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Earlier this year I bought a lot of minitures, most of them being Airfix copies. As 'knock offs' they are smaller than their originals, but in this lot there was even some smaller figures closer to 40mm or 0-scale in model railway terms. These are notably smaller than the figures I usually use for (war-) gaming, and they were not so numerous in the lot I bought, so I decided to use these smaller figures for 'other small projects' not requiring a whole army.
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It has snowed heavily in Norway this winter and I've been running some military garden railways in the snow, so I'd thought I would try to do some casual wargaming in the garden in the snow too. There has been a lot of snow and very cold this winter so I thought I had plenty of time to arrange this game, but the last couple of weeks have been 'warmer' and rainy so the snow started to melt rapidly. So I had to speed up giving this priority over some other projects, and 3D-print the bits and pieces needed for this game as quick as possible in low resolution and without preferred finishing touches for a smoother surface on them except for some paint. I didn't know at the time that the winter returned with heavy snowfall and cold weather again.
The 40mm-ish figures from the lot I'll use for this game are German and American infantry, and was given a simple paintjob.
I 3D-printed a couple of vehicles (so my miniatures can travel on snow) and a Bunker entrance to go along with the figures for this wargame.
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The USMC reconnaissance team Click for larger image |
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The Gebirgsjäger squad and their bunkers Click for larger image |
I've always had a soft spot for 1 BC (One Brain Cell) Toy Soldier Rules by Pete Kautz and it's been a while since I played them, so I decided to use them with the advanced options for a small skirmish only needing a few miniatures for a game that could be located in a cold, icey and snowy terrain. They are obvious popular rules and my blogpost on them are the second most viewed on this blog.
These are great rules, but some 'house rules' seemed necessary for this game. I know 1 BC Toy Soldier Rules doesn't include vehicles, so I just treated mine as a 'unit' according to the rules, but with 3 times the move of a trooper. The vehicles act as a transport, cover and a 'stationary HMG'. These rules have no rules for SMGs so I gave them a firing-range between pistol and rifle, 16'', and letting them roll 2 dice.
The Scenario
I've placed this scenario to 1946 and "
Operation Highjump", which was a major American exercise in (Ant-) Arctic warfare and establishment of the Antarctic research base 'Little America'. Conspiracy theories claims that it was an offensive operation to fight secret nazi bases established in the Antarctic at the very end of WW2.
During the operation a maritime reconnaissance plane observed some odd shapes on the ground deep inland Antarctica, but couldn't get a clear view of it. To further examine this strange observation, a Marine reconnaissance-patrol of 8 members are sent in with 2 M29 Weasels (one of them with a HMG) for closer observation and further investigation. They'll fight as 2 fireteams of 4 each (as a Weasel can only carry 4 persons).
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The aerial photo which demands a cliser look Click for larger image |
When approaching their object, the Marine reconnaissance-patrol are unaware that they also enters the line of sight and fire-range from a hidden and dug-in German Gebirgsjäger squad from the Neuschwabenland Division, guarding the entrance to an underground facility. The German squad fight as 2 fireteams; a Rifleteam of 6 and LMG-team of 3. The German squad was based upon graphics from
Battle Order (which is a good website for references when building your army squad by squad).
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The Game
The engine noise of the approaching M29 Weasels with the Marines gives away their position and alerted the German sentry in the else so quiet Antarctica, so the rest of the Gebirgsjäger squad on guard was scrambled into their fortified positions made by ice.
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When approaching the coordinates for their objective, the sergeant leading the reconnaissance patrol gets careful and orders the HMG armed Weasel to drive up and secure an ice pass in front of them...
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...When entering the ice pass the HMG armed Weasel are met by intense fire, and get pinned there as some Marines go down...
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...Luckily their HMG is still operative, so it starts to return fire and secure the second fireteam's advance into the ice pass.
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Even if they are under heavy fire, the Gebirgsjäger rifle team holds their battle stance, and even takes down a couple of more Marines. But they don't manage to take out the American HMG...
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...- Which starts to take a toll on the Gebirgsjägers. Fortifications made by (hard) ice can be effective, but the 12,7mm HMG effectively starts 'chewing up' the ice-cover piece by piece, taking out Gebirgsjägers...
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...- after Gebirgsjägers...
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The Gebirgsjäger rifle team has no support of their LMG team as the Marines are too far away for it to be effective. Soon the German rifle team has lost so many members that their morale finally fails. I know the the rules says that remaining miniatures should be removed from the game, but we're in middle of Antarctica and there are no places to escape. So I just make them retreat to their Bunker entrance, which would be a 'safe zone' for them. The other Marine team exploits the German retreat and pursues the retreating forces. This was not a tactical success for the Marines...
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...The German Feldwebel is the last one of his rifle team, and he just empty his magazine against those following Americans, killing one and dazed another.
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When the American corporal recovers again, he finish off the Feldwebel, But now he comes under fire from the German LMG team. The American HMG returns fire, but doesn't hit very well as the Germans are in a heavily fortified position.
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The USMC reconnaissance patrol are so reduced by this time, and their HMG has problem hitting the LMG team in the fortified position, so they decides to pull out...
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... - and report their observations to HQ, so they can send in 'the cavalry' next time. They had to leave one fully functional M29 Weasel behind to the Germans though.
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Conclusion
I guess it was a partial victory for the Germans as they managed to defend their bunker entrance, and partially an American victory as they managed to return to their own lines and report about their observarions and small skirmish to their HQ. -Their report was never known to the public tough, and probably classified as a lot of other things about this operation. Probably the Americans returned with a larger force. Operation Highjump lasted for 6 mounths which is pretty long time for an exercise...
This little game was a quickie, just taking 45 minutes to play 10 turns. Keep in mind if you want to game outside in the snow, that it's wet and cold so:
- Seal your miniatures before bringing them out in such conditions.
- Have some sort of dice tray.
- Laminate your rules.
- Let your miniatures dry thoroughly before putting them back in storage.
- Remember warm clothing...
- ...and something hot in your cup (!)
Enjoy!