The last time the UN forces tried to take and hold the Katangese Strongpoint of Lumbaya as a part of the larger 'Grand Slam' operation, they were eventually outnumbered and had to retreat. The UN Company Commander desperately orders his 3rd and last platoon to perform a new attack on the Katangese Gendarmerie in Lumbaya immediately, before the Katangese forces have time to get reinforcements. After the last clash with the UN forces, the Katangese Gendarmerie are reduced and regrouped to:
- 1 rifle-squad of 10 soldiers, with a LMG and a bazooka. The squad can operate as 2 fireteams independently.
- 1 fireteam of 5 soldiers with a flamethrower.
- HQ-section with platoon-leader and 2 medics
- After turn 12: A QRF consisting of 1 truck with a HMG and a section of 10 'veterans' with a LMG and a bazooka arrives from the next village. Only if Lumbaya is still held by Katangese force
The UN still have their support weapons intact and sends in another rifle platoon supported by a couple of medics due to the heavy losses in their last offensive:
- 1 Platoon of 3 rifle-squads each of 8 soldiers and a LMG. The squads can operate independently.
- 1 Light mortar-detachment of 2 soldiers and an observer.
- 1 bazooka-detachment of 3 soldiers
- HQ-section with platoon-leader
- 2 medics
- 1 Jeep with HMG and 2 soldiers.
The ratio is still not quite 3:1 in the attackers favor yet, merely 2:1, but the attacking side has more heavy firepower than the defending side.
- Katangese: To hold the strongpoint of Lumbaya. Can request QRF-support as mentioned in the force-section from turn 12 if still holding whole or part of the strongpoint.
- UN: To take and hold the strongpoint of Lumbya, preferably within 12 turns, and take control on as many Katangese gendarms located there as possible.
Time: 2 hours and 10 minutes
Result: UN victory
In this offensive against Lumbaya the UN forces are the only side left with heavy support weapons, and they are not afraid of using using them...
The Katangese Gendarmerie tries to slow and stop the UN offensive, but they don't hit accurate enough to have any crucial effect.
The fire and maneuver and covering fire from the support weapons is a successful combo and the first squads soon reaches the outskirts of the village.
The Katangese Gendarmerie desperately tries to slow them down, but don't get any efficient hits.
The UN forces effectively manage to thin the Katangese defense lines and soon all the Katangese units are halved, but these brave defenders still rolls for such a good morale that they all hold their positions...
...until their defense totally collapse in the next turn (turn 8)...
...and the UN units starts entering the Village of Lumbaya.
Soon the few remaining Katangese troops in Lumbaya are surrounded and have to capitulate.
I've already written what I consider as pros and cons with these rules in earlier reviews. I think the necessary tweaking made them really playable and to me they almost appears as a 'skirmish battle simulation' as I tried to take considerations to when it's easier or harder to hit different targets under different conditions, and benefits of different covers. I'm defiantly going to play games with these rules again as they contains the elements I like in such a small wargame (which can be played with readily available toy soldiers and army men). - And I hope you will try them out too. And if you do, feel free to share your experiences and point of views. If you wanna have a go, you can find the rules on this link.
I have lived with this setup and scenario for such a long time time, that I felt it was about to become a permanent setup. It's time to move on to other scenarios, games and aspects of military modelling, but before I clear this scenario away from the gaming table, I will try them for one final game...
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