Tuesday, August 1, 2023

Bolt Action

After posting the GhatGPT generated Tiny Troops; Fast and Furious Wargame Rules and the battle report after playing them, several have commented that the rules have similarities and references to the 'Bolt Action' rules. As I haven't played Bolt Action before I couldn't tell, but it made me curious about the Bolt Action rules. These are actually not another free wargame rules you can just download and play for free, and therefore actually not within my scope of this blog focusing on 'Budget Wargaming'. -But, can you make Bolt Action a budget Wargame and play 'Bolt Action' without having to buy the 'Bolt Action' rules? -Not by illegal copying or anything, but just by using information found in open and public sources?? 

I've found the rules summary for free online on several sites and combined with so many different 'how to play Bolt Action' videos found on YouTube I've decided to have a try to see if it provides enough information to play the commercial Bolt Action game by Warlord Games for free, and within my scope of 'budget wargaming'. The reference and rules summary can be found on Warlord's own site, and on the blog Jay's Wargaming Madness for even further details. For YouTube reference there are tons of 'how to videos' out there when it comes to BA. - I don't know if BA is considered to be a particularly difficult game to play since there are so many different 'how to play it videos' on YouTube? For this game I used the Bolt Action Basics playlist.

Bolt Action Wargame by Warlord. In this blogpost I try to if it's possible to play Bolt Action for free with army men

Since I don't have any Bolt Action items such as order dice or pin-markers, some kind improvisation was necessary. For pin-markers I used some 'fire markers' I initially made for 'Wargame in a Bag'. For order dice I considered just using ordinary D6 in 2 different colors in a bag, but decided to go fancy here and 3D-print some order-bullets I found for free at Thingiverse simply colored as 'Team Blue' and 'Team Red' (just like the oposing teams were marked during my own service). They're good for 3D-printing as they don't need to be balanced or anything (like throwing-dice). The bag to draw the order 'dice' from is actually the just the bag which came with my army men (never throw anything away!). For miniatures I just used regular 54mm army men.

Bolt Action Wargame by Warlord. In this blogpost I try to if it's possible to play Bolt Action for free with army men

As I was going to play this game SOLO I was curious if 'Bolt Action' had some Solo-mechanics. After searching Google I didn't find that Bolt Action had such, but there are others that has made mechanics to play it solo, so I chose some Bolt Action Solo Play Cards by Martin Otten. 

Bolt Action Wargame by Warlord. In this blogpost I try to if it's possible to play Bolt Action for free with army men

I had pretty high expectations to this game as there seems like a lot of gamers considers this as a kind of leading game and reference for easy and realistic tabletop wargame rulesets for miniatures and was eager to try them out. Perhaps it would be fair to play it with my earlier 'Battle of Lumbaya'-scenario, but a normal game of Bolt Action seems to be about only 6 to 7 turns, and that is too few for my previous 'Lumbaya-scenario', as it would almost just take that number of turns just to get all the units into positions. Besides, after about 16 games with the same scenario and setup I'm (more than) ready to play some new scenarios and setups. To have something to compare them with, I'll attempt to play the Bolt Action rules with the same scenario and setup as I did with 'The One Page Rules' and the ChatGPTs 'Tiny Troops: Fast and Furious Wargame rules':

The scenario

Bolt Action is a WWII game, but I've placed this skirmish some few years later than that, as most of the equipment used in my scenario were WWII-style anyway. I've placed this skirmish to the United Nations largest mission in both scale and operational scope during the Congo Crisis 1960-65, when UN troops 'peacekeeping' was actually more offensive 'peace enforcement'. I decided to play the UN and 'Team Blue' as I have a soft spot for the UN-troops as almost 1200 Norwegians participated in this mission. The Card-generated opponent played Katangese Gendarmerie and 'Team Red'.  

Situation:
Two UN vehicles from the UN base at Kamina were performing a reconnaissance mission on the roads  between Kamina and the city of Kolwezi. Outside Kambezi they came under heavy mortar shelling from Katangese forces and they were probably both hit as the UN HQ at Kamina cannot reach them by radio anymore. 

Bolt Action Wargame by Warlord. In this blogpost I try to if it's possible to play Bolt Action for free with army men

The UN HQ sends out search and rescue patrols to find the missing reconnaissance-unit, and it's expected that the roads in the area have taken damage and are impassable for other vehicles, and it's only reachable at foot.

The Katangese forces in the area are aware of the possible UN-wrecks and sends out patrols to find them, and to seize anything of value such as documents like the UN SOPs and codes for radio-communications.

Some houserules to this scenario seems to be required though; It takes 1 man 1 turn to search a vehicle, and it takes 1 man 1 turn to examine  a casualty. To check a casualty's condition, roll a D6, and if the roll is the same value or higher than the turn number for that turn, the casualty is alive and can be medivaced. Casualties can be medivaced at half speed. 

Forces:
  • Katangese:
    • 1 regular rifle-squad with 8 members, armed with 1 smg, 6 rifles (Mauser 98k) and 1 LMG (FN MAG)
    • 1 inexperienced rifle-squad with 8 members, armed with 1 smg, 6 rifles (Mauser 98k) and 1 LMG (FN MAG)
    • 1 regular rifle-squad with 8 members, armed with 1 smg, 5 rifles (Mauser 98k), 1 sniper rifle and 1 LMG (FN MAG)
  • UN:
    • 1 regular rifle-squad with 8 members, armed with 1 smg, 6 rifles (M1 Garand) and 1 LMG ( MG3)
    • 1 regular rifle-squad with 8 members, armed with 1 smg, 6 rifles (M1 Garand) and 1 LMG (MG3)
    • 1 regular rifle-squad with 8 members, armed with 1 smg, 5 rifles (M1 Garand), 1 bazooka and 1 LMG (MG3)
Regarding troop quality and morale Bolt Action differs between with inexperienced, regular and veterans. M1 rifles do not give a -1 penalty when fire on the move. The MG3 is a MG42 equivalent, and gains an extra dice for firing.

Mission:
  • Katangese: To find the immobilized UN vehicles and search them for valuable things such as secret UN documents, orders, maps, SOPs and radio-codes 
  • UN: To find the missing reconnaissance-patrol and save the members of the unit, and make sure no graded documents in the vehicles fall into the hands of the enemy.
Bolt Action Wargame by Warlord. In this blogpost I try to if it's possible to play Bolt Action for free with army men

AAR

Time:    1 hour and 50 minutes
Turns:   7
Result:  UN victory by eliminating 2 Katangese squads and capturing their order-dice, and successfully searched one vehicle and started a search into the second vehicle. None of the casualties could be saved unfortunately. 

As time was an important factor to save their comrades, the UN issued run orders to quickly get to their supporting positions and to the scene itself.

Bolt Action Wargame by Warlord. In this blogpost I try to if it's possible to play Bolt Action for free with army men

The Katangese Gendarmerie approached from the other side, but somewhat slower and safer as 'advance-card' was drawn for them

Bolt Action Wargame by Warlord. In this blogpost I try to if it's possible to play Bolt Action for free with army men

This made the UN the first to approach one of the vehicles, and they could also start to examine the casualties from it.

Bolt Action Wargame by Warlord. In this blogpost I try to if it's possible to play Bolt Action for free with army men

Trying to avoid the UN forces to succeed with searching the vehicle, an inexperienced katangese squad run for it and entered close quarter combat, killing a first responder and a casualty. Not very heroic.  They didn't know they were running right into a kill-zone, and a UN squad eliminated the whole Katangese squad.


After searching the rearmost vehicle where none of the casualties could be saved, the UN advanced towards the first vehicle and the casualties there, but were met by Katangese fire as they also had approached the first vehicle and started to search it.

Bolt Action Wargame by Warlord. In this blogpost I try to if it's possible to play Bolt Action for free with army men

The UN forces had to halt and exchange fire...

Bolt Action Wargame by Warlord. In this blogpost I try to if it's possible to play Bolt Action for free with army men

And perhaps the UN had better weapons, equipment and training, as the fire-fight was starting to take a toll on the Katangese Gendarmerie, which was downed due to several failed order-tests. Soon they lost another squad.

Bolt Action Wargame by Warlord. In this blogpost I try to if it's possible to play Bolt Action for free with army men

The UN squads exploited the Katangese passivity and approached the first vehicle and started to search it. It was obvious that the Katangese understood that they were now fighting for their lives so they opened fire again.

Bolt Action Wargame by Warlord. In this blogpost I try to if it's possible to play Bolt Action for free with army men

One of the UN squads failed an necessary order test and..... -FUBAR!

Bolt Action Wargame by Warlord. In this blogpost I try to if it's possible to play Bolt Action for free with army men

... -even if it looked like the UN had the upper hand in the battle, the squad panicked and start fleeing the battle...

Bolt Action Wargame by Warlord. In this blogpost I try to if it's possible to play Bolt Action for free with army men

As the end of turn 6, a roll was made for a turn 7 (on a 4+). Now the few remaining Katangese Gendarmes was outnumbered and outgunned, and it seemed like the fleeing UN-squad also was going to return to the battle again. None of the casualties by the first vehicle could be saved by this time, but the UN manged to search both the vehicles and seize the classified material there. 

Bolt Action Wargame by Warlord. In this blogpost I try to if it's possible to play Bolt Action for free with army men

Pros

  • Easy to learn wargame rules on platoon level.
  • I really like how units being fired at or charged immediately can react on the action taken against them by going down, or fire back at the charging unit unless they have already activated that turn. 
  • Intentionally for 28mm figures, but works well for 54mm figures too. I've even read about people using these rules with 1:72 scale figures.

Cons

  • Difficult to build armies with different qualities without the rule-book regarding their options and points. I just made 2 armies of the same size and quality, so they were balanced.
  • I suppose veteran units have higher motivation than inexperienced ones, and therefore would be easier to activate first or earlier in a game. When activating in Bolt Action,  you don't get any benefits for trying to activate a higher leveled unit as far as I can see, as you just pull order-dice from the bag and activates randomly. Perhaps players with veteran units shoul be able to pull two dice from the bag, choose the best one of them and put the other back into the bag again?
  • This con is not on the Bolt Action rules themselves, but on the Solo Play Cards. They don't include 'AMBUSH' action as an option on their cards. This makes the AI-player more likely to push his troops faster and deeper into combat, than perhaps would be in reasonable. In my game this resulted that a card-driven team did a very stupid move and just ran into the kill-zone. These solo cards will perhaps not work so well for scenarios where the card driven opponent are supposed to be defending.

Conclusion

Bolt Action by Warlord Games is not only the rules them self, but includes own dice, templates, miniatures and vehicle as well. In my local shop the order-dice is like $20 (!). As I have a 'budget-scope' on this blog towards wargaming, I thought I was going to conclude that I was not willing to start using $$ for a specific wargame system as there are so many free and really good wargame rules online. Famous last words. - After playing a game of Bolt Action by Warlord, I really liked these rules, and will probably play them again. The Bolt Action rules have much in common with and many of the same mechanics as with a lot a lot of the free wargame rules I have reviewed so far on this blog, but I liked the way the 'Bolt Action' have combined the different mechanics into their ruleset. Even if I plan to game it with other miniatures in other scales and perhaps 3D-print the necessary templates and so on, I do actually consider to buy a rulebook now...

If my 'budget approach' to Bolt Action are fair to the rules you buy in a rule-book, I let others who have actually played Bolt Action with licensed products to decide. I just wanted to see if it was possible to play Bolt Action without having to get the rule-book (or any other official Bolt Action items), and I have a feeling that with all information provided online about how to play Bolt Action it is actually possible to play a basic game of Bolt Action. If you want a more complex and detailed game with even more options, I think it would be easier to get a rule-book to find all the information in one place. If you're in a wargaming community and BA is one of their games, you'll probably going to need all the other official items as well. 

Feedbacks from gamers who have played Bolt Action is welcome.

Disclaimer: While working on this blogplost it's come to my knowledge that the Bolt Action rulebook are copied and uploaded and available for free online. I belive to upload a licensed product and download it again when you know it's copyrighted is probably illegal even if it's for your own use. Anyway it's highly unethical to do so. For this blogpost I've only used as initially stated the reference sheets by Warlord Games them self, supported by some of the endless videos on YouTube on how to play this game. Therefor I still considers to buy a copy of the rules when I can find a good offer for it.

Monday, July 17, 2023

Tiny Troops: Fast and Furious Wargame Rules

I asked the ChatGPT for a suitable name for the game this AI-service suggested in an earlier blogpost. The ChatGPT suggested to call it's own rules for 'Tiny Troops: Fast and Furious Wargame Rules'. I wonder if these rules lives up to it's name?

Fast and Furious wargame rules made and played by ChatGPT, free wargame rules for army men and toy soldiers


I posted a link to my last blogpost about letting ChatGPT generate some easy to play wargaming rules on some wargaming related Facebook-groups I'm following, and it created some debate and seemed some what controversial to use AI for this purpose. I was curious about the suggested rules and wanted to try them out to see if they were so playable as they firstly seemed. To have something to compare them with, I decided to play by the same setup and scenario as I played in the previously reviewed One Page Rules Army Men Combat v2.0.

I usually play my games solo, playing both sides my self as good as I can. Since the ChatGPT was so involved already by writing and naming the rules, I wanted to see if it was (artificial-) intelligent enough to play one of the sides if I fed it with these situation, movements, developments, results and so on. Besides, using the ChatGPT this way may be less controversial than letting it generate the rules themselves perhaps? Since I have a soft spot for the UN-troops as almost 1200 Norwegians participated in this mission I let the ChatGPT play the Katangese Gendarmerie in this game. The ChatGPT needs to be persuaded to join a game as it's AI and don't want to play a game as it actually can't. It will however give guidance and advice for movements and actions for units in the game within the rules, so I'll let it 'guide and advice' all movements and actions for the Katangese Gendarmerie.

The scenario

I've placed this skirmish to the United Nations largest mission in both scale and operational scope during the Congo Crisis 1960-65, when UN troops 'peacekeeping' was more offensive 'peace enforcement'.

Situation:
Two UN vehicles from the UN base at Kamina were performing a reconnaissance mission on the roads  between Kamina and the city of Kolwezi. Outside Kambezi they came under heavy mortar shelling from Katangese forces and they were probably both hit as the UN HQ at Kamina cannot reach them by radio anymore. 

Free wargame rules for army men by the One Page Rules -OnePageRules.  a throwback to the 1st edition of one page 40k and its mechanics.

The UN HQ sends out search and rescue patrols to find the missing reconnaissance-unit, and it's expected that the roads in the area have taken damage and are impassable for other vehicles, and it's only reachable at foot.

The Katangese forces in the area are aware of the possible UN-wrecks and sends out patrols to find them, and to seize anything of value such as documents like the UN SOPs and codes for radio-communications.

Some houserules to this scenario seems to be required though; It takes 1 man 1 turn to search a vehicle, and it takes 1 man 1 turn to examine  a casualty. To check a casualty's condition, roll a D6, and if the roll is the same value or higher than the turn number for that turn, the casualty is alive and can be medivaced. Casualties can be medivaced at half speed. 

Forces:
  • Katangese:
    • 1 rifle-squad with 8 members, armed with 1 smg, 6 rifles and 1 LMG
    • 1 rifle-squad with 8 members, armed with 1 smg, 6 rifles and 1 LMG
    • 1 rifle-squad with 8 members, armed with 1 smg, 5 rifles, 1 sniper rifle and 1 LMG
  • UN:
    • 1 rifle-squad with 8 members, armed with 1 smg, 6 rifles and 1 LMG
    • 1 rifle-squad with 8 members, armed with 1 smg, 6 rifles and 1 LMG
    • 1 rifle-squad with 8 members, armed with 1 smg, 5 rifles, 1 bazooka and 1 LMG
Mission:
  • Katangese: To find the immobilized UN vehicles and search them for valuable things such as secret UN documents, orders, maps, SOPs and radio-codes 
  • UN: To find the missing reconnaissance-patrol and save the members of the unit, and make sure no graded documents in the vehicles fall into the hands of the enemy.

Fast and Furious wargame rules made and played by ChatGPT, free wargame rules for army men and toy soldiers

AAR

Time:    3 hours (!)
Turns:   10
Result:  UN victory

It all started very good, and the Katangese forces advanced towards the UN-vehicles slowly from cover to cover... 

Fast and Furious wargame rules made and played by ChatGPT, free wargame rules for army men and toy soldiers

The UN forces also advanced very slowly, and due to limited firing-ranges the forces needed to move for several turns before they got within firing-range of each other. One of the UN-squads started to examine the casualties outside the jeep, and started to search the jeep, but was interrupted by the advancing Katangese gendarmerie.

Fast and Furious wargame rules made and played by ChatGPT, free wargame rules for army men and toy soldiers

It seems like the Katangese forces focused on trying to defeat the UN forces first, and search the vehicles afterwards. The continuous Katangese fire harassed and interrupted the first aid given to the 2 casualties outside the jeep and the search inside the vehicle it self as the UN had to return fire.

Fast and Furious wargame rules made and played by ChatGPT, free wargame rules for army men and toy soldiers

After exchanging fire for a while, the Katangese forces started to take a toll and had several casualties. It seemed like the vehicles was out of reach for them now, and they were fighting for their lives instead. This made it possible for some of the UN-troops to start searching the jeep again, but none of the casualties could be saved by this time/turn.

Fast and Furious wargame rules made and played by ChatGPT, free wargame rules for army men and toy soldiers

One UN squad charged into hand-to-hand combat and eliminated one of the Katangese squads.

Fast and Furious wargame rules made and played by ChatGPT, free wargame rules for army men and toy soldiers

The few remaining members of the other Katangese squads were soon under so heavy fire, that the remaining 2 Katangese squads were soon eliminated as well. The UN-forces started to search the other vehicle.

Fast and Furious wargame rules made and played by ChatGPT, free wargame rules for army men and toy soldiers

While the UN-forces seized all the classified documents from the vehicles the very last Katangese survivor was retreating. -actually more fleeing the scene.

Fast and Furious wargame rules made and played by ChatGPT, free wargame rules for army men and toy soldiers

Pros

  • Nice mechanics for unsaved hits and outcome of melee. On the other hand these effects probably prolonged the game.

Cons

  • Several of the cons were already pointed out in the comment-section section in my last blogpost by readers and fellow wargamers. Firstly the rules don't specify the games turn sequence. I just rolled for initiative every time activation was needed, using yellow dice for the Katangeese forces and Greens for the UN. High roller got to activate a unit.
  • When morale tests are needed seems unclear in the rules, and I just followed the example of other rules by testing a unit's morale if it was halved.
  • The rules states that a LMG can fire twice per turn, but does not says if it fires two times during a turn or if it just fire once with 2 dice. I played by rolling 2 dice for the LMG to indicate a higher rate of fire to a specific target. On the other hand the HMGs cannot 'fire twice' within a turn, but they fire on a longer range and has a higher hit probability with a 3+. These rules makes it impossible for a HMG to inflict multiple damage on a target, as it probably would do in real life.
  • I don't know why the rules says that sniper rifles can only fire once per turn, as all weapons except for LMGs can only fire once per turn.
  • The movements are very limited, and especially if moving through rough terrain. This makes the advancements very slow. It doesn't help playing with the ChatGPT either as it's very time-consuming to both read and write with the ChatGPT.
  • I think the firing range for rifles are too short, as it equals only 3 fully movements. Even the bazooka has a longer firing-range than a rifle which would not be the case in real life.
  • The rules have no benefits for being in cover, and does not make it harder to hit targets in cover.
  • No rules stating that heavy weapons needs more soldiers to serve them. Here all weapons can be operated by a single soldier.

Conclusion

It is a lot you can use ChatGPT for; making rules and act as an opponent. I asked if it could write this blogpost and a battle report as well, but the suggested text made no sense, so I had to do that my self. 

Despite of the name of the game, it was not so Fast or Furious. -Especially not fast if your opponent is an AI which you need to write and describe every move on the game to, and take time to read how it will react on them when activating. I found this time-consuming, even if some of the comments by the ChatGPT were amusing. 

Would I do it again? I think the cons outnumbers the pros for these rules, so I'll probably not doing another game with these rules. I know AI-apps take everything "from here and a little there" found online and combine it all into an answer, but I don't think this game combination was very successful though even if it looked good at first glance. I think the rules have so many basic shortcomings, that I'm not even going to put them among the other free wargame links and download section of this blog. I guess they can be tweaked further to the better by continuing asking the ChatGPT for further rules and details trying to improve its shortcomings. I did not initially do that as I wanted to try the ChatGPTs capacity to initially suggest a ruleset without having to follow up and give too many corrections and further specifications. Perhaps I should?

Would I play with a ChatGPT as an opponent again? -More likely; Perhaps it works better for even smaller games and even simpler scenarios?

To quote the ChatGPT at the end: "Based on the information provided, it appears that the situation is unfavorable for my squad, and your units have gained the upper hand. I accept the outcome, and it seems that your forces have successfully completed their mission. Well played!" (...) "it was a pleasure playing with you".

Monday, July 3, 2023

Free wargame-rules for army men wargaming by ChatGPT

Using ChatGPT to create free wargame rules for toy soldiers and army men

The free AI-service by ChatGPT have created a lot of headlines in the news recently, as students use it for 'cheating' and a debate if AI it self is 'dangerous' for us and can be trusted. I got a little curious about GhatGPT, but I don't have any homework anymore to ask for helping. -So I asked the ChatGPT the following question to see if this AI-service could make any sensible free wargaming rules for army men:

"Can you write a free fast playing easy wargame rules for army men. with movement in inches and reduction for obstacles. Can you make it with a firing chart for pistol, smg, rifle, siper rifle, lmg, hmg, bazooka, flamethrower and mortar with different ranges and d6 hit probability. It also would need some hitting chart to calculate effects on fire with a d6. Can you also make a d6 based morale chart. I want the rules to contain rules for hand to hand fighting. I also want to have rules for vehicles like soft skins, armored and tanks regarding range and firing and how to calculate hits."

The ChatGPT instantly replied:

"That's it". -If you're not happy with them, you can use the chat-function to ask for further details and give specifications for the rules and get even more details for your rules. -But these rules first suggested by my request seems surprisingly pretty playable to me, so I'm happy with the ChatGPT's inital suggestion. I wonder how well the rules work, so I'll have a testplay of these rules soon. A battle report will therefore shortly be posted on this blog so stay tuned. Please subscribe and follow this blog for updates.

Go to ChatGPT if you would like to have a go for your self. If you manage it to suggest some sensible rules, I also hope you share them somewhere (on your blog, in a Facebook group or in the comment-section here). A 'warning' though; Using ChatGPT can be very addictive. Enjoy!

Wednesday, June 28, 2023

Disney - An Army Men supplier?

After Pixar became a subsidiary company of Disney, Disney released several Pixar items thru their shops. - Even the green Army Men from Toy Story. I guess they were made to look like classic Tim-Mee's. And even Tim-Mee made a bucket of soldiers looking confusingly like the Disney/Pixar one.

Toy soldiers / army men sold by Disney are not the same from the Toy Story movies, as they are copies of old Airfix British Paras.


During a family vacation to Disneyland Paris this summer we visited some of the numerous shops there, and all of them were offering the same more or less. But I did not find the same 'Bucket of Soldiers' a licensed Disney/Pixar product earlier reviewed on this blog.

I did find one of the poses from the 'bucket', but he was super expensive, covered in crystals from Swarovski:

Toy soldiers / army men sold by Disney are not the same from the Toy Story movies, as they are copies of old Airfix British Paras.

I also found some tubes, no buckets, of soldiers in the shops. They did not look like anything from the Toy Story movies, as they looked more knock offs of old Airfix 54mm British Paras, copied to the unrecognisable, priced at €15 (!)

Toy soldiers / army men sold by Disney are not the same from the Toy Story movies, as they are copies of old Airfix British Paras.

I don't know why they sell these clones and copies instead of 'the real deal', but unless the Toy Story classics in the bucket are back, I don't think Disney will be amongst my future suppliers of Army Men. 

Toy soldiers / army men sold by Disney are not the same from the Toy Story movies, as they are copies of old Airfix British Paras.


Monday, June 19, 2023

One Page Game Jam - 51 different free one page gaming rules you can play

A wargaming Discord-group I'm following invited it's members to suggest or share their own One Page games or rules in a Jam. I was working in the finishing stages on the 'Rules of Engagement - Modern Warfare' at the time, and submitted the rules to the Jam. I was very surprised and thrilled when my homebrewed houserules were accepted and included in the Jam. 

There are 50 other free One Page Games in the Jam besides mine, covering a lot of different themes and periods. Have a look at them and see if you find any of them you want to play or collect for future gaming. 

Link: One Page Game Jam

One page game jam volume 1. Free one page rules. Free one page wargame rules

The published version is marked "Vol. 1", so perhaps future volumes will follow?  In that case I hope I can encourage you to participate with you own houserules.

Monday, June 5, 2023

One Page Rules - Army Men Combat v2.0

One of the nice things with sharing blogsposts from this blog with relevant groups on Facebook, is that it reaches people who either doesn't follow this blog or else doesn't read it/find it. On one such grop someone pointed out that one of my reviewed games had similarities to the 'Army Men Combat' rules by Gaetano Ferrara at 'OnePageRules'. I'm a great fan of rules that can be fittet into only one page, and I've seen several references to these rules several times in the past, but I've never seen the rules them selves before. The link to them seem to be inactivated from the OnePageRules page as well. The nice thing is that these rules got uploaded to the Facebook-group's file-section and they are free. Since you probably need to be a member of the Facebook-group in speak to download them from the file-section, I'll also share The One Page Rules' Army Men Combat v2.0 in this blog-post so you can have a crack on them yourself if you'd like to.

Free wargame rules for army men by the One Page Rules -OnePageRules.  a throwback to the 1st edition of one page 40k and its mechanics.

These rules are referred to as a throwback to the 1st edition of one page 40k and its mechanics. I've never played any 40k games earlier and have no experience with them. Despite of the name One Page Rules, these rules aren't actually only one page. They fits on a single piece of paper printed on both sides though. It's free, can be played with any miniatures including regular army men and it's within my scope of 'budget wargaming'. Therefore I wanted to test-play and review them, and it would be fair to use the same 'Battle of Lumbaya'-setup and scenario I've used for all my other previous game-reviews.

The Army Men Combat rules states that the game ends after only 4 turns and have only up to 3 units each side. Considering that all the previous 'Battle of Lumbaya'-games have more units and lasted for several turns more than that, it was clear that this scenario couldn't be played in only 4 turns, as just trying to get the attacking forces in positions almost took that many turns. -So to be true to this game limitations of number of units and 4 turns, I think it was time to develop a new scenario which could be played in such a time, and I needed a break from playing the same scenario all over again anyway. Besides, these rules presupposes that the forces involved are balanced in strength regardless of 'dug in' defenders in fortified positions, so I think a new scenario for more balanced forces and terrain for this game was needed anyway. I found inspiration for a new scenario at the excellent blog of John Yorio and a game he recently posted a battlereport of; 54mm or Fight.

Free wargame rules for army men by the One Page Rules -OnePageRules.  a throwback to the 1st edition of one page 40k and its mechanics.

The scenario

The rules' cover-art suggests some kind of 'Green vs. Tan'-battle, and since my 'Tan' Katangese and 'Green' UN miniatures are still ready available and the Congo conflicts and this UN-mission really interests me, I've placed this skirmish as well to the United Nations largest mission in both scale and operational scope during the Congo Crisis 1960-65, when UN troops 'peacekeeping' was more offensive 'peace enforcement'.

Situation:
Two UN vehicles from the UN base at Kamina were performing a reconnaissance mission on the roads  between Kamina and the city of Kolwezi. Outside Kambezi they came under heavy mortar shelling from Katangese forces and they were probably both hit as the UN HQ at Kamina cannot reach them by radio anymore. 

Free wargame rules for army men by the One Page Rules -OnePageRules.  a throwback to the 1st edition of one page 40k and its mechanics.

The UN HQ sends out search and rescue patrols to find the missing reconnaissance-unit, and it's expected that the roads in the area have taken damage and are impassable for other vehicles, and it's only reachable at foot.

The Katangese forces in the area are aware of the possible UN-wrecks and sends out patrols to find them, and to seize anything of value such as documents like the UN SOPs and codes for radio-communications.

Some houserules to this scenario seems to be required though; It takes 1 man 1 turn to search a vehicle, and it takes 1 man 1 turn to examine  a casualty. To check a casualty's condition, roll a D6, and if the roll is the same value or higher than the turn number for that turn, the casualty is alive and can be medivaced. Casualties can be medivaced at half speed. 

Forces:
  • Katangese:
    • 1 rifle-squad with 8 members, armed with 1 smg, 6 rifles and 1 LMG
    • 1 rifle-squad with 8 members, armed with 1 smg, 6 rifles and 1 LMG
    • 1 rifle-squad with 8 members, armed with 1 smg, 5 rifles, 1 sniper rifle and 1 LMG
  • UN:
    • 1 rifle-squad with 8 members, armed with 1 smg, 6 rifles and 1 LMG
    • 1 rifle-squad with 8 members, armed with 1 smg, 6 rifles and 1 LMG
    • 1 rifle-squad with 8 members, armed with 1 smg, 5 rifles, 1 bazooka and 1 LMG
Mission:
  • Katangese: To find the immobilized UN vehicles and search them for valuable things such as secret UN documents, orders, maps, SOPs and radio-codes 
  • UN: To find the missing reconnaissance-patrol and save the members of the unit, and make sure no graded documents in the vehicles fall into the hands of the enemy.
Free wargame rules for army men by the One Page Rules -OnePageRules.  a throwback to the 1st edition of one page 40k and its mechanics.

AAR

Time:    40 minutes
Turns:   4
Result:  UN victory by only 5 pts.

When UN and Katangese  forces spots the UN wrecks on the road, both sides advance rapidly and make a run for it. 

Free wargame rules for army men by the One Page Rules -OnePageRules.  a throwback to the 1st edition of one page 40k and its mechanics.

And it looks like the UN will reach the site first in the cover of the wrecks...

Free wargame rules for army men by the One Page Rules -OnePageRules.  a throwback to the 1st edition of one page 40k and its mechanics.

...which they do. They immediately begins to examine the 2 casualties, gives them first aid and starts searching through the jeep for any compromising material.

Free wargame rules for army men by the One Page Rules -OnePageRules.  a throwback to the 1st edition of one page 40k and its mechanics.

The Katangese have reached the other vehicle, and take the UN search and rescue team under fire. They start looking through the UN vehicle close to them.

Free wargame rules for army men by the One Page Rules -OnePageRules.  a throwback to the 1st edition of one page 40k and its mechanics.

A fast and brutal battle breaks out, but they're starting to run out of time to secure their missions, and the UN forces tries to 'secure' the possible secret documents in the UN vehicle under Katangese control by blowing it up by a bazooka rocket. The grenade hits but doesn't make much damage, and the Katangese soldiers leaves the truck as they didn't find any thing interesting in it.

Free wargame rules for army men by the One Page Rules -OnePageRules.  a throwback to the 1st edition of one page 40k and its mechanics.

The UN have searched the jeep and secured the only secret documents the reconnaissance unit brought with them on this mission; a map and a radio code-list. They've also managed to save one of the crew-members and are now starting to Medivac him...

Free wargame rules for army men by the One Page Rules -OnePageRules.  a throwback to the 1st edition of one page 40k and its mechanics.

...as the one of the few remaining squad-members gives covering fire.

Free wargame rules for army men by the One Page Rules -OnePageRules.  a throwback to the 1st edition of one page 40k and its mechanics.

And this was the situation after turn 4. Both sides managed to search a vehicle each, and the UN forces also managed to Medivac one casualty and seize the graded documents in the jeep.

Free wargame rules for army men by the One Page Rules -OnePageRules.  a throwback to the 1st edition of one page 40k and its mechanics.

There were almost the same numbers of soldiers left on both sides at this time (the UN won only because one of their targets was a sniper and gave another 5pts to their winning score) and it would actually been interesting to see how this battle would have evolved futher if it hadn't been for the limit of 4 turns only.

Pros

  • It's easy to learn.
  • Fast playing.
  • The activation-mechanics ensures pretty fair activation among the players.

Cons

  • To make balanced forces some calculation is needed.
  • The rules includes only MGs and doesn't differ between LMG and HMG, even if it includes rules for vehicles which is often armed with HMGs.
  • There are no rules for SMGs or pistols, even if your Army Men are armed with such weapons.
  • There are no rules making heavier weapons needed to be served by 2 or more crew-members.
  • I think it's unlikely that a bazooka have longer effective firing range than a rifle.
  • No aim-bonus for 'Hold action'. It's probably easier to aim at a target when you're not moving.

Conclusion

I don't know if the game is very 4k-ish, as I have no experience with Warhammer, but I felt that these rules missed some essential elements in modern combat. The rules only mission seemed to be like "kill as many enemies as possible within 4 turns to gain as many points as possible" making no room or time for a secure advance for your own troops. This makes this game a good game if you just want a fast and brutal battle. 

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