![]() |
When trying the "Lunge, Cut and Stop Thrust" dueling game for the very first time, this is how I eventually envisioned the game. The image was generated by ChatGPT |
"Lunge, Cut and Stop Thrust" Dueling game by Gerard Du Gre must be one of the easiest and most fast playing wargames ever made. -Or is perhaps more like a dueling game. And you don't need more than a couple of miniatures to play it either. Actually you need so little and the rules are so short, that this was actually a game I considered for the 'Wargame in a Wee Matchbox Challenge'. Finally I didn't, but my own entry to the challenge just ended up as a kind of dueling game as well.
This game was brought to my knowledge thorough some excellent blogger posts by Mark at The Man of Tin Blog. By following his links to his earlier blogger posts I ended up at Alan's blog The Duchy of Tredgardland, where Kaptain Kobold suggested how to play "Lunge, Cut and Stop Thrust" with dice (D6) instead of cards in the comment section. All these blogger posts really aroused my interests to try this game myself.
I had no intention to use a lot of time or effort to make a lot of different attack- and defense-cards to just to try out such a a small and simple game, but Kaptain Kobold's suggestion to play it with a D6 was so simple that it could be summarized and captured in a single photo by Mark at his blog. -So finally trying out this new (to me) game became a no-brainer to me! I used the rules as provided in Mark's photo:
![]() |
Photo by Mark at The Man of Tin, which actually sums up the whole game. Actually it was this photo that gave me the final push to try this game my self. |
Preparing the game
![]() |
Since I printed these in white plastic, I didn't care to paint them, so I just gave them a 'Black Wash' instead. |
The scenario
The Game
Turn 2: And the Gladiator keeps on his offensive fighting:
Turn 3: The Legionnaire makes a successful counter attack:
Turn 4: It looks like the fighters are about getting exhausted and tired now and none of them scores a hit:
Turn 5: The Legionnaire makes a successful hit again:
Turn 6: The Gladiator regain the initiative:
Turn 7: And keeps aggressively pushing:
Turn 8: Until he finally gives the Legionnaire 'The Coup De Grace'. The audience is cheering:
Pros
- This is a very easy and fast playing wargame
- You won't need more than 2 miniatures for a game, but you could add some few more if you like a more intensive and very small skirmish game.
- This game works well for SOLO-playing.
- This can be a very interesting way or mechanics to resolve close combat in other wargames too. -And you can vary different number of Combat Points for your opponents regarding how well protected with different type of armour.
Cons
- There is not much decision making regarding tactics in such a simple wargame.
It certainly would sell in my opinion. Enjoyed the post promoting this fun game. Figures have turned out well.
ReplyDeleteAlan Tradgardland
Thank you very much for your kind feedback Alan.
DeleteA very nice version of the duelling game Roger.
ReplyDeleteThank you very much for reading and commenting.
DeleteHello Roger, I think a tabletop game such as this can be a bit of fun.
ReplyDeleteMichael
Indeed, Michael. This was maximum fun with a minimum force, and pretty quick to set up as well.
DeleteThank you for reading and commenting.
I've changed that rule before and made it home-made. I've added shields and vitalization rules.
ReplyDeletehttps://blog.naver.com/milk9964/221992447285?trackingCode=blog_bloghome_searchlist
This was an interesting twist of a really simple game. I'll take a look at it. Thanks for Google translate. Interesting blog you have there by the way. Thanks for sharing.
Delete