946.
Click for larger image
The Gebirgsjäger rifle team has no support of their LMG team as the Marines are too far away for it to be effective. Soon the German rifle team has lost so many members that their morale finally fails. I know the the rules says that remaining miniatures should be removed from the game, but we're in middle of Antarctica and there are no places to escape. So I just make them retreat to their Bunker entrance, which would be a 'safe zone' for them. The other Marine team exploits the German retreat and pursues the retreating forces. This was not a tactical success for the Marines...
A battle report of a free wargame rule you can play with army men. 1 braincell wargame by Pete Kautz. Wargaming operation highjump 1946.
Click for larger image
...The German Feldwebel is the last one of his rifle team, and he just empty his magazine against those following Americans, killing one and dazed another.
A battle report of a free wargame rule you can play with army men. 1 braincell wargame by Pete Kautz. Wargaming operation highjump 1946.
Click for larger image
When the American corporal recovers again, he finish off the Feldwebel, But now he comes under fire from the German LMG team. The American HMG returns fire, but doesn't hit very well as the Germans are in a heavily fortified position.
A battle report of a free wargame rule you can play with army men. 1 braincell wargame by Pete Kautz. Wargaming operation highjump 1946.
Click for larger image
The USMC reconnaissance patrol are so reduced by this time, and their HMG has problem hitting the LMG team in the fortified position, so they decides to pull out...
A battle report of a free wargame rule you can play with army men. 1 braincell wargame by Pete Kautz. Wargaming operation highjump 1946.
Click for larger image
... - and report their observations to HQ, so they can send in 'the cavalry' next time. They had to leave one fully functional M29 Weasel behind to the Germans though.
A battle report of a free wargame rule you can play with army men. 1 braincell wargame by Pete Kautz. Wargaming operation highjump 1946.
Click for larger image

Conclusion 

I guess it was a partial victory for the Germans as they managed to defend their bunker entrance, and partially an American victory as they managed to return to their own lines and report about their observarions and small skirmish to their HQ. -Their report was never known to the public tough, and probably classified as a lot of other things about this operation. Probably the Americans returned with a larger force. Operation Highjump lasted for 6 mounths which is pretty long time for an exercise...

This little game was a quickie, just taking 45 minutes to play 10 turns. Keep in mind if you want to game outside in the snow, that it's wet and cold so:
  • Seal your miniatures before bringing them out in such conditions.
  • Have some sort of dice tray.
  • Laminate your rules.
  • Let your miniatures dry thoroughly before putting them back in storage.
  • Remember warm clothing...
  • ...and something hot in your cup (!)
A battle report of a free wargame rule you can play with army men. 1 braincell wargame by Pete Kautz. Wargaming operation highjump 1946.

Enjoy!

Wednesday, March 8, 2023

Rules of Engagement Part I - Work in Progress

Last year (and a couple of times this year as well), I've played several different rules for wargaming I've found online for free which could be used with ordinary toy soldiers and army men. The complete series of reviews can be found on this blog. I played the same setup and scenario each time, which made it easier to see the different rules pros and cons. All the different rules had different advantages and some disadvantages. I wanted to see if it was possible to take most of the elements I consider as 'the best' from the different rules and collect them into one ruleset, and see if it was possible to get it all on one page as well since I'm a fan of one page rules. It became clear with so many great rules; there was not place enough on the paper for including all their best elements together on only one page.

Don't get me wrong; I really enjoyed playing all these different rules found online for free (and had a good time doing it as well), and I'm definitely going to play them over again for different scenarios and periods. At the same time I wanted to see if it was possible to develop my own 'home brewed' house rules based on my experience playing these games made by others. Therefore my rules are heavily influenced by great rules such as FUBAR, 1 BC Toy Soldier rules, Fighting Plastic, OMOG, Close Wars, Wargame in a bag and Plastic Command by Craig Cartmel, Pete Kautz, Corey Butler, Thor Sheil, Donald Featherstone, Nick Grant and J.P. Medved respectively. Thanks for your inspiration! The result of  these inspirational games was my own draft for home brewed, onepage rules for army men and toy soldiers.

Developing these home brewed rules was a process so long, so to describe it all in one blogpost would have made it far too long to read in one piece. Instead I've made it into a series of 4 blogposts with a short description and a Battle Report in each which will follow here shortly. It would be tempting to do like George Lucas and start with Episode 4 and the most interesting part right away, but as these rules are playable in all stages I'll show the different stages of the development of them. And IF following Lucas' example; the prequels would not be so interesting...

From my own service abroad I remember we got a single page card with the Rules of Engagement for the mission/conflict. Since my own homebrewed rules for miniature battles also are just a single page, I decided to simply name these Rules of Engagement for Wargaming with Miniatures.

Wargame Rules of engagement for wargames with miniatures, based upon Fubar, One braincell rules, Fighting plastic, OMOG, close wars, plastic command


The test

Where the initial rules playable? They needed to be tested. They say that no plan survive the first contact with the enemy, so to test these rules I decided to try them out on the same, familiar by many now, setup and scenario as I did for the other games I've got the inspiration from. 

The scenario

I've placed this skirmish to the United Nations largest mission in both scale and operational scope during the Congo Crisis 1960-65, when UN troops 'peacekeeping' was more offensive 'peace enforcement' with force.

Situation:
This skirmish is finding place in fictional place of Lumbaya in the early January of 1963, when the UN during operation 'Grand Slam' are turning their attention to the remaining Katangese strongholds in Southern Katanga after after securing the Katangese capitol of Élisabethville.

Place:
Lumbaya is a very small village located 80km south west of Élisabethville, and are made into a stronghold by a small platoon of Katangese Gendarmes. The village is one of several strongholds in the area to trying to hold the UN off while trying to keep the self-proclaimed president Tshombe by power of the self-proclaimed Katanga state.

Forces:
  • Forces:
    • Katangese:
      • 2 rifle-squads each of 10 soldiers, a LMG and and a bazooka/flame thrower. Each squad can operate as 2 fireteams independently. 
      • 1 HMG-detachment of 3 soldiers
      • 1 sniper
      • HQ-section with platoon-leader and 2 medics
      • After turn 12: QRF consisting of 1 truck with a HMG and a section of 10 'veterans' with a LMG and a bazooka arrives from the next village. Only if Lumbaya is still held by Katangese forces.
    Wargame Rules of engagement for wargames with miniatures, based upon Fubar, One braincell rules, Fighting plastic, OMOG, close wars, plastic command


    • UN:
      • 1 Platoon of 3 rifle-squads each of 8 soldiers and a LMG. The squads can operate independently.
      • 1 Light mortar-detachment of  2 soldiers and an observer
      • 1 bazooka-detachment of 3 soldiers
      • HQ-section with platoon-leader
      • 1 Jeep with HMG and 2 soldiers.
    Wargame Rules of engagement for wargames with miniatures, based upon Fubar, One braincell rules, Fighting plastic, OMOG, close wars, plastic command
Mission:
  • Katangese: To hold the strongpoint of Lumbaya. Can request QRF-support as mentioned in the force-section from turn 12 if still holding whole or part of the strongpoint.
  • UN: To take and hold the strongpoint of Lumbya, preferably within 12 turns, and take control on as many Katangese gendarms located there as possible.
Wargame Rules of engagement for wargames with miniatures, based upon Fubar, One braincell rules, Fighting plastic, OMOG, close wars, plastic command


AAR

Time:    5 hours and 30 minutes (!)
Turns:   23 (!)
Result:  UN withdrawal

The UN started their offensive by placing the Katangese supportbase under heavy fire, which managed to suppress the HMG for a turn...
Wargame Rules of engagement for wargames with miniatures, based upon Fubar, One braincell rules, Fighting plastic, OMOG, close wars, plastic command
...but the Katangese sniper managed to hit the UN machine-gunner in the same turn, and he had to be replaced by the UN platoon-leader.
Wargame Rules of engagement for wargames with miniatures, based upon Fubar, One braincell rules, Fighting plastic, OMOG, close wars, plastic command
The Katangese forces managed to successfully pin down several units in the UN advancement for several turns with suppressive fire...
Wargame Rules of engagement for wargames with miniatures, based upon Fubar, One braincell rules, Fighting plastic, OMOG, close wars, plastic command
..which really slowed the UN offensive down...
Wargame Rules of engagement for wargames with miniatures, based upon Fubar, One braincell rules, Fighting plastic, OMOG, close wars, plastic command
When slowly approaching the village, there came to fierce fire-fighting in the outskirts...
Wargame Rules of engagement for wargames with miniatures, based upon Fubar, One braincell rules, Fighting plastic, OMOG, close wars, plastic command
And the UN forces was about to make a breakthrough, but by turn 12 the Katangese QRF entered the village, just in time to change the tide of battle.
Wargame Rules of engagement for wargames with miniatures, based upon Fubar, One braincell rules, Fighting plastic, OMOG, close wars, plastic command
The UN forces decided to make another push for it, as they were close and about to break through the Katangese defense-lines. The UN Bazooka-team managed to strike a direct hit and took out the Katangese HMG and pickup. Would they make it after all?
Wargame Rules of engagement for wargames with miniatures, based upon Fubar, One braincell rules, Fighting plastic, OMOG, close wars, plastic command
In these rules the Katangese QRF are played as an 'elite unit', and their appearance made the UN offensive come to a definite halt. 
Wargame Rules of engagement for wargames with miniatures, based upon Fubar, One braincell rules, Fighting plastic, OMOG, close wars, plastic command
The UN forces closest to the village met the Katangese QRF first, and were charged into a hand to hand combat, in which they had no chance with this elite unit.
Wargame Rules of engagement for wargames with miniatures, based upon Fubar, One braincell rules, Fighting plastic, OMOG, close wars, plastic command
The other UN units got pinned in their positions outside the village...
Wargame Rules of engagement for wargames with miniatures, based upon Fubar, One braincell rules, Fighting plastic, OMOG, close wars, plastic command
...which also made it difficult to retreat without leaving any brothers in arms behind...
Wargame Rules of engagement for wargames with miniatures, based upon Fubar, One braincell rules, Fighting plastic, OMOG, close wars, plastic command
The UN support-weapons were eventually used to cover the retreat, while the UN troops in the battlefield were striving to get back to their own lines...
Wargame Rules of engagement for wargames with miniatures, based upon Fubar, One braincell rules, Fighting plastic, OMOG, close wars, plastic command
...due to enemy fire they were struggling to withdraw from the battle, and only a few of them managed at the end.
Wargame Rules of engagement for wargames with miniatures, based upon Fubar, One braincell rules, Fighting plastic, OMOG, close wars, plastic command
The Katangese Forces made to hold Lumbaya, and this was a clear victory. For now. The UN engagement in Congo was to last for many years and there would be more clashes to come.

Pros

  • Being 'own' rules based upon the best of a lots of other rules, so sure there should only be pros in this section, or...? -Well, being own rules makes you remember them easier, as you have used a lot of time tweaking about them, so you don't use so much time for reference check in the rules while playing. 

Cons

  • I wouldn't exaggerate and claim that these were fast playing rules...
    On the contrary. But perhaps that is a pro for some? 
  • I feel it was low casualty rates from shooting, and perhaps that's why the game took so long? On the other side this makes it easier to slow down, suppress and pin units for several turns, which again are as in real combat; slowing down, halt and interrupt enemy actions, forcing the other side to abort, step down or retreat with minimal own losses. Regarding armour-savings; I remember from my own service we always asked 'if we had to wear helmets' during different exercises as we preferred to use our berets or field caps instead. Now it's clear why wearing helmets have it's benefits, even in a wargame.

Conclusion

Even though it took some time to develop this draft and a pretty long time to play them, I had a good time all the time working on and playing this. Even if I took all the parts I considered as pros from different rules I couldn't fit them all into one page and the result was defiantly not a 'perfect ruleset', but it's still playable though if you wanna have a go. 

Despite of this I hope you will read through my rules and feel free to give me a feedback in the comment-section. If some of you also consider to try out a game with these rules, you're more than welcome to share your experiences. I'm curious to see if they coincide with mine.

As this was only a 'test play' of my draft for a homebrewed houserules for wargaming with Army Men, I think It's still needs some more tweaking and adjustments to fit my demands for such a wargame. It seems like there will have to be a return to, and a second battle for Lumbaya (again).

To be continued...

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