Wargame In a Bag 2 - The Second Battle for Lumbaya
The rules
It seems that 'Murphy's Law of Combat' also goes for wargames, because right after I played and reviewed the last game, 'Wargame In a Bag' in the previous post, I found the written 'Wargame In a Bag' rules by Nick Grant. I don't think the document is searchable through Google either, so this might be the only place that its link is published as far as I know. This is the same written rules as in the description-section that earlier followed the demonstration-video on Youtube, and contains the optional rules for 'Wargame In a Bag'.
And as I vaguely remembered, it it had optional advanced rules for covering heavier weapons like HMG, bazooka, mortar and hand grenades. So with the addition and support of these heavier weapons, would the outcome of 'The First Battle of Lumbaya' been different for the UN forces? There was actually just one thing to do, and that was to make another similar setup and have another try in 'The Second Battle of Lumbaya' to find out.
The scenario
- After the first battle of Lumbaya, the Katangese forces has been reinforced, and are back to:
- 2 rifle-squads each of 10 soldiers, a LMG and and a bazooka/flame thrower. Each squad can operate as 2 fireteams independently.
- 1 HMG-detachment of 3 soldiers
- 1 sniper
- HQ-section with platoon-leader and 2 medics
- After turn 12 if rules include vehicles or skilled troops: A QRF consisting of 1 truck with a HMG and a section of 10 'veterans' with a LMG and a bazooka arrives from the next village. Only if Lumbaya is still held by Katangese forces. Since these rules doesn't support vehicles, the QRF enters the village at foot.
- The UN use an identical strengthen platoon of:
- 1 Platoon of 3 rifle-squads each, of 8 soldiers and a LMG. The squads can operate independently.
- 1 Light mortar-detachment of 2 soldiers and an observer
- 1 bazooka-detachment of 3 soldiers
- HQ-section with platoon-leader
- 1 Jeep with HMG and 2 soldiers. Since these rules do not include vehicles, the Jeep stayed stationary with the HMG at the deployment-area acting as 1 unit.
- Katangese: To hold the strongpoint of Lumbaya. Can request QRF-support as mentioned in the force-section from turn 12 if still holding whole or part of the strongpoint.
- UN: To take and hold the strongpoint of Lumbya, preferably within 12 turns, and take control on as many Katangese gendarms located there as possible.
AAR
Pros
- Units gets a -1 for each time getting shot at in a turn, when they're shooting back. I think this represents suppressive fire in a good way, as it will make them keeps their heads down and not being able to fire back as efficient.
Cons
- Even being optional rules with heavier weapons, these rules still don't cover other special weapons like flamethrowers, sniper rifles or light machine guns.
- I think the rules are a litte contradictory about how to calculate the mortar fire, but I choosed to play it as mentioned in the example.